Ergastulum: Dungeon Nightmares III

K Monkey

Released
Nov 5, 2020
Platforms
WindowsmacOS
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Act 3 Update - v0.753 Now Live

    Act 3 is now live on Early Access for everyone to enjoy. Many thanks for those that took part in private beta testing it the last few weeks. One of the changes that I'd like to highlight is the removal of the visible Objectives List. Due to the nature of the game, it felt like it

  2. Developer post

    Act 3 Released in Beta for Testing

    Act 3 has started to roll out into the Beta channel for testing. There have been lots of changes including lots of new content so I will make sure the private beta testers get their hands on it first before i push it to Early Access public. Some of the things to expect in the Act

  3. Developer post

    New Dungeons Means New Puzzles

    Act 3 is almost ready and I am putting the final touches to some of the new puzzles in the dungeon. The new Act will feature new enemies, puzzles and a few new special surprises that I won't talk about yet. Lots of additional bug fixing has been done in the background too and a g

  4. Developer post

    More Act Work in Progress Shots

    Thank you for the continued support and positive reviews! it has been a great motivator for myself during this lockdown. Without fuss, heres a few more shots of what to expect soon

  5. Developer post

    Act 3 Sneak Peek

    As promised, Early Access will be updated to include further Acts for you to explore including new Environments and Enemies. Here are some previews of what to expect. Since launching the Early Access, the core mechanics for most of the game have been pretty solid and you have all

  6. Developer post

    Moment of the Week

    Its been almost 2 weeks since unleashing Ergastulum: Dungeon Nightmares III to you all and the response has been great! so thank you to everyone. I have been watching all the videos you have uploaded and read ALL the feedback as well. If I haven't responded to you personally, don

  7. Developer post

    Patch v0.747

    In preparation for Act 3, I have been working hard in getting the content ready. In the meantime, I have to push the following patch. Fixes Health fix in Dungeon Act 1 Spawn fix for Dungeon Act 2 for Walkers Objective list fixes to prepare for Act 3 New Features Prep work for Act

  8. Developer post

    Patch v0.746c

    Fixes Souls and Candles carrying over to another scene bug Crucifix in inventory General minor bugs New Features More work behind the scenes for the House The Murdered Bride has a new ability The Smiling Creeper walking when you hide or when he doesn't see you

  9. Developer post

    Patch v0.746b

    Apologies if this has impacted on your experience but I believe I have a potential fix for the duplication bug of items in the House. However, if you have picked up any of the duplicate items. I would recommend that you start a NEW GAME. If you didn't pick up any of the duplicate

  10. Developer post

    Patch v0.746

    Fixes Look at possible glitch with Bloody Mary Some work to try and fix possible dupe bug for items you collect in the House Possible to get locked in Master Bedroom POST Bloody Mary dungeon Jump bug New Features Behind the scenes work in the House :)

  11. Developer post

    Patch v0.745b & Private Beta

    Private Beta I have decided to open up a beta channel for the game where players can choose to help test a more unstable/experimental build of the game before I push it to the Release channel. If you are interested in this, please join the discord for more information. Thanks Dis

  12. Developer post

    Patch Rollback to v0.774b

    Due to a crash on windows builds for some people, I have decided to rollback this mornings patch v0.745 to v0.744b. I need to investigate the problem so in the meantime, I have done a rollback t not interrupt your gameplay :) sorry for the inconvenience.

  13. Developer post

    Patch v0.745

    Fixes Update wording in the Bloody Mary book to be clearer Metronome in house conflicts with "other" Gramophone sometimes does not play music Depth of Field glitch can cause it to remain on screen Fix controller navigation in Options menu Fixed "Recover your grave" pop-up not app

  14. Developer post

    Patch v0.744

    Fixes Quit game to main menu (press ESC) and also Quit option on Main Menu (controller button to Exit not implemented yet) SPOILER: Mary climbing the rope looping audio FIXED Make the decoy shaft in Act 2 more unique compared to the "Entrance/Exit" shaft New Features Fullscreen/w

  15. Developer post

    Early Access has Launched

    The Early Access has launched and I'm already seeing lots of wonderful videos and reactions online. The reviews have been great to read so a BIG shout out to those that left a review. If you haven't, maybe you're still too busy in the game? ;) Anyway, just wanted to say this is t

  16. Developer post

    Early Access is coming soon

    As many of you are aware, I have been working alone on this title for 2/3 years now and that can only go so far. In the past I had a wonderful experience developing Dungeon Nightmares 1 (originally on iPhone) with beta testing to help develop and push the game to be the best it c

  17. Developer post

    There's nothing that can stop her

    One of the examples of how bullets could be used. You can only slow her down when hitting her but thats about it. Better off saving those Silver Bullets for the Werewolf if you also come across one.

  18. Developer post
  19. Developer post

    Testing AI Outside

    Just a short test to see how and if enemies work outside. This test made me realise that I probably want him to be able to knock down those trees!

  20. Developer post