One Hour One Life

Jason Rohrer

Released
Nov 8, 2018
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Update #157

    First, the new feature in this update: anyone can now type /NOCHAT in the chat box to disable chat at any time, and /YESCHAT to re-enable it. When toggled, /NOCHAT mode will replace all player-generated text with X's. Thus, you can still see that people are talking (like you can

  2. Developer post

    Update #156

    Several big changes in the face of griefing and bot accounts. First, human-caused wounds (from knives and arrows) can no longer be healed. There are several vestigial systems in the game around killing, left over from previous solution attempts. The original idea was that killing

  3. Developer post

    Weekly Update #155

    All logged bugs and issues have been fixed. I first started working on this game more than 10 years ago. My first commit, on May 28, 2015, bears the message, "Got basic client skeleton in place. It compiles, runs, pauses, and quits without crashing." No crashing! Sounds like I wa

  4. Developer post

    Last Hunt

    Last he rode four years ago One more haunt before the snow Spun in long lost tales of old Secret hidden ounce of gold Find it and it's yours to keep Sunrise he'll forever sleep

  5. Developer post

    Weekly Update #154

    People have been asking for some kind of censorship around bad words in speech for a long time. I don't want to censor things globally, and even if I did, it would be a never-ending arms race as people figured out cl evv er ways to bbbb y pass my f il ter s. Since everyone would

  6. Developer post

    Weekly Update #153

    Launch pads must now be built in populated areas, with coordinates discovered from the remote orbital alignment location. This brings rocket-building home, returning it to to community endeavor that it was in the beginning, while still limiting rocket launches to once every five

  7. Developer post

    Weekly Update #152

    All pieces are in place now for the One Hour One Life end game. You can build a rocket inside OHOL. And coming full circle, you can listen to Tom Bailey's amazing music when you do. You can ride that rocket to Another Planet, which gives you a Steam Key to let you into the beta t

  8. Developer post

    Weekly Update #151

    All of the remaining infrastructure for Another Hour Another Planet is in place now. It is now possible to ride the rocket inside One Hour One Life, leave the planet, and gain access to Another Hour Another Planet via a Steam Key and an off-Steam download link. And once you're pl

  9. Developer post

    Weekly Update #150

    I've been working on the infrastructure for the Another Hour Another Planet endgame, and the various pieces are coming together. There are now two AHAP servers running, which you can see here: These are live and playable with bare-bones placeholder content, which is being managed

  10. Developer post

    Weekly Update #149

    Content made with the Editor now tracks authorship using a hash of your account's email address or Steam ID. When you export content as OXZ files to share with others, your authorship hash goes with your content. Thus, over time, we can keep track of the portion of the content th

  11. Developer post

    Weekly Update #148

    We recently received some sad news. Methman, a friendly pillar of our community and Discord moderator, died late last fall. The One Hour One Life community has been remembering him in various ways this week. His primary online handle was MaDc0w, and I just recently learned where

  12. Developer post

    Weekly Update #147

    A small mid-week update this week. You can now pile baskets of soil, just like you can with baskets of charcoal. There's also been a gotcha fixed with worm farming: taking the last worm from the wormy soil pile no longer permanently ends the worm farm, since you can put the worm

  13. Developer post

    Weekly Update #146

    NOTE: this update announcement was posted last week as a time limited contest by accident, which limited its visibility. This is a repost. The original announcement date was Saturday, January 13, 2024. A bunch of improvements to the Editor this week. First of all, along with load

  14. Developer post

    Weekly Update #145

    Steam Workshop support is live. You can find it here: Instructions for posting mods to Steam Workshop can be found here: And I'm holding a contest for the best mods, as voted by the community, between now and New Year's Day. Post your mods to Workshop between now and then. The mo

  15. Developer post

    Weekly Update #144

    The game client has mod support. Mods can completely overhaul the look, animation, or sounds of any object in the game. To install a mod, simply drop an .oxz file into your mods folder. Multiple mods can be installed together by putting multiple files in there (but if they overla

  16. Developer post

    Weekly Update #143

    The four different groups of people in the game have had different specialties for a while. Three of the groups have biome specialties, making them the experts who can obtain resources from the jungle, the desert, or the arctic. The forth group had no specialty biome to call thei

  17. Developer post

    Weekly Update #142

    A small update, just in time for Thanksgiving. Eating a drumstick from a plate no longer causes the leg bone to vanish. This might seem trivial, except that a full set of turkey bones are needed to make turkey broth. People ended up with a bunch of useless partial sets of bones t

  18. Developer post

    Weekly Update #141

    More fixes this week, based on some newly reported issues. A possible exploit that would allow a daisy-chain of carts to be used as an impenetrable wall has been fixed. Trash pit behavior has been improved to avoid nuisance trashing of some items, and accept some other waste item

  19. Developer post
  20. Developer post

    Weekly Update #139

    Thanks to everyone who helped by posting One Thousand Seven Hundred and Ninety bugs and issues over the life of this game. I'm sure there will be more things discovered in the future, but for now, I've finally made it to the end of a very long list. While that seems like a lot of