Time flies! Has it really been one year since Eye of the Temple came out on Steam? Yes it has! And to celebrate, it's on it's largest discount yet, running Oct 14 - 24! 🌟Anniversary discount: -40%🌟 If you already have it, why not try to find the secret red eyed golden idol in t
Time flies! Has it really been one year since Eye of the Temple came out on Steam?
Yes it has! And to celebrate, it's on it's largest discount yet, running Oct 14 - 24!
🌟Anniversary discount: -40%🌟
If you already have it, why not try to find the secret red eyed golden idol in the picture? Or are you among the 1% of players who already found it?
Hi there, adventurers! A new free update transforms Eye of the Temple into a competitive physical challenge for the extra daring adventurers. In the new Speedrun Challenges, you can build up incredible speed , with each well-timed step from one moving block to another speeding up
Hi there, adventurers!
A new free update transforms Eye of the Temple into a competitive physical challenge for the extra daring adventurers.
In the new Speedrun Challenges, you can build up incredible speed, with each well-timed step from one moving block to another speeding up the movements further. The occasional dodging and ducking under obstacles in the regular game becomes a real workout at high speeds and a test of your reflexes and grace. Most challenges can be completed in just a few minutes though – that is, if you can resist trying again to beat your own time or to get a better position on the Steam leaderboards.
New features in the Speedrun Challenges update:
Three bite-sized challenges, with more to come
The new update initially comes with three speedrun challenges named "Into the Temple", "To the Gorge" and "Creaking Gorge" which are unlocked by playing through the corresponding sections of the normal game. Additional challenges are scheduled for future updates.
A workout unlike any other VR game
Many VR games can give you a workout, but no other game will see you racing through a treacherous temple at the same time, using your own feet and body to navigate your way through.
Beat your personal best time or aim for the top
Feel the satisfaction of beating a challenge a little faster than you were able to before. You can also compare your times on the leaderboards with those of your Steam friends and everyone else playing.
Speedrun the full game
It has always been possible to speedrun the full game, but now this too has leaderboards integration, with separate boards for completing the game with the normal or the best ending. The current record-holder has completed a speedrun of the full game, which normally takes 4-5 hours to complete, in just 36 minutes!
Join the speedrunning community
Those in the speedrunning community, or those interested in joining it, can upload recorded videos of their runs on the game's page on speedrun.com. There are boards for both the bite-sized challenges and full game runs, including variants for completing runs with or without glitches.
Just a few fixes and tweaks! Tweaks to third person spectator camera behavior. The camera is now a little bit better at noticing when something happens that it needs to get in the frame - though it's still not perfect. Fixed certain event types that didn't get noticed by the thir
Just a few fixes and tweaks!
Tweaks to third person spectator camera behavior. The camera is now a little bit better at noticing when something happens that it needs to get in the frame - though it's still not perfect.
Fixed certain event types that didn't get noticed by the third person spectator camera at all. For example, the camera would notice when wooden doors were opening but not when they were closing.
For those who are not aware, the third person spectator camera can be turned on in the Spectator options in the in-game menu. It's also automatically used when playing the game with LIV using an avatar.
Just a few fixes and tweaks! Implement level design change so it's now possible to visit Eastern Lookout more than once. The barriers that used to block the way after the initial visit now get reset when revisiting. Boss fight tweak: Offer boss checkpoints one attempt earlier tha
Just a few fixes and tweaks!
Implement level design change so it's now possible to visit Eastern Lookout more than once. The barriers that used to block the way after the initial visit now get reset when revisiting.
Boss fight tweak: Offer boss checkpoints one attempt earlier than before.
Boss fight tweak: Make it a bit easier to hit the pupil.
Feature for spectator camera / LIV avatar use: Prevent cutting to a different camera angle if the player has been looking at the camera for a little while (presumably talking to the viewers).
Fix bug where pots in Fiery Pass would sometimes reappear after dying even though there had been a checkpoint after they were smashed.
Fix rare bug where not all scarabs would die when they were supposed to in the final boss fight.
Just a few fixes! Fix end credits partial fade out effect which broke in previous update. Fix issue where lighting up things with the torch would sometimes not work if reaching out far, leaning forward with extended arms. This was caused by a cheat detection system being a bit to
Just a few fixes!
Fix end credits partial fade out effect which broke in previous update.
Fix issue where lighting up things with the torch would sometimes not work if reaching out far, leaning forward with extended arms. This was caused by a cheat detection system being a bit too aggressive.
A bigger update is on the way with a new Speedrun Challenges feature, which you can read more about here and even try out early if you want.
New improvements to the VR comfort options have been rolled out. The VR Comfort options are accessed via the options in the in-game menu. VR comfort option "Platform Light Cages" now also affect rollers and the minecart. For rollers, there's light streaks at your sides while walk
New improvements to the VR comfort options have been rolled out. The VR Comfort options are accessed via the options in the in-game menu.
VR comfort option "Platform Light Cages" now also affect rollers and the minecart.
For rollers, there's light streaks at your sides while walking on the roller.
For the minecart, there's light streaks around the minecart while in it.
The light streaks in the "Platform Light Cages" option helps increase VR comfort by providing a static points of reference that stands still with respect to your physical play area.
VR comfort option "Blinders in Minecart" now reduces the field of view of the world only, but not of the minecart itself.
The "Blinders in Minecart" option always reduced the field of view in order to reduce discomfort while riding the minecart - specifically when turning corners. However, the reduced field of view used to also reduce how much of the minecart was seen, which was not ideal since the minecart serves a a static frame of reference.
With the new change in functionality of this option, the minecart keeps being fully visible in the entire field of view, while only the moving world outside the minecart is field-of-view-reduced. The effect is subtle and may not be noticeable if you're not looking for it. But hopefully it still helps!
Did you ever have issues with VR comfort on the rollers or in the minecart? Then it might be worth it to enable these conform options in the in-game-menu and see if it makes things any better for you!
Hi there, adventurers! Just a short announcement: Eye of the Temple now saves game progress and preferences in the Steam Cloud! If you play the game on multiple computers using the same Steam account, progress and preferences are also shared between them. This should now be enabl
Hi there, adventurers!
Just a short announcement: Eye of the Temple now saves game progress and preferences in the Steam Cloud! If you play the game on multiple computers using the same Steam account, progress and preferences are also shared between them.
This should now be enabled by default, but you can toggle the feature on or off by doing the following:
From the Steam Library, right-click on Eye of the Temple and select Properties.
Under the Update tab you can toggle the checkbox "Keep game saves in the Steam Cloud for Eye of the Temple".
A new Eye of the Temple update just landed on Steam! Being able to use multiple save slots has been the most requested feature since the game's launch, and with this new update it's finally possible. Whether it's to have multiple members of the family play, or to show off the gam
A new Eye of the Temple update just landed on Steam!
Being able to use multiple save slots has been the most requested feature since the game's launch, and with this new update it's finally possible. Whether it's to have multiple members of the family play, or to show off the game to friends, these save slots should come in handy.
The 'New Game' and 'Continue' options in the main menu have been replaced with a combined 'Start Game' option, which take you to the save slots. Here, you can choose from three separate save slots.
Each save slot displays which area you're currently in as well as a number of symbols representing key progression events in the game.
Is there anyone you'll be showing Eye of the Temple to over the holidays?
Hi everyone! The Steam Awards are now LIVE, and I could really use your help. If you think Eye of the Temple is worthy of VR Game of the Year, I'd really appreciate your support here. Every vote counts! While winning VR Game of the Year would be fantastic, just getting in the top
Hi everyone! The Steam Awards are now LIVE, and I could really use your help. If you think Eye of the Temple is worthy of VR Game of the Year, I'd really appreciate your support here. Every vote counts!
While winning VR Game of the Year would be fantastic, just getting in the top five nominations would be huge as well.
I won't be telling you why you should consider nominating Eye of the Temple. I'll let the Steam reviews speak for themselves below the image! And boy do those reviews speak well for the game. Let me take this opportunity to say a HUGE thank you once again for all your support!
Capturing the essence of over 100 reviews is no easy task, but I've put together the following summary, with links back to 27 of the original reviews. (If you see a lot of {LINK REMOVED}, click the title of this post.)
I am blown away and humbled by the response. What do you say? Do a game that's described in these terms by so many reviewers deserve a nomination for VR Game of the Year? That's for you to decide!
I'm happy to announce that Eye of the Temple is now playable in Polish, covering all of the game UI and subtitles! Make sure Steam has downloaded the latest version, and then choose the language using the language button in the in-game menu. The menu can be opened using the Appli
I'm happy to announce that Eye of the Temple is now playable in Polish, covering all of the game UI and subtitles!
Make sure Steam has downloaded the latest version, and then choose the language using the language button in the in-game menu. The menu can be opened using the Application Menu Button on your VR controllers, or the B button on Oculus Quest.
The localization was done by Albion.
If you spot any issues with the translations, please let me know!
Just a few fixes! Fix that the bird went back to the fire monument and was stuck there if the player died shortly after activating the monument. Fix an issue that made it occasionally possible to skip a large part the second puzzle leading to the green idol.
Just a few fixes!
Fix that the bird went back to the fire monument and was stuck there if the player died shortly after activating the monument.
Fix an issue that made it occasionally possible to skip a large part the second puzzle leading to the green idol.
Just a few fixes! Fix for gem converters sometimes getting stuck when used at the same time as an obelisk. Attempted fix for occasional dropped frames that can happen at certain spots in the game when looking around in different directions. Minor tweaks to French and Russian loca
Just a few fixes!
Fix for gem converters sometimes getting stuck when used at the same time as an obelisk.
Attempted fix for occasional dropped frames that can happen at certain spots in the game when looking around in different directions.
Just a few fixes! Implemented missing localization for the word "Hint". Implemented missing localization in a menu dialog that can come up late in the game. Increased the size of a collider the player needs to hit late in the game.
Just a few fixes!
Implemented missing localization for the word "Hint".
Implemented missing localization in a menu dialog that can come up late in the game.
Increased the size of a collider the player needs to hit late in the game.
It's still hard for me to believe, but my first game Eye of the Temple is now available right here on Steam! Check out the new launch trailer I made to mark the occasion: It's been a long journey to get to this point. Eye of the Temple was born out of a desire to combine the imme
It's still hard for me to believe, but my first game Eye of the Temple is now available right here on Steam!
Check out the new launch trailer I made to mark the occasion:
It's been a long journey to get to this point. Eye of the Temple was born out of a desire to combine the immersion of moving with your own body in room scale VR with the ability to explore a vast environment with lots of verticality and large open spaces. A combined effect to make you feel like a true adventurer!
When I started out, I never expected it would take five years to finish the game, but the scope and ambition of it grew along the way. After going full time indie last year, I've finally been able to complete it.
I really hope that all of you who have been following the game so far come and join me in the next step of the adventure - I can’t wait to see what everyone thinks of the game! Your support and interest in Eye of the Temple has really helped get to where I am now, so hopefully you’ll have half as much fun playing it as I’ve had making it.
I'd like to share some big news. After five years in development, Eye of the Temple will launch on: October 14th 2021 Watch the launch date announcement trailer for a new glimpse of the upcoming adventure. Eye of the Temple was born out of a desire to combine the immersion of mov
I'd like to share some big news. After five years in development, Eye of the Temple will launch on:
October 14th 2021
Watch the launch date announcement trailer for a new glimpse of the upcoming adventure.
Eye of the Temple was born out of a desire to combine the immersion of moving with your own body in room scale VR with the ability to explore a vast environment with lots of verticality and large open spaces.
When I started out, I never expected it would take five years to finish the game, but the scope and ambition of the game grew along the way. After going full time indie last year, I've finally been able to complete it, and now I'm very excited for you all to be able to experience this adventure for yourself very soon!
If you can help out an indie developer by sharing the news and the trailer, that's super helpful and much appreciated! 🙏
UploadVR said "Eye of the Temple reminds you how amazing room-scale VR is” and I'm super happy to let you see this for yourself with the demo of Eye of the Temple called 'First Steps', available as part of the Steam Game Festival! I've been developing this game for four years wit
I've been developing this game for four years with the aim of letting players experience what it's like to be an adventurer, without distractions like teleportation or thumbstick locomotion taking you out of the immersion. It's just you exploring a vast and treacherous temple in VR by stepping from one moving block to another using your own feet, dodging traps and solving puzzles with your torch and whip in hand.
If you've got a VR play area of 2 by 2 meters with 360° tracking, get the demo from the store page and jump in to see for yourself!
Eye of the Temple is still in development. Here at the end of the year, let's have a look back at what features and areas were added to the game in 2019. Back at the beginning of 2019, the most recent addition was two new areas - Fiery Pass and Black Sanctum - as well as a whole
Eye of the Temple is still in development. Here at the end of the year, let's have a look back at what features and areas were added to the game in 2019.
Back at the beginning of 2019, the most recent addition was two new areas - Fiery Pass and Black Sanctum - as well as a whole new and rather cool-looking ability in the game which I won't reveal here.
Okay, now let's look at 2019!
New area, new music, and Steam achievements
2019 started with an update in January that added a new area called The Wall as well as changes to the existing areas The Atrium, Monument Square, and The Cauldron. The temple got more "tied together".
January is also when the game got Steam Achievements implemented.
And last but not least, a new dynamic music track was added, composed by Claudio Martinez who's also behind the other music in the game. I implemented the track into the game such that it changes dynamically to match different moods in different areas of the game.
Satisfying combat and water splashes
In February the combat in the game was revamped to feel more satisfying. This was done based on lots of helpful feedback from the playtesters and various people on Twitter.
A big update hit in May, where minecart rides were added to the game! To get access to it, you'll have to first get through a new added area called Creepstone Mine. A small new area was also added that's only accessible by minecart.
This update also added a secret room in the game. To this day, none of the playtesters have found it yet.
New areas, and the game now has a story
An area Watergrave Arena was added in August, featuring more combat, and in October an area called Dark Ruins was added which culminates in a new kind of challenge with some tense moments. Afterwards you'll get to pick up an all new gadget.
This update also added a new element to the game which is story. Bits of story can now be uncovered at a number of shrines throughout the temple. The overall story was developed in collaboration with Lex Wilson. In the final game the story bits will be voice acted, but for now it's text only.
Reveal trailer
I released a reveal trailer for the game in November, which you can see here:
This was covered by UploadVR as well as by a few other outlets.
Looking to 2020
2020 is the year Eye of the Temple is released, unless things go terribly differently than I anticipate. (That said, I once thought it would come out in 2017.)
There's one final area in the game left to do, apart from various fixes and improvements. That sounds manageable, but then, it's probably the most challenging area to design and get right, being the culmination of the game and all. I can't wait to get started with that.
Thanks for reading! If you want to follow the development even closer in 2020, why not join our Discord server?
We're happy to show you the reveal trailer for Eye of the Temple! The trailer asks, "what does it feel like to be an adventurer?" and hopefully you get a bit of an idea about that from viewing it, whether it's making your way across a wide gorge, descending into deep mines, or es
We're happy to show you the reveal trailer for Eye of the Temple!
The trailer asks, "what does it feel like to be an adventurer?" and hopefully you get a bit of an idea about that from viewing it, whether it's making your way across a wide gorge, descending into deep mines, or escaping sizzling lava chambers!