Unlucky Seven

Puzzling Dream · SIG Publishing, Art Games Studio S.A.

Released
Feb 6, 2024
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

17 posts
  1. Developer post

    Game Update | 02-10-2019

    Hello, here is 1st bigger patch for Unlucky Seven. Changelog: Removed soft locks on chapters, Improved character movement, Proofread of all English translations , Bugfix with input lost, Improved main menu, Added possibility to exit to the main menu during the game, Added possibi

  2. Developer post

    Unlucky Seven released in Early Access

    Dear Players, my name is Rafal and I am Project Manager in Ultimate Games S.A. (Publisher Team). Today we released long-awaited Unlucky Seven in Early Access. You probably have a lot of questions and the main one is "Why in Early Access?". Few days before release, we talk interna

  3. Developer post

    Release date

    Hello everyone, I would like to inform that the release date was pushed to 30 August. We decided to give us a bit more time to polish the final version of the game and add final dubbing. 30 August is a final release date. Kind Regards, Rafał - Project Manager in Ultimate Games S.

  4. Developer post

    Unlucky Seven - Release date

    Dear Fans of furries, we are happy to finally announce the release date of Unlucky Seven. The game will have its worldwide premiere on: 26 July 2019 Kind Regards, Rafał - Project Manager in Ultimate Games S.A.

  5. Developer post

    Unlucky 7 | BETA is out

    Dear Players, we just sent the steam keys to the beta version of Unlucky Seven. Please check your inbox and SPAM folders! Messages from mailing systems very often are marked as "spam". Be sure to check it twice. Feedback We created a few subforums if you will encounter any proble

  6. Developer post

    Unlucky 7 | BETA Start Date

    Hello everyone, beta signups ended over 2 weeks ago and you are probably curious what's next :) Without prolonging, let's get to the details! When will beta start? We plan to start beta tests on Monday, 25/02/2019. It will run on steam. How many people were selected for testing?

  7. Developer post

    We are alive! Sign-up for beta tests today!

    Dear Users, in the beginning, I would like to wish everyone (earlier) - Happy New Year! Today I have some information for you. Developer Team I am happy to inform you that the development team is alive and working hard to finish the game. The whole team is focused on creating a g

  8. Developer post

    New Teaser

    We have uploaded a new teaser (and new screenshots). Feel free to love it! ;)

  9. Developer post

    New Teaser

    We have uploaded a new teaser (and new screenshots). Feel free to love it! ;)

  10. Developer post

    Unlucky Seven - Update #4 - The Inspirations

    Today Yod (our screenwriter) will talk about our inspirations which influenced the final shape of the project. One of you (greetings to the Kekistani Preacher) asked what is inspiring us while creating Unlucky. So it happens that it is my turn to write an article. I decided to di

  11. Developer post

    Unlucky Seven - Update #4 - The Inspirations

    Today Yod (our screenwriter) will talk about our inspirations which influenced the final shape of the project. One of you (greetings to the Kekistani Preacher) asked what is inspiring us while creating Unlucky. So it happens that it is my turn to write an article. I decided to di

  12. Developer post

    Unlucky Seven - Update #3 - Unity pixelart workflow

    Today Blaze (our programmer) will let you know how to make your pixelart models and textures look great in Unity game engine. When you create a 3d pixelart game in Unity (or any other game engine) you will encounter first problems as soon as you place your model with pixelart tex

  13. Developer post

    Unlucky Seven - Update #3 - Unity pixelart workflow

    Today Blaze (our programmer) will let you know how to make your pixelart models and textures look great in Unity game engine. When you create a 3d pixelart game in Unity (or any other game engine) you will encounter first problems as soon as you place your model with pixelart tex

  14. Developer post

    Unlucky Seven - Update #2 - More pixelart

    Today Dawid (our junior artist) will share his workflow with you! I do my work in Maya. When I make props for Unlucky Seven the first step is to model the object keeping the proper polycount. This game style allows textures to handle many details, though I prefer to maintain a sl

  15. Developer post

    Unlucky Seven - Update #2 - More pixelart

    Today Dawid (our junior artist) will share his workflow with you! I do my work in Maya. When I make props for Unlucky Seven the first step is to model the object keeping the proper polycount. This game style allows textures to handle many details, though I prefer to maintain a sl

  16. Developer post

    Unlucky Seven - Update #1 - Pixelart in 3D world

    Now you can check out our new art style in full 3D (and even in VR) on Sketchfab! Add Unlucky Seven to your wishlist! It shows us your support and helps us out quite a bit! Be sure to follow us on Twitter and Facebook for the latest news! Let’s be honest, our team got infected wi

  17. Developer post

    Unlucky Seven - Update #1 - Pixelart in 3D world

    Now you can check out our new art style in full 3D (and even in VR) on Sketchfab! Add Unlucky Seven to your wishlist! It shows us your support and helps us out quite a bit! Be sure to follow us on Twitter and Facebook for the latest news! Let’s be honest, our team got infected wi