Magnificent Ships: Volume 1

VROOM

Released
Nov 28, 2016
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

17 posts
  1. Developer post

    v1.42 - Small Update

    Just a small update to address a couple of issues: - Fixed mixed-up materials on small Queen Mary. - Fixed some UV mapping on RMS Queen Mary. - Moved some portholes on USS Iowa. - Remote-control ship inputs are now framerate independent. (Ships were faster/slower with high/low fr

  2. Developer post

    v1.41: Small Update

    Just a small update to address a few issues: - To reduce confusion with pre/post-stretch SSN-23, the Seawolf class was re-christened SSN-21 Seawolf. - Less metallic Seawolf textures. - Bow steering thrusters now toggle based on forward velocity instead of throttle. - RMS Queen Ma

  3. Developer post

    RMS Queen Mary's Verandah Grill

    I took a break from my current project to put together this little gem: a VR version of RMS Queen Mary's Verandah Grill! It was fun to play with Unity's new High-Definition Render Pipeline, which as you can see produces some lovely results. It's a separate download/executable fro

  4. Developer post

    New Feature: Remotely Control Your Ships!

    Announcing a new "boating lake" feature! You can now remotely pilot each ship in "model scale" upon the surface of a physically-responsive lake that reacts to ship movement. I've taken care to ensure each craft physically operates as much like a real-world version would, which wa

  5. Developer post

    Sneak Peek: Upcoming Feature

    Progress continues on a new feature. Not ready to discuss details, but here's a teaser. Did I forget anything obvious?

  6. Developer post

    Steam Trading Cards!

    I didn't particularly care for Steam's Trading Cards until playing-around with them this weekend. Turns out they're kind of fun! So, I just had to make some for both volumes of Magnificent Ships! I'm happy to report that they are now live on Steam! Enjoy!

  7. Developer post

    Added Oculus & Touch Support!

    Oculus and Touch are now fully supported (via SteamVR)! Here's the full list of changes: - Added Oculus and Touch support. - Improved galleon model, added mermaid crest to stern, better cloth sails. - USS Iowa's deck and radar now properly match her World War 2 configuration. - S

  8. Developer post

    Coming Soon: Oculus Touch support and more...

    I'm busy adding Oculus and Touch support, as well as a large new feature that takes the experience to a whole new level! Also, check-out The Mermaid's new billowy sails and improved shader! (Note the shadows and light illuminating the backside of the cloth.)

  9. Developer post

    Coming Soon: Oculus Touch support and more...

    I'm busy adding Oculus and Touch support, as well as a large new feature that takes the experience to a whole new level! Also, check-out The Mermaid's new billowy sails and improved shader! (Note the shadows and light illuminating the backside of the cloth.)

  10. Developer post

    Update v1.2

    Fairly large structural update here, with a few bug-fixes, bringing Volume 1 into feature-parity with Volume 2: Switched to improved lighting model and shaders. Increased time-of-day change-rate. Improved buoyancy realism. Smoothed controller input; no more shaky hands while hold

  11. Developer post

    Update v1.2

    Fairly large structural update here, with a few bug-fixes, bringing Volume 1 into feature-parity with Volume 2: Switched to improved lighting model and shaders. Increased time-of-day change-rate. Improved buoyancy realism. Smoothed controller input; no more shaky hands while hold

  12. Developer post

    Celebration Sale!

    In celebration of Magnificent Ships:Volume 2 nearing completion, Volume 1 is now on sale! V2 should be out in the next week or two, with some of its engine improvements being rolled-into a V1-patch soon thereafter. Happy Spring everybody!

  13. Developer post

    Celebration Sale!

    In celebration of Magnificent Ships:Volume 2 nearing completion, Volume 1 is now on sale! V2 should be out in the next week or two, with some of its engine improvements being rolled-into a V1-patch soon thereafter. Happy Spring everybody!

  14. Developer post

    Added Oculus Rift Support via SteamVR

    This update adds Oculus Rift support via SteamVR. (You'll need SteamVR running, but it should work well enough.) I don't have Touch controllers to test with, so I doubt they will work, but you may use Gamepad or Keyboard/Mouse controls instead. (See Readme.txt for button/key mapp

  15. Developer post

    Added Oculus Rift Support via SteamVR

    This update adds Oculus Rift support via SteamVR. (You'll need SteamVR running, but it should work well enough.) I don't have Touch controllers to test with, so I doubt they will work, but you may use Gamepad or Keyboard/Mouse controls instead. (See Readme.txt for button/key mapp

  16. Developer post

    Just Released!

    If you enjoy looking at ship models, this VR experience is for you! View some of the highest-detailed ship models ever created in your living room. This initial release only supports the HTC Vive. If you're interested in Oculus Rift support, please let me know! (I don't have Touc

  17. Developer post

    Just Released!

    If you enjoy looking at ship models, this VR experience is for you! View some of the highest-detailed ship models ever created in your living room. This initial release only supports the HTC Vive. If you're interested in Oculus Rift support, please let me know! (I don't have Touc