After Life - Story of a Father

Green Sawdust

Released
Nov 25, 2016
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

13 posts
  1. Developer post

    Gaming for Peace

    "After Life - Story of a Father" will be showcased at Gaming for Peace (GAP) tomorrow, 10th of January, in Trinity college Dublin. GAP is an EU H2020 funded project which is developing a curriculum of soft skills derived from interviews with experienced military, police and civil

  2. Developer post

    After Life 80% off!

    It has nearly been a full year since I released the game. A lot has happened and a lot of patches have been uploaded to the game ever since. Looking at the code and whole development file today makes me think what I could've done differently and what could've been left out. I've

  3. Developer post

    After Life 80% off!

    It has nearly been a full year since I released the game. A lot has happened and a lot of patches have been uploaded to the game ever since. Looking at the code and whole development file today makes me think what I could've done differently and what could've been left out. I've

  4. Developer post

    Last patch notes - Thank you everyone who played the game

    I've been thinking about this set of patch notes for a while. It's been puzzling me what to actually put here as the community has quieted down a lot. After Life got two user reviews this weekend and that motivated me to finish this thing. So long story short the latest patch is

  5. Developer post

    Last patch notes - Thank you everyone who played the game

    I've been thinking about this set of patch notes for a while. It's been puzzling me what to actually put here as the community has quieted down a lot. After Life got two user reviews this weekend and that motivated me to finish this thing. So long story short the latest patch is

  6. Developer post

    Fourth patch - Mechanics revisited

    Hi all, It's been a hectic start for the year. After Life was included in a bundle and it has since been nominated at Indie Prize Berlin 2017 for an award. That means I'll be presenting the game in Berlin next week. Be sure to check out Casual Connect Europe 2017 as there seems t

  7. Developer post

    Fourth patch - Mechanics revisited

    Hi all, It's been a hectic start for the year. After Life was included in a bundle and it has since been nominated at Indie Prize Berlin 2017 for an award. That means I'll be presenting the game in Berlin next week. Be sure to check out Casual Connect Europe 2017 as there seems t

  8. Developer post

    Third set of patches and improvements

    I always write the patch notes too late. I updated my development rig with another SSD and got lost in the process. Next time around they'll be at the same time as the update data itself. Patch notes this time are: - Main menu sound bar fixed. - Part 2 & 4 memories corrected,

  9. Developer post

    Third set of patches and improvements

    I always write the patch notes too late. I updated my development rig with another SSD and got lost in the process. Next time around they'll be at the same time as the update data itself. Patch notes this time are: - Main menu sound bar fixed. - Part 2 & 4 memories corrected,

  10. Developer post

    Second set of fixes

    I got some more feedback from you players and thought I'd fix the things you've found. Nothing major this time: - Fixed a few graphical bugs and misplaced items - Increased memories trigger areas so they're easier to trigger - Fixed a few sound errors - And Memories shouldn't tri

  11. Developer post

    Second set of fixes

    I got some more feedback from you players and thought I'd fix the things you've found. Nothing major this time: - Fixed a few graphical bugs and misplaced items - Increased memories trigger areas so they're easier to trigger - Fixed a few sound errors - And Memories shouldn't tri

  12. Developer post

    First post-launch fixes

    A massive 'thank you' for everyone who has shown interest to the game so far. Last night an update went live which made some tweaks to the game's performance. - The volume slider is corrected and changing volume doesn't mute the game anymore - Game now runs in the background even

  13. Developer post

    First post-launch fixes

    A massive 'thank you' for everyone who has shown interest to the game so far. Last night an update went live which made some tweaks to the game's performance. - The volume slider is corrected and changing volume doesn't mute the game anymore - Game now runs in the background even