Released
Jan 26, 2017
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    New World Map, New Balance, New New

    (If you don't want to wait for your game to update naturally, right-click on the game in your library, go to Properties, go to Local Files, and then click Verify Integrity of Game Files to force the update.) This is a big one--some might even say it's a 'table flip'. Development

  2. Developer post

    New World Map, New Balance, New New

    (If you don't want to wait for your game to update naturally, right-click on the game in your library, go to Properties, go to Local Files, and then click Verify Integrity of Game Files to force the update.) This is a big one--some might even say it's a 'table flip'. Development

  3. Developer post

    Update Delayed! (And see what it is.)

    UPDATE August 24th! Still working on the update, I'm afraid. Apologies, y'all, but this is turning out to be a lot larger than we had originally anticipated! There's turning out to be a lot of knock-on effects that we need to fix before we can release. Basically it started as a "

  4. Developer post

    Update Delayed! (And see what it is.)

    UPDATE August 24th! Still working on the update, I'm afraid. Apologies, y'all, but this is turning out to be a lot larger than we had originally anticipated! There's turning out to be a lot of knock-on effects that we need to fix before we can release. Basically it started as a "

  5. Developer post

    More Card Upgrade Fixes (and a Boost Theatre)

    Not a huge update this week, but mostly because we've spent a lot of our time fixing issues from last week. Card Fixes (Some of these happened during the week) Fixes for various cards that wouldn't change stats after you ugpraded. Fix for quest 12/13 XP cards that would tell you

  6. Developer post

    More Card Upgrade Fixes (and a Boost Theatre)

    Not a huge update this week, but mostly because we've spent a lot of our time fixing issues from last week. Card Fixes (Some of these happened during the week) Fixes for various cards that wouldn't change stats after you ugpraded. Fix for quest 12/13 XP cards that would tell you

  7. Developer post

    Card Upgrade System

    Hoooo doggy. This is potentially the biggest update we've worked on since launching. And it turns out this is actually the first idea we had for how we wanted to handle cards, but decided that was going to take too long to build so we didn't do it. (But we sure ended up regrettin

  8. Developer post

    Card Upgrade System

    Hoooo doggy. This is potentially the biggest update we've worked on since launching. And it turns out this is actually the first idea we had for how we wanted to handle cards, but decided that was going to take too long to build so we didn't do it. (But we sure ended up regrettin

  9. Developer post

    Event Island Down, Prepping for New Card Upgrades System

    Finally! A week without an event island. We're still largely heads-down working on the big Card Upgrades system, so there's not much in this update, but we're setting up the roll-out for the Card Upgrades next week. Some balance changes on early islands The first four islands got

  10. Developer post

    Event Island Down, Prepping for New Card Upgrades System

    Finally! A week without an event island. We're still largely heads-down working on the big Card Upgrades system, so there's not much in this update, but we're setting up the roll-out for the Card Upgrades next week. Some balance changes on early islands The first four islands got

  11. Developer post

    Hey Hey Guildians From the Map and a Challenge Island

    Back-to-back-to-back Challenge Islands aren't quite what we wanted, but the timing kind of worked out that way. But we would feel bad if we came back after a week off and didn't put up a new island. New Challenge Island Now featuring a boss with recharging health (if no guilidans

  12. Developer post

    Hey Hey Guildians From the Map and a Challenge Island

    Back-to-back-to-back Challenge Islands aren't quite what we wanted, but the timing kind of worked out that way. But we would feel bad if we came back after a week off and didn't put up a new island. New Challenge Island Now featuring a boss with recharging health (if no guilidans

  13. Developer post

    Vacation Next Week! (But New Challenge Island and New Quest Abilities Now)

    We're all taking next week off (it's been a while for us!). And that arrived at an awkward time with our one week up one week down for Challenge Islands, and we didn't want to have NOTHING happening in the game for two weeks. So I know you just had an island, but here's another o

  14. Developer post

    Vacation Next Week! (But New Challenge Island and New Quest Abilities Now)

    We're all taking next week off (it's been a while for us!). And that arrived at an awkward time with our one week up one week down for Challenge Islands, and we didn't want to have NOTHING happening in the game for two weeks. So I know you just had an island, but here's another o

  15. Developer post

    New Challenge Island, UI Tweaks, and a Higher IceVale

    New Challenge Island There's a new Challenge Island for the week! There are new card restrictions and new quest lines to tackle. That also means there's another batch of Star Points to earn. UI Tweaks We're a really fast team which means things can DRASTICALLY change very suddenl

  16. Developer post

    New Challenge Island, UI Tweaks, and a Higher IceVale

    New Challenge Island There's a new Challenge Island for the week! There are new card restrictions and new quest lines to tackle. That also means there's another batch of Star Points to earn. UI Tweaks We're a really fast team which means things can DRASTICALLY change very suddenl

  17. Developer post

    The First Impressions Update!

    First up: Challenge Island Down I think this one turned out a little more successful than the last, and even sprung up a lot of discussion, which is awesome! I especially love that people were able to find a few different strategies to pull off the final difficulties. We actually

  18. Developer post

    The First Impressions Update!

    First up: Challenge Island Down I think this one turned out a little more successful than the last, and even sprung up a lot of discussion, which is awesome! I especially love that people were able to find a few different strategies to pull off the final difficulties. We actually

  19. Developer post

    A New Challenge Island Appears

    + Level 600 cap + Some super-tiny guildian stat tweaks that probably no one will notice. New Challenge Island Taking into account that it's actually pretty tricky to make an idle game HARD, and without the scope to drastically change how combat and stats work, here's another Chal

  20. Developer post

    A New Challenge Island Appears

    + Level 600 cap + Some super-tiny guildian stat tweaks that probably no one will notice. New Challenge Island Taking into account that it's actually pretty tricky to make an idle game HARD, and without the scope to drastically change how combat and stats work, here's another Chal