Pushing out a new update to address some issues! version 1.5.53 - Fixed translation image issue in Episode 4 - Fixed SGB UI so that the popup properly displays only when it can be used - Fixed issue with NPC pathfinding which could occasionally cause bugs or softlocks on certain
Pushing out a new update to address some issues!
version 1.5.53
- Fixed translation image issue in Episode 4
- Fixed SGB UI so that the popup properly displays only when it can be used
- Fixed issue with NPC pathfinding which could occasionally cause bugs or softlocks on certain platforms when running at lower framerates
- Potential fix for Episode 4 issue where Sal would switch to the incorrect sprite during the guitar battle
For anybody experience any issues, please email me [email protected] to let us know. Enjoy the game and thanks for all of the support from the community!
Hello everyone! Putting out another hotfix for players experience the issue where Sal can no longer move. For those experiencing the issue, you will need to download this update and then start any chapter over again before the fix will take effect. As always, please email me mike
Hello everyone!
Putting out another hotfix for players experience the issue where Sal can no longer move. For those experiencing the issue, you will need to download this update and then start any chapter over again before the fix will take effect.
As always, please email me [email protected] with any experienced issues!
We have released a hotfix to address some reported issues after the release of the 1.5.50 update! You can find the patch notes below. For anybody who experiences any issues, you can email me at [email protected] and I'll help when I can! Version 1.5.51 - Fixed issues with th
We have released a hotfix to address some reported issues after the release of the 1.5.50 update! You can find the patch notes below. For anybody who experiences any issues, you can email me at [email protected] and I'll help when I can!
Version 1.5.51
- Fixed issues with the Clumpy minigame, including a possible softlock which could corrupt the save game file
- Fixed some translation issue
- [Mac] Fixed incorrect input mappings for gamepads
The Steam page for Sally Face 2 is now live! If you enjoyed the first game, wishlisting the second is very helpful. We've very much looking forward to sharing more in the future. For now, thank you for the support 💙 View game page
The Steam page for Sally Face 2 is now live! If you enjoyed the first game, wishlisting the second is very helpful. We've very much looking forward to sharing more in the future. For now, thank you for the support 💙
📢 Sally Face: Strange Nightmares - Corruption is LIVE on Kickstarter 📢 I’ve been working with the Maestro team to make this expansion something great for SF fans and it really brings Strange Nightmares board game to the next level. Lots of cool stuff to check out on the campaig
📢 Sally Face: Strange Nightmares - Corruption is LIVE on Kickstarter 📢
I’ve been working with the Maestro team to make this expansion something great for SF fans and it really brings Strange Nightmares board game to the next level. Lots of cool stuff to check out on the campaign, including more reveals ahead!
Corruption doubles the size of the base game with four all new story decks. It's loaded with new mysteries to solve and enemies to fight.
👁️ Join me for an AMA at 12pm EST today on Instagram!
👁️ And yes, Sally Face 2 has remained main priority and is coming along very nicely! In the meantime, I hope you guys will enjoy this cool board game. Maybe there will even be a tiny SF2 reveal during this campaign.
Hey, everyone! Hope you are all doing well and have enjoyed the spooky season (I miss it already 🎃). There's been a lot going on lately and so I wanted to share a news roundup with everyone on Steam too! 🎉 A warm welcome to Portable Moose's two newest additions: the very talent
Hey, everyone! Hope you are all doing well and have enjoyed the spooky season (I miss it already 🎃). There's been a lot going on lately and so I wanted to share a news roundup with everyone on Steam too!
🎉 A warm welcome to Portable Moose's two newest additions: the very talented artists Katy and Emily! They will be helping with artwork for Sally Face 2. Development is in full force and going well! It's exciting to go from solo dev to a team of 4 for SF2. Stay tuned for great things to come!
On that note of SF2: I've seen rumors circulating about release times. Please only trust information straight from official Portable Moose channels. There is no release window at this time, but we are excited to share more once we're ready!
Portable Moose and Maestro Media are teaming up again to bring you Sally Face: Strange Nightmares - Corruption! This expansion to the Strange Nightmares tabletop game will bring fresh ideas and a ton of extra content to the base game. It will act as both a continuation and a standalone experience, for new and returning players. We'll be launching a Kickstarter next year. More details coming soon!
#Salloween25 is a wrap and it's always a pleasure seeing what you guys have created. Thanks to everyone who participated and don't stop making awesome art!
View game pagePlay an early demo for The House of Hamelin on Steam for a limited time! Save your cat from a house full of monsters in this card based horror game. This is a side project I've been working on with Wither Studios for about 3 years now. Please check it out and wishlist the game on Steam. Wishlists are very helpful for us! 🙏
Thank you for following us on this journey 💙 Steve
Hello everyone! Got a bit of a bigger update as we have updated the version of Unity we were using from 2019 to the latest 2021. This brings various improvements but most notably corrects a recently discovered security vulnerability. Additionally, this update restores the soundtr
Hello everyone!
Got a bit of a bigger update as we have updated the version of Unity we were using from 2019 to the latest 2021. This brings various improvements but most notably corrects a recently discovered security vulnerability.
Additionally, this update restores the soundtrack which was accidentally removed after the most recent update, sorry about that!
Thanks! -Mike
Patch Notes:
Version 1.5.46
Updated engine to Unity 2021.3.45f2, this will fix the recently discovered Unity security exploit as well as bring various other improvements
Restored the Soundtrack to the Season Pass version of the game
Hello everyone! The small update which was live on the Experimental branch is being pushed out to everyone. This mostly just contains a few more minor fixes/adjustments. Thanks! -Mike Patch Notes: Version 1.5.45 Fixed the syncing for the EYE (The Unknown) achievement Fixed crash
Hello everyone!
The small update which was live on the Experimental branch is being pushed out to everyone. This mostly just contains a few more minor fixes/adjustments.
Thanks! -Mike
Patch Notes:
Version 1.5.45
Fixed the syncing for the EYE (The Unknown) achievement
Fixed crash in episode 4 caused by equipping the guitar during certain cutscenes
Adjusted playable characters so that, when walking into a wall, their walking animation does not keep playing
Hello everyone! A small update is being released onto the Experimental branch. This mostly just contains a few more minor fixes/adjustments. If you would like to try out this update, right click on the game in your Library, select Properties, then Betas, and then change your bran
Hello everyone!
A small update is being released onto the Experimental branch. This mostly just contains a few more minor fixes/adjustments. If you would like to try out this update, right click on the game in your Library, select Properties, then Betas, and then change your branch to Experimental.
Thanks! -Mike
Patch Notes:
Version 1.5.45
Fixed the syncing for the EYE (The Unknown) achievement
Fixed crash in episode 4 caused by equipping the guitar during certain cutscenes
Adjusted playable characters so that, when walking into a wall, their walking animation does not keep playing
We're mainly looking for 2D artists that can match the SF style. However, all art styles are welcome to apply - as we may have a use for various artists! If you’re interested, fill out an application form: 👉 CLICK HERE TO APPLY 👈 Some general notes: Must be 18 or older Must be
We're mainly looking for 2D artists that can match the SF style. However, all art styles are welcome to apply - as we may have a use for various artists! If you’re interested, fill out an application form:
Hello! We are pushing out version 1.5.44 to the public! We really appreciate everyone who tested it on the Experimental branch, the community has been a big help in getting issues found, fixed, and tested. Please continue to report problems through the Sally Face Discord , on the
Hello!
We are pushing out version 1.5.44 to the public! We really appreciate everyone who tested it on the Experimental branch, the community has been a big help in getting issues found, fixed, and tested.
Version 1.5.44 - Fixed issue where playing Episode 1 without the DLC would cause issues with the game later recognizing whether the DLC exists or not - Fixed "sync" button where The Unknown achievement would not sync properly - Added translation for recently added "sync" button in the achievements menu - Adjusted game sliders (such as what is used for the audio) to no longer be framerate dependent making them easier and more consistent to use - Adjusted version in the main menu to contain a bit more information to help us diagnose potential future problems
Hello! A new patch has been made available on the Experimental branch! The primary focus of this is to address recent reports of players not being able to access the DLC after having played the first Episode by itself. If anybody is having issues playing the DLC, please try this
Hello!
A new patch has been made available on the Experimental branch! The primary focus of this is to address recent reports of players not being able to access the DLC after having played the first Episode by itself.
If anybody is having issues playing the DLC, please try this patch out to see if it resolves your issues. To do so, right click on the game in your Library, selecting Properties, then Betas, and then change your branch to Experimental. The game should then update and be ready to go.
Also, I want to thank everyone who has been providing feedback and reporting issues, you have all been a big help! Please continue reporting problems either through the Sally Face Discord, on the Steam discussions, or you can always email me directly at [email protected] !
Thanks everyone! - Mike
Here are the patch notes:
Version 1.5.44 - Fixed issue where playing Episode 1 without the DLC would cause issues with the game later recognizing whether the DLC exists or not - Fixed "sync" button where The Unknown achievement would not sync properly - Added translation for recently added "sync" button in the achievements menu - Adjusted game sliders (such as what is used for the audio) to no longer be framerate dependent making them easier and more consistent to use - Adjusted version in the main menu to contain a bit more information to help us diagnose potential future problems
We are pushing out this most recent update to address various reported issues as well as improve the overall experience for both new and returning players! Quality of Life - Adjusted inventory so it will now always select the last item the player was hovering over when opened - A
We are pushing out this most recent update to address various reported issues as well as improve the overall experience for both new and returning players!
Quality of Life - Adjusted inventory so it will now always select the last item the player was hovering over when opened - Adjusted elevator in all episodes so it will now default selection to match the floor the player is on
Improvements - Added a SYNC button to achievements screen which will ensure the local achievements and the platform achievements match - Adjusted save system to ensure steam cloud saves now contain all progression instead of having some of it exist in the player's Registry - Adjusted Quality settings so that VSYNC is now always forced on and additionally added a cap to FPS in cases where the player disable it, these will both ensure the game does not run at very high FPS on high powered machines
Fixes - Possible fix for issue where Sal's walk animation would not play correctly - Fixed issue where players could open/close the pause menu during certain actions - This corrects issue where during episode 4 players could swap Sal and Larry's position or potentially softlock themselves - Fixed issue where the game would not properly recognize when the DLC was not installed - Fixed issue in episode 5 where 3D Sal's arm was not displaying properly - Fixed translation issue at the start of episode 1 where the gravestone text could sometimes have overlapping text
If you experience any issues, please report them by either posting in the Steam discussions, the official Sally Face Discord, or by emailing me directly at [email protected] and I'll get back to you as soon as I can.
Hello, everyone! For those that missed the announcement, Portable Moose has made its first hire! Mike Thomas has joined me to help with programming and engine stuff. You'll see him on here as LoneWolf155 and can reach out directly for tech related issues at [email protected]
Hello, everyone!
For those that missed the announcement, Portable Moose has made its first hire! Mike Thomas has joined me to help with programming and engine stuff. You'll see him on here as LoneWolf155 and can reach out directly for tech related issues at [email protected]. In addition to assisting on other games (Sally Face 2 👀) he's been fixing up some things in Sally Face that I wasn't able to on my own.
We've made a new public branch that we'd like to test a bunch of fixes on before pushing it to default branch. We've tested the game ourselves but would love to get some more feedback from anyone willing to play on this branch to help us find any potential issues the changes may have caused. Any help with testing on Mac and Linux is especially useful. The new branch is called "experimental" and you can access it by right clicking on the game in your Library, selecting Properties, then Betas, and changing the branch via the dropdown. Once we know the build is solid, then we'll release it on the default branch.
Reply to this thread with any feedback regarding this new build.
Thank you! 💙 Steve
Here's the changelog for this version:
version 1.5.43 - Added a SYNC button to achievements screen which will ensure the local achievements and the platform achievements match - Adjusted inventory so it will now always select the last item the player was hovering over when opened - Adjusted elevator in all episodes so it will now default selection to match the floor the player is on - Adjusted save system to ensure steam cloud saves now contain all progression instead of having some of it exist in the player's Registry - Adjusted Quality settings so that VSYNC is now always forced on and additionally added a cap to FPS in cases where the player disable it, these will both ensure the game does not run at very high FPS on high powered machines - Possible fix for issue where Sal's walk animation would not play correctly - Fixed issue where players could open/close the pause menu during certain actions - This corrects issue where during episode 4 players could swap Sal and Larry's position or potentially softlock themselves - Fixed issue where the game would not properly recognize when the DLC was not installed - Fixed issue in episode 5 where 3D Sal's arm was not displaying properly - Fixed gravestone at the start of episode 1 where the gravestone text could sometimes have overlapping text
2024 was a year of transitions, as I wrapped up several big projects and settled into my new home. FINISHING UP PROJECTS There were a lot of files to review for Strange Nightmares to make sure everything was good for release. I received early samples of the game and the merch for
2024 was a year of transitions, as I wrapped up several big projects and settled into my new home.
FINISHING UP PROJECTS
There were a lot of files to review for Strange Nightmares to make sure everything was good for release. I received early samples of the game and the merch for review as well, and signed a bunch of stuff for the Kickstarter backers. The manufacturing phase took longer than expected so shipping got pushed to January, but it’s been great to finally see the products reaching fans and how happy they are.
Check out the How to Play video I made for Strange Nightmares:
I also finished the narrative and final art piece for Strange Boxes, which was a lot of fun to work on. I hope everyone who got the boxes enjoyed their time with them!
Another big project that came to an end in 2024 was the Sally Face art book. The files were finalized earlier in the year and the book launched in October. If you haven’t gotten your hands on it yet, it came out awesome! Titan did a great job with it. You can grab a copy on Titan’s site and it’s also on Amazon, Barnes and Noble, Walmart, Target, etc.
In previous years, I had been working on a pitch for a Sally Face animated series. We got as far as signing on with two big studios and pitching to the major networks. Unfortunately, despite a lot of interest from the networks, the timing just didn’t work out. But the high amount of interest left me hopeful. In fact, I’ve been working on a movie pitch that I think is shaping up to be something great. So fingers crossed we have better luck with that avenue!
THE HOUSE OF HAMELIN
With my other team, Wither Studios, we’ve been continuing work on The House of Hamelin – a deckbuilding roguelike game where you’re searching for your missing cat in the twisted halls of an ever changing house that’s filled with horrible creatures. This game has been a ton of fun to work on and is shaping up awesomely.
We demoed early builds of the game at the Phoenix Theater in Pittsburgh, at TORG in Columbus, at the Bit Bridge Halloween Showcase in Pittsburgh, and at Cleveland Gaming Classic – where we also won an award for “Best Art Design”.
We’re aiming for an Early Access release sometime this year. No exact date yet but we’ll announce when we’re ready. In the meantime, wishlists are extremely helpful to securing a successful launch. So any wishlists are greatly appreciated! https://store.steampowered.com/app/3233300/The_House_of_Hamelin/
PERSONAL STUFF
As a personal update, I’ve been exploring alternate options besides surgery for the herniated discs in my neck but I haven’t found a good solution yet. I’ve also been having some other mysterious health issues that I’ve been getting a lot of tests on, but with no luck. I’m hopeful that things will improve, it’s just been a bit of a mental weight on me this past year.
I’ve also had a lot of various household projects, with the new house. It seems like there’s always something to fix or work on, but that was to be expected. At least it’s usually rewarding work (I even replaced a full sink on my own and it works and everything!). It may have taken me until my late 30s to be able to afford my first home, but I’m proud of it and feel fortunate to have this nice spot to settle down in.
Speaking of feeling fortunate, I was able to do the annual Halloween Road Trip with my good friends again and it was such a great time. We hit 6 haunted houses and 2 escape rooms in 3 days. I’m already looking forward to next Halloween!
A NOTE ABOUT SF2
I was able to get more done on Sally Face 2 in 2024. Though, progress has been slow with all of my other projects. So it’s going to be a little while still and I thank you all for your patience and understanding.
I don’t like to give release estimates until I have a time frame I’m more confident with. If we look at the first game, it took about 8 years of development (2015-2019 for the episodes, 2020-2022 for console ports) and besides writing the script for SF2 while working on other projects, development didn’t really start until 2024.
That said, I’m still planning to hire a couple people to help speed things up significantly. I know I’ve mentioned this before but I was too quick in bringing it up and wasn’t ready as soon as I thought I’d be. But I’ll definitely be putting the call out this year sometime. So if you’re interested, get those portfolios ready! Just please wait until I make the announcement for job openings before emailing me.
SO MUCH MERCH
If you’re itching for more Sally Face merch, here are some neat new things:
Back when we were doing the Kickstarter for Strange Nightmares (in 2023!), I released a few little Sally Face bonus lore bits. I came across these again recently and I thought it'd be nice to share them again for those who haven't seen them!
THANK YOU
Thank you all for continuing to support the world of Sally Face as it expands beyond what I could have ever imagined it would. It’s been a tough road, full of ups and downs, and at times, has felt very overwhelming. Yet, the fans have made this journey feel worth it.
👉 CLICK HERE TO ENTER 👈 To celebrate the 8th anniversary of Sally Face: Episode One, Strange Neighbors , I'm giving away a huge bundle of Sally Face stuff to one lucky winner! In order to enter the giveaway, you must complete the survey by following the link above. Thanks for 8
To celebrate the 8th anniversary of Sally Face: Episode One, Strange Neighbors, I'm giving away a huge bundle of Sally Face stuff to one lucky winner! In order to enter the giveaway, you must complete the survey by following the link above.
Thanks for 8 great years! During that time, I released 5 episodes on PC, ported the game to consoles, added localization, created an art book (coming soon!), developed a Sally Face board game with Maestro Media (also coming soon!), connected with a lot of great merch partners, and much more.
The future of Sally Face is bright, with exciting things on the horizon 💙
MORE DETAILS
The giveaway is open worldwide to anywhere USPS delivers.
A random winner will be chosen on August 30th. This is also when the survey will close.
A mailing address will only be collected from the winner and only used to ship the prize.
Multiple entries will be cause for disqualification.
Sally Face: Strange Nightmares is now on Kickstarter Sally Face goes co-op in this tabletop adventure game! Back the Kickstarter early to get exclusive merch and join in on the 30 day party we have planned. It's gonna be a lot of fun! For Pittsburgh area fans! We're hosting a gam
Sally Face: Strange Nightmares is now on Kickstarter
Sally Face goes co-op in this tabletop adventure game! Back the Kickstarter early to get exclusive merch and join in on the 30 day party we have planned. It's gonna be a lot of fun!
For Pittsburgh area fans!
We're hosting a game night at Bold Escape Rooms on March 9th. Come hang and play games with us. You'll get a change to try out Strange Nightmares and also play some escape rooms. Tickets are limited! Click here for tickets and info.
👉 StrangeNightmares.com 👈 Don't miss these awesome FREE exclusives for early birds! 💙 Steve and Maestro Media
👉 StrangeNightmares.com 👈 Don't miss these awesome FREE exclusives for early birds! https://www.youtube.com/watch?v=12PYJuB-vuo 💙 Steve and Maestro Media
I usually do a retrospective post each year but this year I decided to do something a little different. Instead of recapping 2022 alone, I recapped the full development cycle of Sally Face, from 2015-2022. I also included some other notable projects and things I've worked on in t
I usually do a retrospective post each year but this year I decided to do something a little different. Instead of recapping 2022 alone, I recapped the full development cycle of Sally Face, from 2015-2022. I also included some other notable projects and things I've worked on in that time.