Civil War: 1861

HexWar Games · Hunted Cow Games

Released
Feb 1, 2017
Platforms
Windows
Last updated
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Updates & announcements

9 posts
  1. Developer post

    Game Update v6.1.0

    This update improves how generals, artillery and shared formations behave during battle. Isolated generals now move towards safety when enemy troops close in. Units can change formation while sharing a hex with an unattached general or artillery battery. Artillery now attaches to

  2. Developer post

    Game Update v6.0.0

    Update v6.0.0 is now available with the following improvements: The missions have been reviewed and balanced where appropriate. The computer opponent has been improved. The Settings and What's New screens have an updated look. Includes stability improvements.

  3. Developer post

    Game Update 5.0.0

    We've just updated the game to the latest version of the HexWar Engine. This includes various bug fixes and performance improvements!

  4. Developer post

    Civil War: 1861 = version 4.1.3 update

    Change: The bonus 'Fowards!' Campaign is now available to all players without requiring an email registration. Fix: The campaign names did not always display correctly in the campaign victory display.

  5. Developer post
  6. Developer post

    Civil War: 1861 v4.1.0 Update

    Change: A reduction in the download size. Change: Updated the combat capabilities of Cavalry armed only with Pistols. Change: Improved A.I. opponent. Fix: A critical issue displaying the curved loss meters after the previous graphics update. Fix: An error preventing the 'Game Upd

  7. Developer post
  8. Developer post

    Historical Mode

    Added a whole new way to play 'Historical mode'. In Historical mode all the unit values and chances to hit enemy units are as historically accurate as possible. As a result it may be much harder to destroy enemies resulting in missions being harder to complete.

  9. Developer post

    Historical Mode

    Added a whole new way to play 'Historical mode'. In Historical mode all the unit values and chances to hit enemy units are as historically accurate as possible. As a result it may be much harder to destroy enemies resulting in missions being harder to complete.