The Art of Fight | 4vs4 Fast-Paced FPS

raptor lab

Released
Feb 17, 2017
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    The Art of Fight is going to be FREE!

    Hi everyone, thank you very much for playing The Art of Fight! As you might already know the playerbase has gone pretty low on AOF and it's hard to enjoy the game properly these days. We still want you to be able to share intense fast paced combat with your friends and people aro

  2. Developer post

    Patch 1.1.1

    Finally tracked down and fixed the infamous "Invisible Lobby Dancer" (thanks Miles3298!) Fixed Quality settings not saving correctly Added HBAO (Horizon-Based Ambient Occlusion) setting

  3. Developer post

    Patch 1.1.1

    Finally tracked down and fixed the infamous "Invisible Lobby Dancer" (thanks Miles3298!) Fixed Quality settings not saving correctly Added HBAO (Horizon-Based Ambient Occlusion) setting

  4. Developer post

    Patch 1.1 is here!

    Items in a Deathmatch lobby that haven't been picked up in the last 20 seconds now despawn to stop bloat Moved all buy menus forward by ~20cm, to make them easier to reach Host status is now transfered automatically to another player when current host is not responding (e.g. in S

  5. Developer post

    Patch 1.1 is here!

    Items in a Deathmatch lobby that haven't been picked up in the last 20 seconds now despawn to stop bloat Moved all buy menus forward by ~20cm, to make them easier to reach Host status is now transfered automatically to another player when current host is not responding (e.g. in S

  6. Developer post

    Patch 1.0.1

    - Added support for the HardLight VR haptic vest - Added Team Score to the scoretable - Gave the virus a stern talking to about its bounciness

  7. Developer post

    Patch 1.0.1

    - Added support for the HardLight VR haptic vest - Added Team Score to the scoretable - Gave the virus a stern talking to about its bounciness

  8. Developer post
  9. Developer post
  10. Developer post

    Patch 1.0 RC2

    Fixed falling from RoofTop map not killing you Fixed bot movement in Sands and District Katana now makes a sound when picked up and hitting the ground Made FN-57's slide easier to pull back Ragdoll physics are better You can now get the Deathmatch achievements Virus does not desp

  11. Developer post

    Patch 1.0 RC2

    Fixed falling from RoofTop map not killing you Fixed bot movement in Sands and District Katana now makes a sound when picked up and hitting the ground Made FN-57's slide easier to pull back Ragdoll physics are better You can now get the Deathmatch achievements Virus does not desp

  12. Developer post

    Patch 1.0 RC

    Removed that pesky Unity Launcher that forced you to remove your HMD to play Fixed missing textures on Church Fixed missing textures on Church's, OpenSpace's, and Temples' lobbies Those nasty english mistakes are fixed, grammar nazis everywhere rejoice! Selling a gun now correctl

  13. Developer post

    Patch 1.0 RC

    Removed that pesky Unity Launcher that forced you to remove your HMD to play Fixed missing textures on Church Fixed missing textures on Church's, OpenSpace's, and Temples' lobbies Those nasty english mistakes are fixed, grammar nazis everywhere rejoice! Selling a gun now correctl

  14. Developer post

    Leaving Early Access soon!

    Hey all! Good news: we're launching the game out of Early Access on Friday! To celebrate that, we're going to be playing the game today and tomorrow evenings (from 8pm CET), and Friday all day and night. We'd love for you to join us (because as most of you know, bots aren't the m

  15. Developer post

    Leaving Early Access soon!

    Hey all! Good news: we're launching the game out of Early Access on Friday! To celebrate that, we're going to be playing the game today and tomorrow evenings (from 8pm CET), and Friday all day and night. We'd love for you to join us (because as most of you know, bots aren't the m

  16. Developer post

    Patch 2017-02-04

    - Gun cocking should now work better - Improved network stability

  17. Developer post

    Patch 2017-02-04

    - Gun cocking should now work better - Improved network stability

  18. Developer post

    Update 2017-02-01 : Achievements and DM Maps

    - Achievements are here! - Rooftop and Sands are now available as deathmatch maps - Fixed weird virus explosions - Better network sync for gun cocking and bullet trajectories - Crowd noise lowered (apparently not everyone likes vuvuzelas ːsteamsadː)

  19. Developer post

    Update 2017-02-01 : Achievements and DM Maps

    - Achievements are here! - Rooftop and Sands are now available as deathmatch maps - Fixed weird virus explosions - Better network sync for gun cocking and bullet trajectories - Crowd noise lowered (apparently not everyone likes vuvuzelas ːsteamsadː)

  20. Developer post

    Update 27 01 2017

    - More consistent virus explosions - Scoreboard names fixed - Scoreboard now indicates which players are dead