Released
Sep 27, 2018
Platforms
Last updated
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Updates & announcements

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  1. Developer post
  2. Developer post

    Introducing our new game! Chicory: A Colorful Tale!

    Our new game is Chicory: A Colorful Tale! It's an adventure game that follow in the footsteps of Wandersong! You play as a dog in a Zelda-like adventure where you can draw and paint on anything. :) It features an OST by our friend Lena Raine, a composer whose work you may know fr

  3. Developer post

    Mac version update!

    We've released a new build that should resolve the crashing users were seeing before! We tested it on a Mojave operating system and found that it worked great, so hopefully users who were having those issues will see an improvement as well! We did notice that Mojave has a number

  4. Developer post

    Mac Players, An Update on Current Issues!

    Hello Mac players! We're aware right now of two uncommon issues some players are facing. It sounds like some users on the Mojave OS are seeing a black screen, and for some players, the game crashes in the Act 4 factory. We're sorry about this! For the crash issue, there's a quick

  5. Developer post

    Achievements Fixed!

    Sorry to everyone who was impacted by that. Once you take the latest patch and run the game, you'll earn all of your Steam achievements--no need to go back or replay anything. Also, hello to all of our new players coming from the Humble monthly! We're *humbled* (hehehe) by all yo

  6. Developer post

    Mac Players, Check the BETA branch!

    Hello Mac users! As you may know, since launch we've been struggling some rendering/shader issues on Mac (making the bard turn black on some screens). These stem from engine issues in Game Maker Studio 2, and we've been working with Yoyogames since before our release to get a per

  7. Developer post

    Vote for Wandersong in the IGF Audience Award!

    If you love Wandersong and want to help us get a neato award, VOTE FOR US HERE! :) The competition is fierce and our chances aren't great, but your support always means the world to us. Thanks! <3

  8. Developer post

    Speedrun & Stability Update!

    Hi all! First of all, I want to congratulate our dedicated Wandersong speedrunners, who recently discovered some hidden features we had and the alternate "bad" ending. Well done!! We were worried they would be secret forever. Following that discovery, we've made one new additiona

  9. Developer post

    Want to Help Translate Wandersong?

    We've made a sign-up form! Enter your info there! We're looking to open up translation to be a collaborative effort, rather than expecting people to do it on their lonesome. After all... anything is possible with teamwork!!!

  10. Developer post

    Wandersong is an IGF finalist!

    Yahoo! Wandersong is a finalist in the narrative category at the IGF, with honorable mentions in audio, art, and even grand prize!!! :O Cheer us on this year! :)

  11. Developer post

    Missing Mac Build Fixed!

    Hi, quick update! I messed something up when I last updated the game and left the Mac build empty, so Mac users were missing the game for a couple days (oops) :( It should be back online now! Sorry to anyone who was impacted by that!

  12. Developer post

    The language build is now public!

    Our new build with external text is now public on PC! With it I've also made a few tiny fixes and tweaks, so small I can't remember any of them... Check out the previous update for more details! Basically, it's possible now to fan-translate all the text in the game, or mod the te

  13. Developer post

    Help us test the new LANGUAGE branch!

    Happy Thanksgiving everyone! By popular demand, I'm making changes to the game so that it can be translated to other languages! This wasn't easy. Up until now, every word of text was hand-coded into the game, so there was no way to change the text without changing the code. But w

  14. Developer post

    Mac load screen crashes fixed! (Maybe)

    Hiya! We got a fix back from Yoyogames and have just uploaded a new Mac build! Previously, some users reported crashing on load screens, starting during the act 2 concert, and for some users in the act 3 map screen. We never replicated these ourselves, so we can't test it, but we

  15. Developer post

    Patch 7;

    HI EVERYONE :) Thanks for your continued love and support for the game! Here's some more things we found and fixed with your help. General: Crash on exit (we never reproduced this and can't 100% confirm it's fixed, so please let us know!) General: Game doesn't always appear in wi

  16. Developer post

    Patch 6,

    Got a few more in! Players have started to notify me about rare issues when transitioning to new scenes, where the bard gets stuck in geometry and makes weird sounds. Each one of these is case-specific; I've fixed the ones I've seen reported, but please let us know if you find mo

  17. Developer post

    Patch 5.

    GOT A FEW MORE FOR YA. As of now there are not too many known issues left, but I'm still watching for them and hunting them down. Thanks everyone for your patience and for posting your issues. Also, thanks for playing!!!!!!! <3 General: The D-Pad doesn't register multiple note

  18. Developer post

    Patch 4...

    Heh??? We made the tragic mistake of changing physics in our last patch, and boy howdy did that cause some problems! Thankfully you've all been gracious and patient with us as we cleared up the new problems as well as some old ones. Here's newly fixed stuff: Act 1: Bard leaps low

  19. Developer post

    Patch 3?!

    That was fast! I put a bunch of time in and fixed more stuff. Check out these addressed issues! As always, if you are experiencing issues be sure to check out our support page. General: Consistent jump height and more stable physics at different framerates! This should help clear

  20. Developer post

    Patch 2!

    Happy one-week anniversary! I've been keeping track of bugs posted everywhere I can find them and working to stay on top of them :) Thank you everyone for your patience!!! If you encounter a progress-blocking issue please visit the official support page , we have workarounds for