Super Toaster X: Learn Japanese RPG

Team Toaster

Released
Jan 22, 2017
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Super Toaster X version 0.60 on latest branch

    This update reworks how the Japanese characters are displayed ingame. This change allows us a lot more flexibility in how we display the characters, opens up the door for adding in new fonts quickly and easily, and will reduce the size of future updates which introduce a lot of n

  2. Developer post

    Super Toaster X version 0.60 on latest branch

    This update reworks how the Japanese characters are displayed ingame. This change allows us a lot more flexibility in how we display the characters, opens up the door for adding in new fonts quickly and easily, and will reduce the size of future updates which introduce a lot of n

  3. Developer post

    Super Toaster 0.059 on testing branch

    We've just uploaded a new build to our testing branch. This build adds in the new skill tree, which allows Pan to use the points obtained from mastering cards to become stronger. New players (or players using the revert saves option) will start with at least 2 mastery points so t

  4. Developer post

    Super Toaster 0.059 on testing branch

    We've just uploaded a new build to our testing branch. This build adds in the new skill tree, which allows Pan to use the points obtained from mastering cards to become stronger. New players (or players using the revert saves option) will start with at least 2 mastery points so t

  5. Developer post

    0.058 live

    After a couple days of testing on the latest branch, we're moving 0.058 onto the default branch. The testing yielded one interesting bug: Pan could not die unless he was in combat. This has been fixed, so Pan is no longer immortal if he isn't fighting. Here's the full changelog:

  6. Developer post

    0.058 live

    After a couple days of testing on the latest branch, we're moving 0.058 onto the default branch. The testing yielded one interesting bug: Pan could not die unless he was in combat. This has been fixed, so Pan is no longer immortal if he isn't fighting. Here's the full changelog:

  7. Developer post

    Super Toaster X version 0.058 on latest branch

    Another couple of weeks has gone by, and we have a new build uploaded for the last round of testing. Here's the changelog: New features: 11 new items- Enemies and chests now have their own unique loot Enemy attack damage is now randomized from a range of values Currency will now

  8. Developer post

    Super Toaster X version 0.058 on latest branch

    Another couple of weeks has gone by, and we have a new build uploaded for the last round of testing. Here's the changelog: New features: 11 new items- Enemies and chests now have their own unique loot Enemy attack damage is now randomized from a range of values Currency will now

  9. Developer post

    Super Toaster X 0.057 on Default Branch

    It's been a couple of days and we haven't found anything significant issues with version 0.057, so we've set it active on the default branch. The full details are in the previous announcement .

  10. Developer post

    Super Toaster X 0.057 on Default Branch

    It's been a couple of days and we haven't found anything significant issues with version 0.057, so we've set it active on the default branch. The full details are in the previous announcement .

  11. Developer post

    Super Toaster X Build 0.057 on Latest Branch

    We've got build 0.057 uploaded to the Latest branch for testing. It'll be making its way to the default branch in a couple of days. Here's the changelog so far: Major fixes and new features: Added a new foe. He can be found randomly throughout exploration mode. Added Katakana car

  12. Developer post

    Super Toaster X Build 0.057 on Latest Branch

    We've got build 0.057 uploaded to the Latest branch for testing. It'll be making its way to the default branch in a couple of days. Here's the changelog so far: Major fixes and new features: Added a new foe. He can be found randomly throughout exploration mode. Added Katakana car

  13. Developer post

    Devlog 98: Skill Tree and Upgrades

    Hello guys, I revamped the older skill tree which was awkward and not to my liking: For one thing, it was too complicated with stars and locks and everything. Needlessly complicated that is. It's like I was trying to integrate too many ideas at the same time and the whole process

  14. Developer post

    Devlog 98: Skill Tree and Upgrades

    Hello guys, I revamped the older skill tree which was awkward and not to my liking: For one thing, it was too complicated with stars and locks and everything. Needlessly complicated that is. It's like I was trying to integrate too many ideas at the same time and the whole process

  15. Developer post

    Devlog 97: Integrating Tutorials.

    Hello guys, Some users have voiced (valid) concerns about the lack of clarity about the game. I think we've been working on the game for so long that the mechanics have become second nature to us. We've discussed this issues together and decided on an accessible and pragmatic way

  16. Developer post

    Devlog 97: Integrating Tutorials.

    Hello guys, Some users have voiced (valid) concerns about the lack of clarity about the game. I think we've been working on the game for so long that the mechanics have become second nature to us. We've discussed this issues together and decided on an accessible and pragmatic way

  17. Developer post

    0.056 on Default Branch

    We found a lot more bugs than hoped while testing version 0.056 these past couple of days. Those bugs have been fixed and we've made the new version 0.056 the default build. Additional Fixes: Fixed some bugs with item and mastery serialization. Added save point for Pan when exiti

  18. Developer post

    0.056 on Default Branch

    We found a lot more bugs than hoped while testing version 0.056 these past couple of days. Those bugs have been fixed and we've made the new version 0.056 the default build. Additional Fixes: Fixed some bugs with item and mastery serialization. Added save point for Pan when exiti

  19. Developer post

    0.056 uploaded to Latest Version Branch

    As the title says, we've just uploaded a new version to the Latest Version Branch. We will set it to the default branch once we've gone over it again in a final round of testing. If you don't want to wait those couple of days, you can opt into the latest branch through the Betas

  20. Developer post

    0.056 uploaded to Latest Version Branch

    As the title says, we've just uploaded a new version to the Latest Version Branch. We will set it to the default branch once we've gone over it again in a final round of testing. If you don't want to wait those couple of days, you can opt into the latest branch through the Betas