Withdraw_After_Roll
Finish_1
Drop
Slow_Opponent
Surge
Spend_Energy_or_Wound_Against_No_Energy
Adrenaline
Withdraw_Roll_Same
Block_Card
Rest
Reaction_Card
Win_As_Hunter
Identify_By_Monster_Power
Prove_Human_By_3_Cards
Spy
Same_Item_Against_You
Suffer_Wound_When_Have_Reaction_Card
Disprove_Monster_By_Wounds
Rule_Out_One_Monster_Pickup_Item_Affects_Remaining
Identify_Monster_With_Detection_Item
Brawl
Monster_Withdraw_Monster_Attack
Grab
Cripple_Rival_Hunter
Use_Bite
All_Withdrawn
Use_Tireless
Find_3_Monster_Clues
Prove_Monster_By_Process_Of_Elimination
Use_Wasting
Win_As_Monster
Steal_Item_But_Give_Back
Reaction_Card_To_Block_Deadly_Wound
Use_Resilience
Use_Magic
Cripple_Kill
Single_Handley_Kill_Monster
Monster_3_Spaces_Away_From_Crippled_Hunter
Feint
Monster_Inflict_Wounds_Without_Hunter_Reveal
Monster_Show_Cards
Steal_Item_But_Imm_Drop_It
Identify_Monster_By_Killing
Rule_Out_Two_Monsters_Attack_With_Item_Affects_Remaining
Cripple_Wound_Against_Monster_With_Resilience
Monster_Will_Regret
Slay_Lich
Slay_Vampire
Slay_Warlock
Monster_Win_Without_Wounds
Steal_Kill
Slay_Revenant
Slay_Naga
Slay_Gorgon
Slay_Golem
Block_Monster_Card_With_Exact_Reaction_Card
Slay_Werewolf
Slay_Spirit
Monster_Win_Crippling_Everyone_Yourself
Slay_Fairy
Force_4th_Movement_Penalty_On_Player
Finish_20
Monster_3_Wounds_3rd_Round
Search_Every_Room
Monster_Win_Without_Reveal_Monster_Cards
Kill_Monster_With_Own_Weapon
Monster_With_Only_2_Show_Cards
Win_10_As_Hunter
Acquire_Every_Item
Identify_Monster_With_Shadow_Bead
Win_30
Virus
Monster_Win_Last_Hunter_Crippled_By_Their_Own
Win_10_As_Monster
Use_Every_Detection_For_Monster
Monster_Win_Without_Inflicting_Wounds
Use_Every_Reaction_Card
Use_Every_Item