The Gleam: VR Escape the Room

Released
Oct 14, 2016
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Half off sale!

    In celebration of the announcement of our upcoming vr game, we are running a 50% off sale for The Gleam all week! If you haven't already seen it, be sure to check out Roomscale Coaster. Coming March 2017.

  2. Developer post

    Half off sale!

    In celebration of the announcement of our upcoming vr game, we are running a 50% off sale for The Gleam all week! If you haven't already seen it, be sure to check out Roomscale Coaster. Coming March 2017.

  3. Developer post

    The Cabin: VR Escape the Room is out now.

    The lore connected sequel is out now! Pick it up 20% on the first week. If you don't own the gleam, then you can purchase both in a discounted bundle. Will you escape?

  4. Developer post

    The Cabin: VR Escape the Room is out now.

    The lore connected sequel is out now! Pick it up 20% on the first week. If you don't own the gleam, then you can purchase both in a discounted bundle. Will you escape?

  5. Developer post

    The Cabin: VR Escape the Room

    Announcing The Cabin: VR Escape the Room. It is a loosely connected sequel to The Gleam. We've listened to your feedback and hope to improve in our newest entry to the escape genre.

  6. Developer post

    The Cabin: VR Escape the Room

    Announcing The Cabin: VR Escape the Room. It is a loosely connected sequel to The Gleam. We've listened to your feedback and hope to improve in our newest entry to the escape genre.

  7. Developer post

    Update 1.4 Ambient fog and dust + more

    Happy holidays! In anticipation to our next Escape the Room game, we're pushing a small update that connects the lore of the games and improves the visuals. In this update, we've added the following: Ambient fog Ambient dust particles Spacialized audio New ending location General

  8. Developer post

    Update 1.4 Ambient fog and dust + more

    Happy holidays! In anticipation to our next Escape the Room game, we're pushing a small update that connects the lore of the games and improves the visuals. In this update, we've added the following: Ambient fog Ambient dust particles Spacialized audio New ending location General

  9. Developer post

    Steam Trading cards + Upcoming updates

    We've added trading cards, emojis and badges for you all to enjoy! In addition, we're working on the next "VR Escape the Room" game. We'll have an official announcement in the next few weeks. In the meantime, expect a small update coming soon that brings changes to the ending of

  10. Developer post

    Steam Trading cards + Upcoming updates

    We've added trading cards, emojis and badges for you all to enjoy! In addition, we're working on the next "VR Escape the Room" game. We'll have an official announcement in the next few weeks. In the meantime, expect a small update coming soon that brings changes to the ending of

  11. Developer post

    50% off!

    The Gleam is on sale for 50% off! Don't pass up this awesome deal.

  12. Developer post

    50% off!

    The Gleam is on sale for 50% off! Don't pass up this awesome deal.

  13. Developer post

    Happy Halloween!

    The Gleam is on sale throughout the duration of the Halloween sale. Thank you all for your feedback, we hope you enjoy the puzzles and scares!

  14. Developer post

    Happy Halloween!

    The Gleam is on sale throughout the duration of the Halloween sale. Thank you all for your feedback, we hope you enjoy the puzzles and scares!

  15. Developer post

    Hotfix (sticky flashlight)(1.3a)

    Just a quick update: As requested, we made it so you don't have to hold down the trigger constantly for the flashlight. You can drop it with a single button. Changes: -"Sticky" flashlight. Press trigger to pick up and grip to drop. -Updated controls in main menu. -Further collisi

  16. Developer post

    Hotfix (sticky flashlight)(1.3a)

    Just a quick update: As requested, we made it so you don't have to hold down the trigger constantly for the flashlight. You can drop it with a single button. Changes: -"Sticky" flashlight. Press trigger to pick up and grip to drop. -Updated controls in main menu. -Further collisi

  17. Developer post

    Reuploaded Trailer and New Collision (Patch 1.3)

    Hello everyone! We just realized that the trailer on the store page was actually cut off for some reason - assumingly an error when it was uploaded. It's now been reuploaded and worth checking out! In addition, we've reworked some of the collision. Most notably the flashlight and

  18. Developer post

    Reuploaded Trailer and New Collision (Patch 1.3)

    Hello everyone! We just realized that the trailer on the store page was actually cut off for some reason - assumingly an error when it was uploaded. It's now been reuploaded and worth checking out! In addition, we've reworked some of the collision. Most notably the flashlight and

  19. Developer post

    Togglable Hints (Patch 1.2)

    Hello everyone! We've been working on a small update for today. Change log: -Added a togglable hint system. Simply press a menu button to turn the hints on or off if you get stuck. -Added controls description to the main menu. -Further optimized the main menu. There is also a new

  20. Developer post

    Togglable Hints (Patch 1.2)

    Hello everyone! We've been working on a small update for today. Change log: -Added a togglable hint system. Simply press a menu button to turn the hints on or off if you get stuck. -Added controls description to the main menu. -Further optimized the main menu. There is also a new