Hey All! We are excited to inform that Asura is now available in French Ver.29081. We want to give a shout-OUT to Philippe Reybaud ( pendragon64 ) for his contribution in making sure that the French localization was of superior quality and bug free. Also, a special thanks to Libe
Hey All!
We are excited to inform that Asura is now available in French Ver.29081.
We want to give a shout-OUT to Philippe Reybaud ( pendragon64 ) for his contribution in making sure that the French localization was of superior quality and bug free.
Also, a special thanks to Liberodark for helping us out with the French Version. To all our French players, we now hope you have an EPIC-er time with Asura.
Hey All! We are excited to inform that Asura is now available in French Ver.29081. We want to give a shout-OUT to Philippe Reybaud ( pendragon64 ) for his contribution in making sure that the French localization was of superior quality and bug free. Also, a special thanks to Libe
Hey All!
We are excited to inform that Asura is now available in French Ver.29081.
We want to give a shout-OUT to Philippe Reybaud ( pendragon64 ) for his contribution in making sure that the French localization was of superior quality and bug free.
Also, a special thanks to Liberodark for helping us out with the French Version. To all our French players, we now hope you have an EPIC-er time with Asura.
Hi, The Steam Awards is here and we would like to let you know that if you enjoyed Asura then please do nominate us on any of the categories that you deem fit. You can head over to our STORE PAGE and then proceed to nominate! Thank you for all the support and for playing Asura. P
Hi,
The Steam Awards is here and we would like to let you know that if you enjoyed Asura then please do nominate us on any of the categories that you deem fit. You can head over to our STORE PAGE and then proceed to nominate!
Thank you for all the support and for playing Asura.
PS. French Version releasing on 24TH NOV, this Friday!
Hi, The Steam Awards is here and we would like to let you know that if you enjoyed Asura then please do nominate us on any of the categories that you deem fit. You can head over to our STORE PAGE and then proceed to nominate! Thank you for all the support and for playing Asura. P
Hi,
The Steam Awards is here and we would like to let you know that if you enjoyed Asura then please do nominate us on any of the categories that you deem fit. You can head over to our STORE PAGE and then proceed to nominate!
Thank you for all the support and for playing Asura.
PS. French Version releasing on 24TH NOV, this Friday!
When you consider that the very first videogame company in India was only established in 1997 (Dhruva Interactive, which would eventually work on games in the Forza and Need For Speed series), it's surprising the country has anything resembling a games industry. To be just kickin
When you consider that the very first videogame company in India was only established in 1997 (Dhruva Interactive, which would eventually work on games in the Forza and Need For Speed series), it's surprising the country has anything resembling a games industry. To be just kicking things off in 1997 puts India around 25 years behind countries like the US and the UK.
This only serves to make the country's small but growing industry—and particularly its vibrant indie scene—more impressive. I've gone to the Nasscom Game Developer Conference, India's biggest games industry event, for the past three years, and it feels like the developers there are making up for lost time.
Each year the quality of the games I play increases more dramatically than you'd think possible. And one of this year's major developments seemed to be that, after a few years of nearly every Indian developer making games for mobile, interesting projects are now cropping up on PC.
A notable example of one that's actually launched is Asura, a hack-n-slasher set in a world inspired by Indian mythology, developed by the studio Ogre Head, which won the Nasscom Game of the Year award.
The vast majority of India's most intriguing PC games are still in development. After going hands-on with a number of them at Nasscom Game Developer Conference 2017, here are the Indian-developed PC games you should be excited about.
Mukti
Mukti is "a mystery exploration game" according to its creators, collaborating Mumbai-based indie developers Wandermind Labs and underDOGS Studio. What this means is that its puzzles aren't obscure enough to be a full-fledged point-and-click adventure game, but provide more to mull over than the average walking simulator.
It's part of what seems to be a growing trend of indie games from India that are actually set in the country, which is cool to see. It begins with player character Arya returning to India to visit her grandfather Vikram Roy, a famed expeditionist and historian, at the Mumbai museum he owns.
When she arrives, her grandfather is notably absent and there's a breaking news story that he and his crew are guilty of murdering an entire tribe on an excavation in West Bengal, making off with the artifacts they were protecting.
There's something evocative about museums after hours, and Mukti captures that as Arya searches the sprawling building—from shadowy back rooms to imposing exhibits, each focusing on a different aspect of Indian history—for answers.
The game's developers are unashamedly inspired by Gone Home, and early impressions suggest that Mukti could capture something of that eerie, unsettling experience of uncovering long-hidden secrets through exploration. Mukti won this year's Upcoming Game award.
Raji: An Ancient Epic
Considering that Raji: An Ancient Epic has been in development by a team of just eight people over a period of 10 months, it has absolutely no right to look or play as brilliantly as it does. By far the best-looking and most polished game at the conference, it's an action game that channels God of War but with a distinctly Indian flavor.
The premise is that Raji, a young girl, is imbued with elemental powers and chosen by the gods to defend humanity from an onslaught of demonic creatures. Everything, from the environments to the demons themselves, are inspired by Ancient India, and painstakingly hand-painted.
Raji doesn't reinvent the wheel—the standard enemy encounter goes something like: roll to dodge incoming attacks, attack with combos when the opportunity arises, hit button prompt to activate finishing move when sufficiently weakened—but Raji's combat has weight and impact that indies often struggle to capture. Plus, you can throw spears around, which is surely one of the most satisfying ways to take out an enemy in a game.
Having already taken on a massive challenge in creating an action game with a small team and limited resources, the developers are aiming to create a single-player experience that clocks in at around four hours long. That sounds like the sweet spot for this kind of game, and my early experiences with it have more than convinced me that the developers could cram an exciting and varied campaign into this time—though right now that hope rests on there being a positive outcome to its Kickstarter campaign.
Alter Army
Alter Army is a game that's garnered some attention simply by virtue of the fact that its development duo are 15 and 16 years old respectively. The unerring focus of the pair, who presented the game to me with the same excitement and vigour in both 2016 and 2017, is genuinely inspiring.
But what we shouldn't lose sight of is that the game itself has plenty to recommend it. A 2D beat-em-up starring four playable characters (through I only got the chance to play as one), Alter Army deliberately puts you in manic situations, hems you in with enemies of varying strengths and attack styles, then gives you the fluidity of control to emerge unscathed.
Alter Army's coolest feature is its risk-versus-reward Aggression System, which rewards gung-ho attacks with faster healing, more damage, and faster movement at the increased risk of getting scythed down.
It's also hard as nails. When I played it on the expo floor I was told that I was the only person all day to get past the first level. On one hand I could well believe that, as the level was certainly no walkover, but on the other it's extremely rare for me to be the best gamer in any given room. It's possible that I was condescended to by a 15-year-old is what I'm saying.
Possessions
After repeatedly dying in Alter Army, Possessions was just the tonic. A gentle puzzle game with a relaxing—albeit, in this early version, ever so slightly repetitive—soundtrack, each level presents a diorama-esque view of a room in which at least one element is out of place.
Maybe it's a shirt floating in mid-air rather than being hung on the rail, a framed photo on a random patch of wall rather than its rightful place among an arrangement of others. By dragging the mouse to shift the perspective, players can find the angle that restores order.
This little mechanic would be satisfying enough, but there's added intrigue in the fact that certain choices you make (occasionally, more than one item can fit into a single space) end up having consequences in the composition of future scenes, contributing to a kind of wordless narrative. How that manifests itself will be fascinating to see when Possessions is out next year.
The Bonfire: Forsaken Lands
Boil them down and nearly all videogames are about systems that at first offer the player a very narrow selection of interactions, and continually broaden that offering as they progress. The text-based game A Dark Room exposed this, its first (and only) option being to light a fire before a number of other options begin to appear in increments.
The Bonfire: Forsaken Lands takes A Dark Room as its principal inspiration, but brings a minimalist art style rather than relying purely on text. Set in a snowy encampment, with a five-minute day/night cycle neatly suggesting the passage of time, the aim is to spend the days gearing up in preparation for the nightly attacks from various beasts.
Like A Dark Room and other games in its mold, things start off incredibly simple. But before you know it, you're assigning workers to various roles, crafting and equipping them with task-appropriate tools, and even sending them off to discover new lands.
Death of a Detective
Considering how early in development Death of a Detective is, I shouldn't even be mentioning it here. After all, it requires a great deal of faith to label something "exciting" just from some artwork and a teaser, before anything playable has emerged.
However, the concept alone makes it worthy of a mention. It's a point-and-click adventure game with shades of Phoenix Wright, featuring a story told in the classic noir tradition and set in 1940s British India.
Little else is known about the game right now other than that it definitely won't be launching in 2017, so this one really could go either way. But for now, I'm going to stick my neck out and say that this Indian noir looks cool as hell.
Hi, We are excited to announce that Asura French Version is very close to release. We will be releasing it on 24th November 2017. In the meantime, we urge you to opt for the French Beta if you would like to help us find any issues or glitches. Your support as always would be much
Hi,
We are excited to announce that Asura French Version is very close to release. We will be releasing it on 24th November 2017. In the meantime, we urge you to opt for the French Beta if you would like to help us find any issues or glitches. Your support as always would be much appreciated.
You may opt for the French Beta by following the below instructions:
In your Steam library, right click on Asura and click on "Properties."
Click on the BETA tab
Enter the password: asurafrenchtest
Change the drop down to "veng_french-French Public Beta".
Also, a super-duper shout out to pendragon64 for championing the French Localization of Asura. Without his relentless effort, it wouldn't have been possible!
We hope you enjoy the French Beta version of Asura and recommend the game to your friends.
Hi, We are excited to announce that Asura French Version is very close to release. We will be releasing it on 24th November 2017. In the meantime, we urge you to opt for the French Beta if you would like to help us find any issues or glitches. Your support as always would be much
Hi,
We are excited to announce that Asura French Version is very close to release. We will be releasing it on 24th November 2017. In the meantime, we urge you to opt for the French Beta if you would like to help us find any issues or glitches. Your support as always would be much appreciated.
You may opt for the French Beta by following the below instructions:
In your Steam library, right click on Asura and click on "Properties."
Click on the BETA tab
Enter the password: asurafrenchtest
Change the drop down to "veng_french-French Public Beta".
Also, a super-duper shout out to pendragon64 for championing the French Localization of Asura. Without his relentless effort, it wouldn't have been possible!
We hope you enjoy the French Beta version of Asura and recommend the game to your friends.
Hello! We are excited to inform that Asura won the GOTY (Game Of The Year) Award at Nasscom Game Developer Conference in India. We just wanted to thank you all for playing Asura and for all the support. THANK YOU!
Hello!
We are excited to inform that Asura won the GOTY (Game Of The Year) Award at Nasscom Game Developer Conference in India. We just wanted to thank you all for playing Asura and for all the support.
Hello! We are excited to inform that Asura won the GOTY (Game Of The Year) Award at Nasscom Game Developer Conference in India. We just wanted to thank you all for playing Asura and for all the support. THANK YOU!
Hello!
We are excited to inform that Asura won the GOTY (Game Of The Year) Award at Nasscom Game Developer Conference in India. We just wanted to thank you all for playing Asura and for all the support.
Hi Everyone! We are back with a new patch, and this time we have tried to clean up a lot of fixes in the UI. If we had made an accurate patch log for them then it would have been a disaster. As a result, if you would be interested, please have a look at the concise patch log that
Hi Everyone!
We are back with a new patch, and this time we have tried to clean up a lot of fixes in the UI. If we had made an accurate patch log for them then it would have been a disaster. As a result, if you would be interested, please have a look at the concise patch log that we have prepared for you!
Patch Log:
Fixed an issue wherein after opening the inventory, shop, etc. the UI wouldn't close when using a controller.
Fixed an issue wherein opening the inventory and pressing the close button would freeze Asura.
Polished UI and font in all languages.
Added new language - French ( Currently in BETA)
Fixed an issue wherein Trigger buttons or R2/L2 wouldn't working on Linux platforms.
Asura French version is now in BETA!
It would be wonderful if our French players would play the game in the recent addition of French Localization and help us point out any discrepancies. You may opt for the French Beta by following the below instructions:
In your Steam library, right click on Asura and click on "Properties"
Click on the BETA tab
Enter the password: asurafrenchtest
Change the drop down to "veng_french-French Public Beta"
The French Localization would not have been possible with out the support and contribution of our players namely Liberodark and Philippe Reybaud (pendragon64) and many others. Thank you very much! :)
As always thank you all for playing the game and if there are any issues or bugs you would like to report, please get in touch with us via the below channels
Hi Everyone! We are back with a new patch, and this time we have tried to clean up a lot of fixes in the UI. If we had made an accurate patch log for them then it would have been a disaster. As a result, if you would be interested, please have a look at the concise patch log that
Hi Everyone!
We are back with a new patch, and this time we have tried to clean up a lot of fixes in the UI. If we had made an accurate patch log for them then it would have been a disaster. As a result, if you would be interested, please have a look at the concise patch log that we have prepared for you!
Patch Log:
Fixed an issue wherein after opening the inventory, shop, etc. the UI wouldn't close when using a controller.
Fixed an issue wherein opening the inventory and pressing the close button would freeze Asura.
Polished UI and font in all languages.
Added new language - French ( Currently in BETA)
Fixed an issue wherein Trigger buttons or R2/L2 wouldn't working on Linux platforms.
Asura French version is now in BETA!
It would be wonderful if our French players would play the game in the recent addition of French Localization and help us point out any discrepancies. You may opt for the French Beta by following the below instructions:
In your Steam library, right click on Asura and click on "Properties"
Click on the BETA tab
Enter the password: asurafrenchtest
Change the drop down to "veng_french-French Public Beta"
The French Localization would not have been possible with out the support and contribution of our players namely Liberodark and Philippe Reybaud (pendragon64) and many others. Thank you very much! :)
As always thank you all for playing the game and if there are any issues or bugs you would like to report, please get in touch with us via the below channels
Hello, Thank you very much for playing Asura. We have a new Vengeance Patch 28989 and it is now LIVE! Below is the patch/change log: Patch Log: Added Enemy HP and DMG counters for better clarity. Seprated the health incremental value of Boss and Champ to better balance the vengen
Hello,
Thank you very much for playing Asura.
We have a new Vengeance Patch 28989 and it is now LIVE! Below is the patch/change log:
Patch Log:
Added Enemy HP and DMG counters for better clarity.
Seprated the health incremental value of Boss and Champ to better balance the vengenace mode.
Removed Virohan (Heal after defeating a room) Shastra from Vengeance Mode.
Fixed an issue where in Vidyullatta ( Lightning Storm spell) would recharge when activated. It will now recharge after the spell effect is worn out.
Fixed an issue where in Inaam Shastra ( Heal after defeating Boss or Champion) would not work.
Fixed an issue where in SFX when rotating Asura in Shamshan or Inventory would glitch.
As always, for any queries, bug reports, or suggestions, please use the below channels to get in touch with us!
Hello, Thank you very much for playing Asura. We have a new Vengeance Patch 28989 and it is now LIVE! Below is the patch/change log: Patch Log: Added Enemy HP and DMG counters for better clarity. Seprated the health incremental value of Boss and Champ to better balance the vengen
Hello,
Thank you very much for playing Asura.
We have a new Vengeance Patch 28989 and it is now LIVE! Below is the patch/change log:
Patch Log:
Added Enemy HP and DMG counters for better clarity.
Seprated the health incremental value of Boss and Champ to better balance the vengenace mode.
Removed Virohan (Heal after defeating a room) Shastra from Vengeance Mode.
Fixed an issue where in Vidyullatta ( Lightning Storm spell) would recharge when activated. It will now recharge after the spell effect is worn out.
Fixed an issue where in Inaam Shastra ( Heal after defeating Boss or Champion) would not work.
Fixed an issue where in SFX when rotating Asura in Shamshan or Inventory would glitch.
As always, for any queries, bug reports, or suggestions, please use the below channels to get in touch with us!
Hi Everyone! Asura Vengeance patch 28980 is now live! Below is the patch log: Patch Log: All transformation Shastras will start recharging once the effect is over. No more abusing it! :) The recharge cost of spells on HUD will only show up after the effect is over. Increased the
Hi Everyone!
Asura Vengeance patch 28980 is now live! Below is the patch log:
Patch Log:
All transformation Shastras will start recharging once the effect is over. No more abusing it! :)
The recharge cost of spells on HUD will only show up after the effect is over.
Increased the cost of the upgrade in Vengeance Mode.
Fixed an issue wherein Health and Damage would not increase incrementally based on wave count.
Fixed an issue wherein Vengeance Shop UI would not be visible after boss death.
Fixed an issue wherein damage taken would display as -0 if no damage was taken.
Fixed an issue wherein Main Menu button particle effect would be visible on top of the starting cinematic when using a controller.
Fixed an issue wherein Anathema (unleash fireballs on enemy death)
Shastra would kill insta-kill enemies if hit by the projectile. This used to happen when using in conjunction with Maraka Shastra (kill every unit in a single strike).
Fixed several other minor issues!
We will be updating this patch on Mac and Linux shortly!
For any queries, bug reports, or suggestions, please use the below channels to get in touch with us!
Discord: https://discord.gg/ogreheadstudio
Twitter: https://twitter.com/asurathegame
Email: [email protected]
Thank you for playing Asura and for the support!
Hi Everyone! Asura Vengeance patch 28980 is now live! Below is the patch log: Patch Log: All transformation Shastras will start recharging once the effect is over. No more abusing it! :) The recharge cost of spells on HUD will only show up after the effect is over. Increased the
Hi Everyone!
Asura Vengeance patch 28980 is now live! Below is the patch log:
Patch Log:
All transformation Shastras will start recharging once the effect is over. No more abusing it! :)
The recharge cost of spells on HUD will only show up after the effect is over.
Increased the cost of the upgrade in Vengeance Mode.
Fixed an issue wherein Health and Damage would not increase incrementally based on wave count.
Fixed an issue wherein Vengeance Shop UI would not be visible after boss death.
Fixed an issue wherein damage taken would display as -0 if no damage was taken.
Fixed an issue wherein Main Menu button particle effect would be visible on top of the starting cinematic when using a controller.
Fixed an issue wherein Anathema (unleash fireballs on enemy death)
Shastra would kill insta-kill enemies if hit by the projectile. This used to happen when using in conjunction with Maraka Shastra (kill every unit in a single strike).
Fixed several other minor issues!
We will be updating this patch on Mac and Linux shortly!
For any queries, bug reports, or suggestions, please use the below channels to get in touch with us!
Discord: https://discord.gg/ogreheadstudio
Twitter: https://twitter.com/asurathegame
Email: [email protected]
Thank you for playing Asura and for the support!
Hello, Asura Vengeance Ver.28965 is now live. Below is the patch log: Increased the cost of items and upgrade in Vengeance Mode. Damage and health of enemies will increase incrementaly based on the wave number. Khandit (Split shot) Shastra will not work with boomerangs any more.
Hello,
Asura Vengeance Ver.28965 is now live. Below is the patch log:
Increased the cost of items and upgrade in Vengeance Mode.
Damage and health of enemies will increase incrementaly based on the wave number.
Khandit (Split shot) Shastra will not work with boomerangs any more.
Added Inventory in Arsenal/Shop tab of Vengeance Mode.
Fixed an issue wherein Asura would pass through the walls in Vengeance Mode.
Removed the number from icon of those consumable items which do not stack.
Fixed an issue wherein the game on rare occasions would not load the subsequent level.
Fixed an issue wherein item chest would not drop any items.
Fixed an issue wherein Asura on rare occasions hover above the ground after walking through an elevated path.
Fixed an issue wherein the controller joystick would not work in Score Screen.
Fixed an issue wherein learning more than 10 passive skills in Vengeance Mode would cause errors in the game.
Fixed an issue wherein Range weapon in Vengeance Mode would transfer to Campaign.
Fixed an issue wherein Feats in score screen would be in ratios.
Health is now Capped at 45.
Gold is now capped at 1000.
Increased the cost of weapons n the Arsenal of the Vengeance Mode.
Increased the cost of upgrades in the Arsenal of the Vengeance Mode.
Enemy Health and Damage will scale in Vengeance Mode much more efficiently until late game.
Weapons can now burn along with armours. (Only in Vengeance Mode)
Thank you for playing Asura.
For any queries, bug reports, or suggestions, please use the below channels to get in touch with us!
Hello, Asura Vengeance Ver.28965 is now live. Below is the patch log: Increased the cost of items and upgrade in Vengeance Mode. Damage and health of enemies will increase incrementaly based on the wave number. Khandit (Split shot) Shastra will not work with boomerangs any more.
Hello,
Asura Vengeance Ver.28965 is now live. Below is the patch log:
Increased the cost of items and upgrade in Vengeance Mode.
Damage and health of enemies will increase incrementaly based on the wave number.
Khandit (Split shot) Shastra will not work with boomerangs any more.
Added Inventory in Arsenal/Shop tab of Vengeance Mode.
Fixed an issue wherein Asura would pass through the walls in Vengeance Mode.
Removed the number from icon of those consumable items which do not stack.
Fixed an issue wherein the game on rare occasions would not load the subsequent level.
Fixed an issue wherein item chest would not drop any items.
Fixed an issue wherein Asura on rare occasions hover above the ground after walking through an elevated path.
Fixed an issue wherein the controller joystick would not work in Score Screen.
Fixed an issue wherein learning more than 10 passive skills in Vengeance Mode would cause errors in the game.
Fixed an issue wherein Range weapon in Vengeance Mode would transfer to Campaign.
Fixed an issue wherein Feats in score screen would be in ratios.
Health is now Capped at 45.
Gold is now capped at 1000.
Increased the cost of weapons n the Arsenal of the Vengeance Mode.
Increased the cost of upgrades in the Arsenal of the Vengeance Mode.
Enemy Health and Damage will scale in Vengeance Mode much more efficiently until late game.
Weapons can now burn along with armours. (Only in Vengeance Mode)
Thank you for playing Asura.
For any queries, bug reports, or suggestions, please use the below channels to get in touch with us!
Hello Everybody, We apologise for the delay in this week's patch. We have now updated the Public test version with the latest fixes. Our plan was to move the earlier Public test version to the main branch but there has yet again been some changes and fixes which we would like to
Hello Everybody,
We apologise for the delay in this week's patch. We have now updated the Public test version with the latest fixes.
Our plan was to move the earlier Public test version to the main branch but there has yet again been some changes and fixes which we would like to check thoroughly before pushing it to the main branch.
How to opt for Asura Public Test Version!
1.) In your Steam library, right click on Asura and click on "Properties" 2.) Click on the BETA tab 3.) Enter the password: asurapublictest 4.) Change the drop down to "Asura Public Beta"
Patch Log:
Added Inventory in Arsenal/Shop tab of Vengeance Mode.
Fixed an issue wherein Asura would pass through the walls in Vengeance Mode.
Removed the number from icon of those consumable items which do not stack.
Fixed an issue wherein the game on rare occasions would not load the subsequent level.
Fixed an issue wherein item chest would not drop any items.
Fixed an issue wherein Asura on rare occasions hover above the ground after walking through an elevated path.
Fixed an issue wherein the controller joystick would not work in Score Screen.
NOTE: When playing with a controller, some users have reported that it automatically moves left in the game.
Solution: Please go to settings > Gameplay > Controller sensitivity and tweak according to your preference. It should fix the issues.
The above build is scheduled to be live very soon! Until then, feel free to share your feedback and suggestions.
Hello Everybody, We apologise for the delay in this week's patch. We have now updated the Public test version with the latest fixes. Our plan was to move the earlier Public test version to the main branch but there has yet again been some changes and fixes which we would like to
Hello Everybody,
We apologise for the delay in this week's patch. We have now updated the Public test version with the latest fixes.
Our plan was to move the earlier Public test version to the main branch but there has yet again been some changes and fixes which we would like to check thoroughly before pushing it to the main branch.
How to opt for Asura Public Test Version!
1.) In your Steam library, right click on Asura and click on "Properties" 2.) Click on the BETA tab 3.) Enter the password: asurapublictest 4.) Change the drop down to "Asura Public Beta"
Patch Log:
Added Inventory in Arsenal/Shop tab of Vengeance Mode.
Fixed an issue wherein Asura would pass through the walls in Vengeance Mode.
Removed the number from icon of those consumable items which do not stack.
Fixed an issue wherein the game on rare occasions would not load the subsequent level.
Fixed an issue wherein item chest would not drop any items.
Fixed an issue wherein Asura on rare occasions hover above the ground after walking through an elevated path.
Fixed an issue wherein the controller joystick would not work in Score Screen.
NOTE: When playing with a controller, some users have reported that it automatically moves left in the game.
Solution: Please go to settings > Gameplay > Controller sensitivity and tweak according to your preference. It should fix the issues.
The above build is scheduled to be live very soon! Until then, feel free to share your feedback and suggestions.