NEW BLOOD PRESENTS From the developer of INFERNO and LUDUS MORTIS A TURN BASED ADVENTURE... SET CANONICALLY BETWEEN THE EPISODES OF DUSK. View game page That's right kids, it's DUSK RPG! posters available on the New Blood Store WISHLIST NOW: View game page Demo at Steam Next Fest
HAPPY DUSK-O-WEEN 2025, UNWORTHY INTRUDERS! We have a lot to celebrate this year! ːleatherneckː The DUSK Original Soundtack by Andrew Hulshult is FINALLY available on vinyl thanks to Laced Records ! ːshottyː EACH EDITION IS LIMITED TO 666 COPIES SO PRE-ORDER NOW! PRE ORDER NOW! S
HAPPY DUSK-O-WEEN 2025, UNWORTHY INTRUDERS!
We have a lot to celebrate this year! ːleatherneckː
The DUSK Original Soundtack by Andrew Hulshult is FINALLY available on vinyl thanks to Laced Records! ːshottyː
EACH EDITION IS LIMITED TO 666 COPIES SO PRE-ORDER NOW!
DUSK is also on sale all week as part of Steam Scream so tell a friend, a foe, or that cute goth you've been avoiding. It's Halloween, after all! ːclaughː
Available NOW on the Steam Workshop! (Subscribe to the mod and then launch DUSK (Moddable) And YES this means the DUSK SDK now supports MODEL REPLACEMENT so feel free to upload models from all your favorite games or anime or whatever the hell else you want to shoot at in DUSK - w
And YES this means the DUSK SDK now supports MODEL REPLACEMENT so feel free to upload models from all your favorite games or anime or whatever the hell else you want to shoot at in DUSK - we're not the boss of you.
Has it really been SIX years since DUSK came out? Time sure does... fly. While we're still working on adding custom enemy and weapon support to the SDK that will be done SOON™ today we've updated the Goodies DLC with somore more... GOODIES. First of all we've finally uploaded Ste
Has it really been SIX years since DUSK came out? Time sure does... fly.
While we're still working on adding custom enemy and weapon support to the SDK that will be done SOON™ today we've updated the Goodies DLC with somore more... GOODIES.
First of all we've finally uploaded Stephan (Fucking) Weyte's entire DUSK VO session (as promised years ago) to the Goodies folder as individual audio clips! Enjoy, MWAHAHAHAAAAAAAAAAAAAA
We've also added another long lost DUSK development build!
Ooh, that's crunchy.
The DUSK graphic novel has now become over 300 pages and we're talking to publishers about turning it into a hardcover book because honestly, we have to at this point...
And yes, we're still working on the BIG BOX collector's edition of DUSK that will see the light of Dawn one day - we promise :)
And stuff like this new shirt that pays homage to one of DUSK's biggest inspirations and a game that also launched on December 10th. You know which one.
Thanks as always for your love and support of this WORTHY game that gave birth to SO MUCH.
NONBELIEVERS! It's been some time, yes???? Yet today we come with GOOD NEWS. "NEW" Endless Maps (and some campaign ones) are now available for your perusal on the DUSK Steam Workshop along with some updates to the SDK. BEHOLD. Mama Mia Flesh Palace That's a spicy a-boneball! The
NONBELIEVERS!
It's been some time, yes???? Yet today we come with GOOD NEWS.
"NEW" Endless Maps (and some campaign ones) are now available for your perusal on the DUSK Steam Workshop along with some updates to the SDK. BEHOLD.
Mama Mia Flesh Palace
That's a spicy a-boneball! The formerly Nintendo Switch™ exclusive DUSK endless map (first shown in 2020) has been improved and is now available on the workshop!
There was a leatherneck here. It's gone now... The former PlayStation™ exclusive DUSK endless map is now available on the workshop! Who would think of doing something so disgusting?
The Gloomy Place
Ahh, good doctor. What an unfortunate predicament you've found yourself in. Kidnapped and brought HERE of all places. BAHAHAHAAAAAAAAA.
This Gloomwood themed map includes music from Gloomwood but sadly no canesword... yet.
Fallen Deuces
Ayy whaddaya somne kinda wise guy? Who said you could bring Switchblade City to DUSK? Oh, da boss did?! Well then, have at it, boys!
This here is actually A PAIR OF MAPS. One Endless and one Campaign style. And they're gonna take a LONG TIME to load so don't go thinkin' your PC is acting up.
Just give it some time, sweetheart. They're worth it!
Well we're finally gonna get custom weapons and enemies working in the SDK so you can get crowbars and Pinky Demons and and whatever else you want working in DUSK!
We'll even include all the assets from DUSK HD as separate mods on the workshop soon enough!
ONE DAY YOU'LL EVEN BE ABLE TO MAKE DUSK IN DUSK.MAYBE.
Until then...
https://store.steampowered.com/app/519860/DUSK/
Actual SDK Patch Notes:
Fixed fonts being f'd up
Fixed off-by-1 texture UVs
New env_fog entity
New trigger_fog entity
Fixed point_template spawning issue
Fixed endless mode enemy indicator rotation
Support for scrolling textures (goldsrc style)
Fixed light shaft model on light post entity
Mod menu now pulls image from workshop
Fixed trigger_secret and func_door custom sounds
Music volume changes now apply instantly
Level triggers with a missing destination will now go to the menu
Updated to Unity 2022.3.46f1
Added func_conveyor (does not move objects currently)
Welcome back once again... Today we bring an update for all the WORTHY playing DUSK in 2024. Updates to both the DUSK SDK and DUSK HD (with more soon to come) The DUSK SDK is getting a sizeable update today! With better Quake and Half Life map support as well as the ability to ma
Welcome back once again...
Today we bring an update for all the WORTHY playing DUSK in 2024.
Updates to both the DUSK SDK and DUSK HD (with more soon to come)
The DUSK SDK is getting a sizeable update today! With better Quake and Half Life map support as well as the ability to make ENDLESS LEVELS, fixing some major bugs and advanced music scripting!
New Entities
info_playlist
Creates a music playlist. Give this entity a targetname, and assign a sequence of music tracks by setting track0, track1, and so on to music file paths.
trigger_playlist
Activates a music playlist. Set the target to the targetname of an info_playlist entity, then trigger the trigger_playlist in order to begin playback. You can set shuffle to 1 to enable shuffling of the playlist, and loop to 1 to cause the playlist to loop. When a playlist is looping, you can use a trigger_changemusic trigger to stop it.
point_template
Used for creating enemy templates that are later spawned with a trigger. Refer to the Source point_template documentation for further details. DUSK additionally supports specifying teleportfx 1 to spawn teleporter particles on each enemy spawned.
info_endless_node
This entity will trigger its target when a new wave begins, if the current wave is greater than or equal to its first_wave property. The last_wave property can be used to disable an info_endless_node starting from a specific wave.
trigger_remove_target
This entity will immediately delete any entities it is targeting when it is triggered.
You can now create Custom endless maps by setting endless to 1 in worldspawn
Enemy template entities also require an endless property set to 1 on them in order to be tracked as endless wave enemies
Fixes/Changes
Fixed memory leak when finishing a custom level
Fixed fence texture rendering for embedded BSP textures
Game will now default to D3D11 instead of OpenGLCore
Fixed load order buttons in modding menu
Fixed .ent files not being loaded
As for DUSK HD:
Garumin has been a busy boy! So much so we've had to stop him from adding more things to DUSK HD and save them for mods on the Steam Workshop!
Fixes/Changes
Various environmental tweaks and improvements
Extensive rework of particle systems, especially blood splat
Replaced bars and ladder sprites with 3D versions
Added grass and foliage to outdoors environments
Added wide new range of objects to environments fitting their themes, such as:
Rocks and rock decals
““““Functional”””” mirrors
Wires, cabling and electrical equipment
Drains, corrugated sheets and ground debris
Various machines, pipes and modular flanges
Tools and throwable items
Boxes, pallets and yard junk
Office supplies and mundane utilities
Military-themed props
A single pleasant ceiling fan
Piles of spent brass, to illicit a warm and inviting atmosphere
Lab equipment, including papers covered in exciting nerd stuff
In the NOT SO DISTANT future we'll be adding all the DUSK HD assets to the DUSK SDK so you can use them in your mods as well as finally adding support for custom ENEMIES and WEAPONS so LOOK FORWARD TO THAT.
DUSK HD changes: Added Steam achievements Removed leftover developer camera lerp key Secondary weapons can now be selected via the weapon wheel Removed unneeded specularity on some Materials Added in-game lights to keycard Darkened Matal Particles E1M5 • moved logs E1MS • Fixed a
DUSK HD changes:
Added Steam achievements Removed leftover developer camera lerp key Secondary weapons can now be selected via the weapon wheel Removed unneeded specularity on some Materials Added in-game lights to keycard Darkened Matal Particles
E1M5 • moved logs E1MS • Fixed a gap. E2M1 • Removed Barbed Wire Collisions • Fixed Exit Door UVs • Repositioned “Turn and leap” text • Shortened Fire effect with smoke clipping a rooftop E2M2 • Stairs collisions flattened • Final room Shelf explosion less wimpy E2M3 • Fixed Some UVs • Improved Entrace UVs E2M4 • HD’d spiral staircase and collisions • Corrected collisions • Brightened "Dont Shoot The Buttons" sprite E2M6 Updated UVs E2M7 • Some UVs and bad lightmapping fixed • Spikey Construct glowing particle effect spins now E2M8 • Adjusted Sky tower energy effect • Corrected stairs collisions E2MS • Big machine room floor crack Subdivided • Big machine room wall normal error fixed • Big machine room light added near ladder • Room of stairs given new collisions
Five years. It's been five long years since we launched DUSK v1.0 Even longer than that if you count Early Access and the two years of development that started in 2016. And throughout all that time, we always promised to make DUSK as open and moddable for you as we possibly can.
Five years.
It's been five long years since we launched DUSK v1.0
Even longer than that if you count Early Access and the two years of development that started in 2016.
And throughout all that time, we always promised to make DUSK as open and moddable for you as we possibly can.
But what we didn't promise you was a full remaster of the game only 5 years after its release. And that's what we've somehow done. What started as a fun way to beef up the DUSK Steam Workshop soon evolved into a full blown visual remaster thanks to the hard work of a group of very talented developers at New Blood under the supervision of David Szymanski, myself (Dave), our QA Lead Cam, Dev Support Lead Scott, and the rest of the New Blood crew. And the result? is DUSK HD
The response to DUSK HD has been bigger than we ever could have possibly imagined. So much so that we've decided to make it into its own FREE DLC that you can download and play without having to install anything else... RIGHT NOW.
What that also means is that we've spent the last few months working overtime on DUSK HD to make sure it's as legitimate and cohesive and possible. Constantly iterating, tweaking and adding new things every day. It rules. We hope you love it.
HOWEVER
While DUSK has indeed been somewhat moddable and mappable for years - Shout out to DUSKmods.com - we've always envisioned a world in which DUSK was just as moddable as DOOM and and the other classics that inspired us.
We knew that undertaking would be massive, requiring us to basically rewrite the entire game and engine from scratch (which we have) but here we are, closing in on a decade of development, with the full DUSK DDK (Dusk Development Kit) ALMOST ready for you to use.
That's right, while DUSK HD and the basic SDK and Steam Workshop are indeed AVAILABLE FOR YOU NOW.The Full Dusk Development Kit built upon the new version of DUSK is still a few weeks away.
What does that mean?
Well, DUSK HD is playable now and the Steam Workshop is fully functional!
You can:
Make and play custom maps, (even basically drag and drop Quake and Half Life maps) use texture replacements and sound replacements. Plus every file from the base game is available for you to use.You cannot:
Have custom models (enemies), entities, weapons, and nothing from the HD pack is available for you to use yet.
Once the FULL SDK built on the new version of DUSK is available SOON™ you will be able to play all the custom maps with both Classic or HD visuals, replace weapons, models and more.
Speaking of which, we've added a new weapon to the game :)
Oh and DUSK - Moddable will even detect any installed games with compatible assets and allow you to seamlessly load their maps. Thanks, Garry.
This massive undertaking has been the work of primarily two of our developers.
Ben "Zombie" Moir has been rewriting DUSK from the ground up for nearly 5 years and David "Garumin" Bonin has remade every single visual asset from DUSK by hand over the last two years as well as creating all new ones to add to DUSK HD.
And unbeknownst to them, all the profits from DUSK for the month of December 2023 will be split between David and Ben.Don't spend it all in one place, lads.
The entirely new enemy and weapon models were made by our 3D artist Cody Lambert and all the new animations you see were made by our animators Dom Antonazzo and Lachlan Milne.
These developers all started out as external contractors for us and because of DUSK HD they are now full time New Blood employees working across all our games.WELCOME TO THE CULT.
All that being said... if you, dear reader, are playing DUSK for the first time, fifth time, or 500th time...
We promised and we have delivered! (a day late but whatever) DUSK HD will launch as a series of mods on the Steam Workshop along with the full DUSK SDK on December 11th . Everything you see here is 100% FREE. 100% OPTIONAL. And the game will be 100% MODDABLE. (and we're still wor
DUSK HD will launch as a series of mods on the Steam Workshop along with the full DUSK SDK on December 11th.
Everything you see here is 100% FREE. 100% OPTIONAL. And the game will be 100% MODDABLE.(and we're still working on it)
For those of you old school MFs who still like to move files around instead - it will all also be available DRM FREE. (Dusk on Steam has no DRM btw)
We're still discussing how we'll release the SDK version of DUSK (which is essentially an entirely new version of the game on a reworked engine) but we're aiming to make sure that modding and managing DUSK is as free and easy as possible for years to come. Thanks for 5 years of DUSK!
🤘 A MATCH MADE IN HELL 🤘 You can play NINE songs from Andrew Hulshult's DUSK Soundtrack RIGHT NOW in Metal: Hellsinger as FREE DLC . “I am super pumped and honored to be part of such a unique approach to FPS. Rhythm + Bullets = Fun. This is gonna slap.” Said Hulshult. The DUSK
🤘 A MATCH MADE IN HELL 🤘
You can play NINE songs from Andrew Hulshult's DUSK Soundtrack RIGHT NOW in Metal: Hellsinger as FREE DLC.
THOSE OF YOU WHO LACKED FAITH AND CONVICTION IN NEW BLOOD SHALL BE DEEMED... UNWORTHY FOR THE TIME HAS COME TO DUSK AGAIN. DUSK HD is now a FULL VISUAL REMASTER OF DUSK. We have remade every enemy, every weapon, every model, every texture, EVERY THING . FOR YOU. FOR FREE. YOU'RE
THOSE OF YOU WHO LACKED FAITH AND CONVICTION IN NEW BLOOD SHALL BE DEEMED... UNWORTHY
FOR THE TIME HAS COME
TO DUSK AGAIN.
We have remade every enemy, every weapon, every model, every texture,
EVERY THING.
FOR YOU. FOR FREE.YOU'RE WELCOME.
We still have some work to do! But expect a full ON / OFF style comparison trailer around Halloween.
Then full launch with the SDK + Steam Workshop around DUSK's 5 YEAR ANNIVERSARY in December.
The HD models, textures, weapons, etc will all be available on the Steam Workshop as free downloads and not integrated into the base game until you install them!
This is all completely optional!IF YOU LIKE DUSK JUST HOW IT IS THAT'S GREAT!
And YES you WILL be able to use both the old and these new assets to create anything you want with the SDK and upload your own creations to the workshop as well. We can't wait to see it.
Because DOOM may be Eternal but DUSK is FOREVER. ...Or something.
Sorry this took longer than expected but DUSK is now VERIFIED for Steam Deck. If you have a Steam Deck, try it out! We didn't add that weapon wheel for nothing! And yes we're still hard at work on DUSK HD and the final SDK , Steam Workshop and all that fun stuff. In the mean time
Sorry this took longer than expected but DUSK is now VERIFIED for Steam Deck.
If you have a Steam Deck, try it out! We didn't add that weapon wheel for nothing!
And yes we're still hard at work on DUSK HD and the final SDK, Steam Workshop and all that fun stuff.
In the mean time... GLOOMWOOD Early Access starts next week.
We've been teasing this for awhile but it's finally time to show it off.... DUSK HD Complete remakes of all the weapon and enemy models in DUSK . Available for FREE and coming SOON™ as part of the Steam Workshop update. You didn't ask for this?! Well you're welcome.
We've been teasing this for awhile but it's finally time to show it off....
It's been 3 YEARS since we released DUSK , and we're celebrating by giving you some new GOODIES *NINE* DEVELOPMENT BUILDS OVER *500* DEV SCREENSHOTS NEVER BEFORE HEARD MUSIC BY ANDREW HULSHULT *HUNDREDS* OF RAW GAME ASSETS MEMES And of course, some photos of the bois We'll keep u
It's been 3 YEARS since we released DUSK, and we're celebrating by giving you some new GOODIES
*NINE* DEVELOPMENT BUILDS
OVER *500* DEV SCREENSHOTS
NEVER BEFORE HEARD MUSIC BY ANDREW HULSHULT
*HUNDREDS* OF RAW GAME ASSETS
MEMES
And of course, some photos of the bois
We'll keep updating "The Goodies" as we find more of them so keep that DLC updated!
Once you've successfully downloaded the DLC - the "Goodies" folder will appear in your game files
Thanks as always for your love and support. If you're reading this then you are WORTHY \o/
https://store.steampowered.com/app/1846130/DUSK__The_Goodies/ We've got lots planned for DUSK in 2022 - so as we've said before and we'll say again...
Hello again, faithful. WELCOME BACK. Now, before we get started. You may have heard that we released DUSK for Nintendo Switch today. Normally we wouldn't post about another game platform here on Steam, but... A. It's relevant and B. Check out this sick trailer we made: Now why is
Hello again, faithful.
WELCOME BACK.
Now, before we get started. You may have heard that we released DUSK for Nintendo Switch today.
Normally we wouldn't post about another game platform here on Steam, but...
A. It's relevant and B. Check out this sick trailer we made:
WE DE-MADE DUSK! What started as a fun little side project for David that we used as an April Fool's joke , has turned into a fully featured 8-bit puzzle game that you can't help but love. Check it out! There's also a NEW BUNDLE in town with Golden Light . Don't know what Golden
What started as a fun little side project for David that we used as an April Fool's joke, has turned into a fully featured 8-bit puzzle game that you can't help but love. Check it out!
https://store.steampowered.com/app/1465510/DUSK_82_ULTIMATE_EDITION/ There's also a NEW BUNDLE in town with Golden Light. Don't know what Golden Light is? Well it's weird and we love it so you'll probably love it too. So buy it with DUSK and save some money. Or don't. We're not your boss. Or your momma. Might be your daddy tho. Sorry.
https://store.steampowered.com/bundle/22836/Dusk_till_Light/ And YES, as promised, Halloween 2021 is bringing the Nintendo Switch release of DUSK (which we're not really supposed to advertise here) and with it the long awaited OLD and NEW update for DUSK on PC featuring the WEAPON WHEEL, CLASSIC HUD and MORE.
WELCOME BACK. In our never ending quest to keep updating DUSK until the end of existence... we come to you today with an update to the current game... and a look at what's yet to come in the Year of Our Eldritch Lords 2021 First off, let's go over what's in THIS small update we j
WELCOME BACK.
In our never ending quest to keep updating DUSK until the end of existence... we come to you today with an update to the current game... and a look at what's yet to come in the Year of Our Eldritch Lords 2021
First off, let's go over what's in THIS small update we just pushed.
Save deletion!
Finally, you can delete your DUSK saves in-game. Sorry it took us 3 years to add this feature. There's also neat new icons so we don't have to localize the words SAVE / LOAD / DELETE into more languages!
Next up...
A CONTINUE button!
As you may remember, DUSK was released episodically throughout 2017 / 2018. So in order to start a NEW episode you had to go back to the main menu after you beat every episode.
Well NOT ANY MORE. Now you can play right through all 3 episodes of DUSK without ever having to stop!
Go on, try it... taste the continuity.
And finally...
a MAX LOADOUT button.
For when you want to start a level with MAXIMUM firepower. But less button clicking.
So that's what in the game NOW.
However...
As part of our Switch port (which is totally almost finished we swear) we've completely redone the world map and loadout menus to be easier to read and navigate with a controller, keyboard, mouse and eyes.
And when we release those versions of the game?
We'll be simultaneously bringing the features from consoles (like that new world menu and the weapon wheel) back to the PC version.
As well as the Classic HUD we've shown off and been promising to you for so long.
I think we already told you this but anyway... yeah!
So look forward to it... SOON™
The final version of the DUSK SDK (and Steam Workshop) with full support for new enemies, weapons and literally everything else is still on its way. (With co-op to follow later)
Because we basically rebuilt the entire game to be 100% moddable at this point.
And for those of you who aren't waiting for Steam Workshop support to get into DUSK modding?
Don't forget to check out the latest at DUSKMods.com
Inspired by puzzle classics like Sokoban and Chip's Challenge, DUSK '82 makes the world of DUSK even MORE retro.
It started as a fun little side project for David but has turned into a full on game with 30+ levels + a built in level editor.
A game that we'll be releasing and bundling in some way for you all SOON™ so be sure to give it a Wishlist, Follow and let us know if you'd buy a Game Boy Advance version. We're not kidding.
In addition to selling DUSK and DUSK accessories, David and Dillon continue to work on their next flagship game Gloomwood, which hopefully you know all about by now...
We love that we get to keep working on DUSK and letting more and more people experience a better and better version of the game year after year so thank you as always.
We've said it a million times and we're going to keep saying it...
I'm creative directing the newest entry in the Dread X series! Dread X: The Hunt features 7 horror shooters from 7 talented developers, hand picked and directed by me. If you enjoy any of my games, you'll enjoy this collection. Wishlist here:
I'm creative directing the newest entry in the Dread X series! Dread X: The Hunt features 7 horror shooters from 7 talented developers, hand picked and directed by me. If you enjoy any of my games, you'll enjoy this collection.
INTRUDERS. Been a minute, yes? Well it's Halloween so you know the DUSK Dudes were gonna come visit ya. But this year we're not just bringing back Spooky DUSKWorld... Even though we have totally done that and you should play DUSKWorld with us this weekend in OUR DISCORD. We've al
INTRUDERS.
Been a minute, yes?
Well it's Halloween so you know the DUSK Dudes were gonna come visit ya.
But this year we're not just bringing back Spooky DUSKWorld...
Even though we have totally done that and you should play DUSKWorld with us this weekend in
OUR DISCORD.
We've also updated both the DUSK SDK... AND THE MAIN GAME?!
That's right, thanks to our work on the Nintendo Switch™ verison of DUSK (which we just delayed, sorry) we've been making lots of performance improvements to DUSK.
GOOD NEWS is that some of those improvements are making it back into the PC Version.
Think you play DUSK fast? Not THIS FAST . UPDATE: THE 18:18 RUN IS NOW UP ON YOUTUBE Tune into Summer Games Done Quick on Sunday, August 16th to see DUSK done FASTER THAN EVER. BEHOLD THE FULL SGDQ SCHEDULE Run by B.G.B Commentary by SOME NERDY NOOB Special guest appearances by D