Hi all! Satellite Command v1.2 is now available! This update addresses some long-standing issues, and aims to improve the lifespan of the game going forward. Major Changes Improved Mission Generation! Missions will now be more likely to generate if you have not yet completed them
Hi all!
Satellite Command v1.2 is now available! This update addresses some long-standing issues, and aims to improve the lifespan of the game going forward.
Major Changes
Improved Mission Generation!
Missions will now be more likely to generate if you have not yet completed them in the Catalogue, this should make it much easier to complete the collection and earn the tougher achievements!
Engine Upgrade!
The game has moved from Unreal Engine 4.12 to 4.26. This upgrade takes advantage of the latest performance and visual upgrades of the engine, such as a new filmic tonemapping system, as well as considerably faster load times.
Improved Catalogue!
The catalogue has received a much-needed visual update.
Performance Optimisations!
Several key optimisations have been made to both the graphics and CPU pipelines, increasing load times and general in-game performance.
Minor Changes
Added a framerate-limiter option the the graphics menu.
Main menu social links updates.
User Interface visual upgrade.
Motion blur fully disabled.
GPU VRAM requirements reduced.
Bugfixes
Fix potential crash when gathering Leaderboard Data.
Fix potential Garbage Collection crash.
Fix failed playlist gathering.
Fix translucency draw-order issues between atmosphere and other elements.
Please note that the upgrade from Unreal Engine 4.12 to 4.26 was a significant code overhaul - please report any stability issues to the support forums so that they can be resolved quickly!
Hi all, I have just updated Satellite Command with a new hotfix, and if you restart steam you should automatically update to v1.1.3. This is the second hotfix this week and should be the last minor hotfix. There are a few UI fixes which have been in since launch (can you believe
Hi all,
I have just updated Satellite Command with a new hotfix, and if you restart steam you should automatically update to v1.1.3.
This is the second hotfix this week and should be the last minor hotfix. There are a few UI fixes which have been in since launch (can you believe it!) and a fix for save games.
New Features
The Catalogue button on the Main Menu will now display an icon when there are newly unlocked items in the Catalogue.
When starting a new 'Sandbox' game, all research will be unlocked.
Improvements
When changing an upgrade level in the Launch or Docking menu, the bar will update much faster.
Hovering over items in the launch and docking menu should feel more responsive.
When hovering over a Satellite for it's details, the resource bars will update much faster.
Bugfixes
Fixed an issue that prevented Satellites from restoring their 'Tool Use State' when loading a saved game. Saving and Loading a game should restore Satellites to their proper firing state now.
Fixed an issue where the Gold and Silver medal requirements displayed the wrong times in the Contract Browser and when completing the mission.
Fixed an issue where the 'P' key would pause the game.
Fixed an issue where the user would have to click the main menu before the first hover or click event registers.
I am continuing to look at ways to improve Satellite Command - if you experience any issues with this patch please post in the Technical Support forum!
Hi all, I have just updated Satellite Command with a new hotfix, and if you restart steam you should automatically update to v1.1.3. This is the second hotfix this week and should be the last minor hotfix. There are a few UI fixes which have been in since launch (can you believe
Hi all,
I have just updated Satellite Command with a new hotfix, and if you restart steam you should automatically update to v1.1.3.
This is the second hotfix this week and should be the last minor hotfix. There are a few UI fixes which have been in since launch (can you believe it!) and a fix for save games.
New Features
The Catalogue button on the Main Menu will now display an icon when there are newly unlocked items in the Catalogue.
When starting a new 'Sandbox' game, all research will be unlocked.
Improvements
When changing an upgrade level in the Launch or Docking menu, the bar will update much faster.
Hovering over items in the launch and docking menu should feel more responsive.
When hovering over a Satellite for it's details, the resource bars will update much faster.
Bugfixes
Fixed an issue that prevented Satellites from restoring their 'Tool Use State' when loading a saved game. Saving and Loading a game should restore Satellites to their proper firing state now.
Fixed an issue where the Gold and Silver medal requirements displayed the wrong times in the Contract Browser and when completing the mission.
Fixed an issue where the 'P' key would pause the game.
Fixed an issue where the user would have to click the main menu before the first hover or click event registers.
I am continuing to look at ways to improve Satellite Command - if you experience any issues with this patch please post in the Technical Support forum!
Hi all, It's my pleasure to say that the game is half price for the entire Winter Sale - our largest discount yet! We have a couple of new features coming soon, so now is a great time to get involved. We also have Santa Hats for the whole Christmas Period! Enjoy, - TJ
Hi all,
It's my pleasure to say that the game is half price for the entire Winter Sale - our largest discount yet!
We have a couple of new features coming soon, so now is a great time to get involved.
We also have Santa Hats for the whole Christmas Period!
Hi all, It's my pleasure to say that the game is half price for the entire Winter Sale - our largest discount yet! We have a couple of new features coming soon, so now is a great time to get involved. We also have Santa Hats for the whole Christmas Period! Enjoy, - TJ
Hi all,
It's my pleasure to say that the game is half price for the entire Winter Sale - our largest discount yet!
We have a couple of new features coming soon, so now is a great time to get involved.
We also have Santa Hats for the whole Christmas Period!
Hi all, I have just updated Satellite Command with the latest hotfix, and if you restart steam you should automatically update to v1.1.2. This is a minor hotfix which fixes a couple of long-standing UI bugs. Bugfixes Fixed an issue where the 'Powered Down' prompt tutorial would d
Hi all,
I have just updated Satellite Command with the latest hotfix, and if you restart steam you should automatically update to v1.1.2.
This is a minor hotfix which fixes a couple of long-standing UI bugs.
Bugfixes
Fixed an issue where the 'Powered Down' prompt tutorial would display 'Key0' and 'Key1' instead of the user-bound Hotkeys.
Fixed an issue where the mission criteria text for Gold and Silver medals was displaying the incorrect times. Bronze medal criteria now displays the mission deadline.
Edit: I will be fixing a few other UI issues in the upcoming days, as well as implementing a new reward feature. Stay tuned!
Hi all, I have just updated Satellite Command with the latest hotfix, and if you restart steam you should automatically update to v1.1.2. This is a minor hotfix which fixes a couple of long-standing UI bugs. Bugfixes Fixed an issue where the 'Powered Down' prompt tutorial would d
Hi all,
I have just updated Satellite Command with the latest hotfix, and if you restart steam you should automatically update to v1.1.2.
This is a minor hotfix which fixes a couple of long-standing UI bugs.
Bugfixes
Fixed an issue where the 'Powered Down' prompt tutorial would display 'Key0' and 'Key1' instead of the user-bound Hotkeys.
Fixed an issue where the mission criteria text for Gold and Silver medals was displaying the incorrect times. Bronze medal criteria now displays the mission deadline.
Edit: I will be fixing a few other UI issues in the upcoming days, as well as implementing a new reward feature. Stay tuned!
Hi all, On the 16th of December last year, Stormtide released Satellite Command on Steam. To celebrate our first year in orbit, we're holding a 24-hour Flash Sale with 33% off - starting at midnight! Oh - I've also added hats! We have a few different varieties for certain times o
Hi all,
On the 16th of December last year, Stormtide released Satellite Command on Steam.
To celebrate our first year in orbit, we're holding a 24-hour Flash Sale with 33% off - starting at midnight!
Oh - I've also added hats!
We have a few different varieties for certain times of the year, right now it's our Party Hat!
Hi all, On the 16th of December last year, Stormtide released Satellite Command on Steam. To celebrate our first year in orbit, we're holding a 24-hour Flash Sale with 33% off - starting at midnight! Oh - I've also added hats! We have a few different varieties for certain times o
Hi all,
On the 16th of December last year, Stormtide released Satellite Command on Steam.
To celebrate our first year in orbit, we're holding a 24-hour Flash Sale with 33% off - starting at midnight!
Oh - I've also added hats!
We have a few different varieties for certain times of the year, right now it's our Party Hat!
Hi all, As is tradition, we're taking part in the Steam Summer Sale! The game is 33% off for the entire sale period! I look forward to welcoming new players and space enthusiasts! - TJ
Hi all,
As is tradition, we're taking part in the Steam Summer Sale! The game is 33% off for the entire sale period!
I look forward to welcoming new players and space enthusiasts!
Hi all, As is tradition, we're taking part in the Steam Summer Sale! The game is 33% off for the entire sale period! I look forward to welcoming new players and space enthusiasts! - TJ
Hi all,
As is tradition, we're taking part in the Steam Summer Sale! The game is 33% off for the entire sale period!
I look forward to welcoming new players and space enthusiasts!
Hi all, I'm pleased to announce that our first major patch for Satellite Command is now available! If you restart Steam, you should automatically update to v1.1.0 This patch includes several new features including a brand new tutorial system, configurable difficulty settings, a s
Hi all,
I'm pleased to announce that our first major patch for Satellite Command is now available! If you restart Steam, you should automatically update to v1.1.0
This patch includes several new features including a brand new tutorial system, configurable difficulty settings, a sandbox mode and a whole host of fixes and improvements!
NEW: Interactive Tutorial
Based on player feedback and our own assessment, we realised soon after launch that the old tutorial system was sub-par, and we have developed a completely new interactive tutorial that guides you through several stages of the game:
Introduction
Launching & Customizing Satellites
Completing DeepSpace, Debris & Sun Missions
Researching Technology
Docking & Modifying Orbit
Note: The 'Space Monkey' achievement now requires this tutorial to be completed, rather than the old prompt tutorials. Players who have already unlocked the achievement will be unaffected.
NEW: Playlist / Difficulty System We have developed three new playlists for the game with varying difficulties. You can now start a session in a more forgiving Casual mode, the default Normal and a brutal Hardcore mode.
Leaderboards are only available for Normal and Hardcore modes, while Achievements are available for all modes. Note: Existing Save Games will default to the 'Normal' difficulty.
NEW: Sandbox Mode Should you wish to experiment or play the game without the hassle of maintaining your agency, you can play our all-new Sandbox mode. Everything is free and you can fail as many contracts as you like!
Leaderboards, Achievements & the Catalogue are not unlocked or available in Sandbox Mode.
NEW: Updated Agency Overview The Agency Overview interface has been overhauled to contain additional information, such as details about your reputation and whether advanced contracts will generate or not. This should allow players to make more informed decisions about the technology they should be researching.
NEW: Keybind-Sensitive Text We have updated the tutorial interface, so that your current keybindings are reflected by the text. Any keys that have been rebound will properly display in the tutorial.
NEW: Context-Sensitive Orbit Panel You can now preview the changes that will be made to an orbit before firing the Satellites main engine. Hover over the buttons in the Orbit panel to see the preview arrows.
NEW: Orbit Intersection Indicators The Intersection area for two orbits is now highlighted as an orange zone in the world. This should make Docking and Orbit missions more intuitive and easier to understand.
Orbit Intersection Zones are fully explained in the new tutorial.
Other Changes
Orbit Delta Arrows now use the orbit focal point as the orientation axis, instead of world origin. This improves their alignment for highly eccentric orbits.
Refactored Prompt Tutorial System.
'Missions' are now referred to as 'Contracts' throughout the entire game, to prevent confusion caused by mixing up the terms.
Save Game list item now displays the difficulty of the gamemode.
Removed 'How To Play' from the pause menu and replaced with a 'Return To Game' button.
'Return To Menu' has been renamed to 'Exit To Menu' in the pause menu.
Added Unreal Engine disclaimer to credits.
Contract Browser uses an improved interpolation method for contract details.
Space Docking Achievement will now unlock even if the Docking widget is not opened.
User-Interface now indicates when the game is paused, either by the tutorial or a full-screen widget.
Reputation Bar & Credits are dimmed in the UI when they are not checked as fail conditions.
Contracts will now display medal requirements as a deadline rather than a timeframe.
Bugfixes
Fixed an issue where keybindings would stop working after upgrading a Satellite Property.
Fixed an issue where keybindings would stop working if the player cancels a rebind.
Fixed an issue where keybindings would stop working if Time-Warp was used.
No longer saving redundant ISS State Vectors to the World Save file.
Fixed an issue where docked Satellites could be released with a lower upgrade tier than what they docked with.
Fixed a crash caused when a contract generates while the contract browser is closing.
Fixed several cases of delegate bindings not being correctly cleared, resulting in interface widgets crashing to desktop.
Fixed an issue where Satellites would remain selected when docked, potentially allowing commands to be issued while docked.
Fixed an issue where the Game Failure widget wouldn't be closeable on game failure.
Fixed an issue where the 'New Mission' sound effect wouldn't be affected by UI audio settings.
Fixed an issue where cummulative achievements wouldn't register on Steam and unlock if the cummulative value is greater than the achievement value.
Thanks to all those who have played the game so far! If you're enjoying the new patch, please leave or update your review of the game! It helps us out a tonne!
Hi all, I'm pleased to announce that our first major patch for Satellite Command is now available! If you restart Steam, you should automatically update to v1.1.0 This patch includes several new features including a brand new tutorial system, configurable difficulty settings, a s
Hi all,
I'm pleased to announce that our first major patch for Satellite Command is now available! If you restart Steam, you should automatically update to v1.1.0
This patch includes several new features including a brand new tutorial system, configurable difficulty settings, a sandbox mode and a whole host of fixes and improvements!
NEW: Interactive Tutorial
Based on player feedback and our own assessment, we realised soon after launch that the old tutorial system was sub-par, and we have developed a completely new interactive tutorial that guides you through several stages of the game:
Introduction
Launching & Customizing Satellites
Completing DeepSpace, Debris & Sun Missions
Researching Technology
Docking & Modifying Orbit
Note: The 'Space Monkey' achievement now requires this tutorial to be completed, rather than the old prompt tutorials. Players who have already unlocked the achievement will be unaffected.
NEW: Playlist / Difficulty System We have developed three new playlists for the game with varying difficulties. You can now start a session in a more forgiving Casual mode, the default Normal and a brutal Hardcore mode.
Leaderboards are only available for Normal and Hardcore modes, while Achievements are available for all modes. Note: Existing Save Games will default to the 'Normal' difficulty.
NEW: Sandbox Mode Should you wish to experiment or play the game without the hassle of maintaining your agency, you can play our all-new Sandbox mode. Everything is free and you can fail as many contracts as you like!
Leaderboards, Achievements & the Catalogue are not unlocked or available in Sandbox Mode.
NEW: Updated Agency Overview The Agency Overview interface has been overhauled to contain additional information, such as details about your reputation and whether advanced contracts will generate or not. This should allow players to make more informed decisions about the technology they should be researching.
NEW: Keybind-Sensitive Text We have updated the tutorial interface, so that your current keybindings are reflected by the text. Any keys that have been rebound will properly display in the tutorial.
NEW: Context-Sensitive Orbit Panel You can now preview the changes that will be made to an orbit before firing the Satellites main engine. Hover over the buttons in the Orbit panel to see the preview arrows.
NEW: Orbit Intersection Indicators The Intersection area for two orbits is now highlighted as an orange zone in the world. This should make Docking and Orbit missions more intuitive and easier to understand.
Orbit Intersection Zones are fully explained in the new tutorial.
Other Changes
Orbit Delta Arrows now use the orbit focal point as the orientation axis, instead of world origin. This improves their alignment for highly eccentric orbits.
Refactored Prompt Tutorial System.
'Missions' are now referred to as 'Contracts' throughout the entire game, to prevent confusion caused by mixing up the terms.
Save Game list item now displays the difficulty of the gamemode.
Removed 'How To Play' from the pause menu and replaced with a 'Return To Game' button.
'Return To Menu' has been renamed to 'Exit To Menu' in the pause menu.
Added Unreal Engine disclaimer to credits.
Contract Browser uses an improved interpolation method for contract details.
Space Docking Achievement will now unlock even if the Docking widget is not opened.
User-Interface now indicates when the game is paused, either by the tutorial or a full-screen widget.
Reputation Bar & Credits are dimmed in the UI when they are not checked as fail conditions.
Contracts will now display medal requirements as a deadline rather than a timeframe.
Bugfixes
Fixed an issue where keybindings would stop working after upgrading a Satellite Property.
Fixed an issue where keybindings would stop working if the player cancels a rebind.
Fixed an issue where keybindings would stop working if Time-Warp was used.
No longer saving redundant ISS State Vectors to the World Save file.
Fixed an issue where docked Satellites could be released with a lower upgrade tier than what they docked with.
Fixed a crash caused when a contract generates while the contract browser is closing.
Fixed several cases of delegate bindings not being correctly cleared, resulting in interface widgets crashing to desktop.
Fixed an issue where Satellites would remain selected when docked, potentially allowing commands to be issued while docked.
Fixed an issue where the Game Failure widget wouldn't be closeable on game failure.
Fixed an issue where the 'New Mission' sound effect wouldn't be affected by UI audio settings.
Fixed an issue where cummulative achievements wouldn't register on Steam and unlock if the cummulative value is greater than the achievement value.
Thanks to all those who have played the game so far! If you're enjoying the new patch, please leave or update your review of the game! It helps us out a tonne!
Hi all, We have reduced the price of Satellite Command permanently to £6.99! A massive 30% off of our previous retail price! We also have our first major update coming out soon, which features a brand new series of playlists with different difficulty settings, plenty of bugfixes,
Hi all,
We have reduced the price of Satellite Command permanently to £6.99! A massive 30% off of our previous retail price!
We also have our first major update coming out soon, which features a brand new series of playlists with different difficulty settings, plenty of bugfixes, a new Sandbox mode, and an interactive tutorial!
We should be pushing the patch live within the next couple of weeks! If you guys are enjoying the game so far, it would help us out a lot to leave a review on the store page!
Hi all, We have reduced the price of Satellite Command permanently to £6.99! A massive 30% off of our previous retail price! We also have our first major update coming out soon, which features a brand new series of playlists with different difficulty settings, plenty of bugfixes,
Hi all,
We have reduced the price of Satellite Command permanently to £6.99! A massive 30% off of our previous retail price!
We also have our first major update coming out soon, which features a brand new series of playlists with different difficulty settings, plenty of bugfixes, a new Sandbox mode, and an interactive tutorial!
We should be pushing the patch live within the next couple of weeks! If you guys are enjoying the game so far, it would help us out a lot to leave a review on the store page!
Hi all, I'm pleased to announce that our second hotfix is now live, and if you restart steam you should automatically update to v1.0.4. This a minor hotfix that fixes a recurring crash-to-desktop caused by Dead Satellite missions, and also improves keybinding support. We are now
Hi all,
I'm pleased to announce that our second hotfix is now live, and if you restart steam you should automatically update to v1.0.4.
This a minor hotfix that fixes a recurring crash-to-desktop caused by Dead Satellite missions, and also improves keybinding support. We are now moving on to our much larger January Patch!
NEW: Modifier key support for rebinding
You can now use modifier keys properly when setting up keybindings. Some of the default keybindings have changed to reflect this:
Hibernate All: Ctrl + H
Wake All: Ctrl + J
NEW: Keybind for Hibernation / Wake Toggle You can now hibernate or wake just the currently selected satellite with the 'H' key by default. This is exposed for rebinding should you want to change keys.
Bugfixes
Fixed an issue where Dead Satellite missions would crash the game to desktop on success or failure.
Fixed an issue where Dead Satellites would be extremely hard to move with the KLAS tool. They now have the 'MODERATE' mass setting.
Fixed an issue where keyboard input would stop working when closing the options panel during a rebind.
Fixed an issue where action bindings with modifier keys would replace axis bindings.
Fixed an issue where older save games (v1.0-1.0.2) would restore the ISS to a retrograde orbit, but the docking torus would be prograde. ISS is now always restored to a prograde orbit.
Thanks to community members Striker, Das (KSA), Explosif.be and Cédric Timmerman for providing detailed information that helped solve some of these bugs!
Hi all, I'm pleased to announce that our second hotfix is now live, and if you restart steam you should automatically update to v1.0.4. This a minor hotfix that fixes a recurring crash-to-desktop caused by Dead Satellite missions, and also improves keybinding support. We are now
Hi all,
I'm pleased to announce that our second hotfix is now live, and if you restart steam you should automatically update to v1.0.4.
This a minor hotfix that fixes a recurring crash-to-desktop caused by Dead Satellite missions, and also improves keybinding support. We are now moving on to our much larger January Patch!
NEW: Modifier key support for rebinding
You can now use modifier keys properly when setting up keybindings. Some of the default keybindings have changed to reflect this:
Hibernate All: Ctrl + H
Wake All: Ctrl + J
NEW: Keybind for Hibernation / Wake Toggle You can now hibernate or wake just the currently selected satellite with the 'H' key by default. This is exposed for rebinding should you want to change keys.
Bugfixes
Fixed an issue where Dead Satellite missions would crash the game to desktop on success or failure.
Fixed an issue where Dead Satellites would be extremely hard to move with the KLAS tool. They now have the 'MODERATE' mass setting.
Fixed an issue where keyboard input would stop working when closing the options panel during a rebind.
Fixed an issue where action bindings with modifier keys would replace axis bindings.
Fixed an issue where older save games (v1.0-1.0.2) would restore the ISS to a retrograde orbit, but the docking torus would be prograde. ISS is now always restored to a prograde orbit.
Thanks to community members Striker, Das (KSA), Explosif.be and Cédric Timmerman for providing detailed information that helped solve some of these bugs!