
Pinball Parlor
- Released
- Dec 23, 2016
- Platforms
- Last updated
Updates & announcements
Developer post
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Developer postUpdate to ver 1.4
- Fixed the problem that the next ball rarely ceases to exist after the ball falls. · UI fonts have been completely redesigned. - I made it fade out BGM at game over. · I changed the engine around the flipper to the engine that was scheduled for the next work. · We changed the pr
Original post- Fixed the problem that the next ball rarely ceases to exist after the ball falls.
· UI fonts have been completely redesigned.
- I made it fade out BGM at game over.
· I changed the engine around the flipper to the engine that was scheduled for the next work.
· We changed the processing of 1 way gate.
· Changed knocker S.E.
· I was worried very much, I changed S.E. of Next Double.
· Balls were added to ADD 6 BUMPER, COLLECT PARLOR, COLLECT KICKBACK, and processing was changed when the ball immediately entered.There is a possibility that the flipper may not work on the keyboard in some environments, and it is under scrutiny now.
The score of Jackassforce of 1st place has an offer of the person himself, and we canceled the registration by our company acceptance.
Developer postUpdate to ver 1.4
- Fixed the problem that the next ball rarely ceases to exist after the ball falls. · UI fonts have been completely redesigned. - I made it fade out BGM at game over. · I changed the engine around the flipper to the engine that was scheduled for the next work. · We changed the pr
Original post- Fixed the problem that the next ball rarely ceases to exist after the ball falls.
· UI fonts have been completely redesigned.
- I made it fade out BGM at game over.
· I changed the engine around the flipper to the engine that was scheduled for the next work.
· We changed the processing of 1 way gate.
· Changed knocker S.E.
· I was worried very much, I changed S.E. of Next Double.
· Balls were added to ADD 6 BUMPER, COLLECT PARLOR, COLLECT KICKBACK, and processing was changed when the ball immediately entered.There is a possibility that the flipper may not work on the keyboard in some environments, and it is under scrutiny now.
The score of Jackassforce of 1st place has an offer of the person himself, and we canceled the registration by our company acceptance.
Developer postWe will update Ver1.4 until few days.
Happy new year. In this month we will update PP 3 or more times. For the time being in Ver1.4 fixing some bugs ,change UI font ,1 way gate physics and some SE until few days.
Original postHappy new year.
In this month we will update PP 3 or more times.For the time being in Ver1.4 fixing some bugs ,change UI font ,1 way gate physics and some SE until few days.
Developer postWe will update Ver1.4 until few days.
Happy new year. In this month we will update PP 3 or more times. For the time being in Ver1.4 fixing some bugs ,change UI font ,1 way gate physics and some SE until few days.
Original postHappy new year.
In this month we will update PP 3 or more times.For the time being in Ver1.4 fixing some bugs ,change UI font ,1 way gate physics and some SE until few days.
Developer postUntitled
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Developer postUntitled
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Developer postUpdate to v1.3
1. Fix a problem that AGAIN status won't reset. 2. Fix a but that occasionally a light will not turn off and causes a confusion at the top bumper. 3. Increased tilt warning from 3 to 5 at start. 4. After the year 2000 is lit, PARLOR feature will not be achieved at center target.
Original post1. Fix a problem that AGAIN status won't reset.
2. Fix a but that occasionally a light will not turn off and causes a confusion at the top bumper.
3. Increased tilt warning from 3 to 5 at start.
4. After the year 2000 is lit, PARLOR feature will not be achieved at center target.
Developer postUpdate to v1.3
1. Fix a problem that AGAIN status won't reset. 2. Fix a but that occasionally a light will not turn off and causes a confusion at the top bumper. 3. Increased tilt warning from 3 to 5 at start. 4. After the year 2000 is lit, PARLOR feature will not be achieved at center target.
Original post1. Fix a problem that AGAIN status won't reset.
2. Fix a but that occasionally a light will not turn off and causes a confusion at the top bumper.
3. Increased tilt warning from 3 to 5 at start.
4. After the year 2000 is lit, PARLOR feature will not be achieved at center target.
Developer postUpdate to ver 1.2
1. Added Light Weight(DX9) version which is even less demanding on PC's performance. 2. Fix a bug that causes two balls to come out in plunger lane simultaneously. 3. Adjusted collision detection. 4. Fix a bug on kick back that causes kick back to kick twice even when it is not N
Original post1. Added Light Weight(DX9) version which is even less demanding on PC's performance.
2. Fix a bug that causes two balls to come out in plunger lane simultaneously.
3. Adjusted collision detection.
4. Fix a bug on kick back that causes kick back to kick twice even when it is not Next Double.
5. Fix a bug that causes the gameplay to stop when a ball goes down a drain after a pause.
6. Removed an effect to turn off the light on GAMEOVER.
7. Added some sound effects.
Developer postUpdate to ver 1.2
1. Added Light Weight(DX9) version which is even less demanding on PC's performance. 2. Fix a bug that causes two balls to come out in plunger lane simultaneously. 3. Adjusted collision detection. 4. Fix a bug on kick back that causes kick back to kick twice even when it is not N
Original post1. Added Light Weight(DX9) version which is even less demanding on PC's performance.
2. Fix a bug that causes two balls to come out in plunger lane simultaneously.
3. Adjusted collision detection.
4. Fix a bug on kick back that causes kick back to kick twice even when it is not Next Double.
5. Fix a bug that causes the gameplay to stop when a ball goes down a drain after a pause.
6. Removed an effect to turn off the light on GAMEOVER.
7. Added some sound effects.
Developer postUpdated to Ver1.1
* Bundled a light weight version for PCs with lower performance. * Added an explanation for keyboard controls at startup. * Although not mentioned, it is possible to change the window size anytime in window mode. * Press 1-6 on main keyboard to change resolution. (Experimental) *
Original post* Bundled a light weight version for PCs with lower performance.
* Added an explanation for keyboard controls at startup.
* Although not mentioned, it is possible to change the window size anytime in window mode.
* Press 1-6 on main keyboard to change resolution. (Experimental)
* Some physics fixed and adjusted.Now you can play even on GPD Win with a light weight mode at lower resolution.
Developer postUpdated to Ver1.1
* Bundled a light weight version for PCs with lower performance. * Added an explanation for keyboard controls at startup. * Although not mentioned, it is possible to change the window size anytime in window mode. * Press 1-6 on main keyboard to change resolution. (Experimental) *
Original post* Bundled a light weight version for PCs with lower performance.
* Added an explanation for keyboard controls at startup.
* Although not mentioned, it is possible to change the window size anytime in window mode.
* Press 1-6 on main keyboard to change resolution. (Experimental)
* Some physics fixed and adjusted.Now you can play even on GPD Win with a light weight mode at lower resolution.