Hotfix for 0.4
Hello everyone! There were some issues with 0.4 not starting and the main menu not working. Those are fixed in this hotfix. Enjoy!

Developer posts and news about this game.

Hello everyone! There were some issues with 0.4 not starting and the main menu not working. Those are fixed in this hotfix. Enjoy!

Hello everyone! I apologize it has been so long since the last update. I added quite a bit of features under the hood and then got caught up with things outside of development and never pushed the update. That said, I’m now doing it a long with some other things I just added. Her

Hello! Yet another progress report! Today I added a burn effect for when enemies are killed by elemental burns. They essentially scream and disintegrate based on the type of element burning them. In the future I'd like to add actual animations for each element type, but for now t

Hello! Yet another progress report! Today I added a burn effect for when enemies are killed by elemental burns. They essentially scream and disintegrate based on the type of element burning them. In the future I'd like to add actual animations for each element type, but for now t

Just did a progress report earlier today but then I started working on this and thought it'd be good to share. This is the Steam-Powered Gatling Gun Glove. Imagine having a gatling gun as your hand, and that's what this will be like when you grab it and put your hand (controller)

Just did a progress report earlier today but then I started working on this and thought it'd be good to share. This is the Steam-Powered Gatling Gun Glove. Imagine having a gatling gun as your hand, and that's what this will be like when you grab it and put your hand (controller)

Hello all, Just a quick progress report on what I have been working on. The radar issue (as far as my testing has shown) is now fixed and the radar no longer stops working randomly. The level system is now fixed, xp wasn't caculated correctly between level ups but now is. I have

Hello all, Just a quick progress report on what I have been working on. The radar issue (as far as my testing has shown) is now fixed and the radar no longer stops working randomly. The level system is now fixed, xp wasn't caculated correctly between level ups but now is. I have

Hello! Map Size Increased This update makes the map roughly twice the size. There's still the same amount of enemies, but you are now free to roam the map as you fight them. Level/XP System In addition, I've added the basics to the leveling system, allowing you to earn XP and "Le

Hello! Map Size Increased This update makes the map roughly twice the size. There's still the same amount of enemies, but you are now free to roam the map as you fight them. Level/XP System In addition, I've added the basics to the leveling system, allowing you to earn XP and "Le

Hello! This update adds many features and fixes many of the things broken with the previous version. Check out the new video on the store page to see this stuff in action! Or, just try it yourself! Weapons Weapons now behave like physical objects. Pick it up, drop it, throw it, h

Hello! This update adds many features and fixes many of the things broken with the previous version. Check out the new video on the store page to see this stuff in action! Or, just try it yourself! Weapons Weapons now behave like physical objects. Pick it up, drop it, throw it, h

Switch to the beta branch to test out: Elemental weapons holsters shields throwable weapons (literally you can throw your guns)

Switch to the beta branch to test out: Elemental weapons holsters shields throwable weapons (literally you can throw your guns)

(a little teaser I made for a class project) Hello! I've been able to work full time on this project again (I haven't been able to for months) and progress has ramped up dramatically. The health system has been revamped. This needs testing, but there is now normal health, armor,

(a little teaser I made for a class project) Hello! I've been able to work full time on this project again (I haven't been able to for months) and progress has ramped up dramatically. The health system has been revamped. This needs testing, but there is now normal health, armor,

Hello everyone! No update pushed yet, but lots of progress has been made! Elemental Weapons I now have elemental weapons working. There are 5 types of damage currently set up in Cogs and Cowboys: normal, plasma, electricity, acid, and fire. In the future, different enemies will r

Hello everyone! No update pushed yet, but lots of progress has been made! Elemental Weapons I now have elemental weapons working. There are 5 types of damage currently set up in Cogs and Cowboys: normal, plasma, electricity, acid, and fire. In the future, different enemies will r

Hello everyone! I'd like to give you a quick view of what I've been working on this week since the last news post. First things first: Hands Posted about this last week, but they're in and working now. Still have to work on weapon-specific animations, but for pistols they will gr

Hello everyone! I'd like to give you a quick view of what I've been working on this week since the last news post. First things first: Hands Posted about this last week, but they're in and working now. Still have to work on weapon-specific animations, but for pistols they will gr