SVRVIVE: The Deus Helix

Antler Interactive

Released
Nov 17, 2016
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post
  2. Developer post

    Patch notes 2.0

    Welcome back Agents! Today we are rolling out the long awaited Oculus Touch controller patch. Make sure to set your Steam VR floor calibration correctly for your Oculus Touch controllers (and HTC Vive) via SteamVR. We are super grateful for your patience and we hope to see more v

  3. Developer post

    Patch notes 2.0

    Welcome back Agents! Today we are rolling out the long awaited Oculus Touch controller patch. Make sure to set your Steam VR floor calibration correctly for your Oculus Touch controllers (and HTC Vive) via SteamVR. We are super grateful for your patience and we hope to see more v

  4. Developer post

    Patch notes 1.9

    Long time no see Agents! We’ve got a major fix for you... *drumroll* mission THREE will NOT load for a lifetime before you can play it anymore! Thank you for your patience, and sorry if we were a little slow for this update - We're working on Oculus support (SteamVR). AND let’s j

  5. Developer post

    Patch notes 1.9

    Long time no see Agents! We’ve got a major fix for you... *drumroll* mission THREE will NOT load for a lifetime before you can play it anymore! Thank you for your patience, and sorry if we were a little slow for this update - We're working on Oculus support (SteamVR). AND let’s j

  6. Developer post

    Patch notes 1.8

    Welcome to patch 1.8 Agents! We’ve noticed that our Christmas DLC has caused the loading time for mission 3 to be a bit… exaggerated. We’ll look into this problem as soon a possible, but it should be a little shorter with this new patch at least. Anyways, additional updates are:

  7. Developer post

    Patch notes 1.8

    Welcome to patch 1.8 Agents! We’ve noticed that our Christmas DLC has caused the loading time for mission 3 to be a bit… exaggerated. We’ll look into this problem as soon a possible, but it should be a little shorter with this new patch at least. Anyways, additional updates are:

  8. Developer post

    Patch notes 1.7

    Hohohoho Agents! Hope you’ve had time to explore Nidum's winter wonderland and Mr Lewis' creepy Christmas basement. This time we’ve got another patch with additional bug fixes and polish for you! Major: Decreased file size of the Christmas DLC with a 1000000 %! (No seriously, we

  9. Developer post

    Patch notes 1.7

    Hohohoho Agents! Hope you’ve had time to explore Nidum's winter wonderland and Mr Lewis' creepy Christmas basement. This time we’ve got another patch with additional bug fixes and polish for you! Major: Decreased file size of the Christmas DLC with a 1000000 %! (No seriously, we

  10. Developer post

    Patch notes 1.6

    Merry Christmas Agents! We’ve got a special holiday treat for you! Mission 1 and 3 are reworked with a cosy snowy christmassy vibe. The Susurri sure seem to enjoy a little holiday spirit - just look at how they have decorated the Temples of Nidum! Also, we wanted to make sure you

  11. Developer post

    Patch notes 1.6

    Merry Christmas Agents! We’ve got a special holiday treat for you! Mission 1 and 3 are reworked with a cosy snowy christmassy vibe. The Susurri sure seem to enjoy a little holiday spirit - just look at how they have decorated the Temples of Nidum! Also, we wanted to make sure you

  12. Developer post

    Patch notes 1.5

    Agent Null... You may be wondering what’s new. We’ve been watching over your mission progress and we’ve been able to locate some bugs in your core code. Don’t worry, we’re looking into the matter at hand and hopefully we’ll soon be operating without anymore of those pesky annoyan

  13. Developer post

    Patch notes 1.5

    Agent Null... You may be wondering what’s new. We’ve been watching over your mission progress and we’ve been able to locate some bugs in your core code. Don’t worry, we’re looking into the matter at hand and hopefully we’ll soon be operating without anymore of those pesky annoyan

  14. Developer post

    Patch notes 1.4

    Hey lovely agents! Another patch with fixes coming up! Minor: -Fixed clipping sounds. -Fixed bad sound triggers. -Added additional sounds. -Added FX in mission 2. -Fixed timing on event in mission 5. -Puzzle fix in mission 4. -Particle effect fix in mission 5.

  15. Developer post

    Patch notes 1.4

    Hey lovely agents! Another patch with fixes coming up! Minor: -Fixed clipping sounds. -Fixed bad sound triggers. -Added additional sounds. -Added FX in mission 2. -Fixed timing on event in mission 5. -Puzzle fix in mission 4. -Particle effect fix in mission 5.

  16. Developer post

    Patch notes 1.3

    Afternoon agents! We're still listening to all of your input, and we're hard at work improving details of the game. Thank you once again for all your amazing feedback! Here are our most recent updates: Major fixes: - Puzzle and environment improvements in mission 4. - Renderscale

  17. Developer post

    Patch notes 1.3

    Afternoon agents! We're still listening to all of your input, and we're hard at work improving details of the game. Thank you once again for all your amazing feedback! Here are our most recent updates: Major fixes: - Puzzle and environment improvements in mission 4. - Renderscale

  18. Developer post

    Patch notes 1.2

    Hey! Thanks again for reporting bugs and sharing your experiences with us! We’ve got another brand new patch for you that should fix both some major and minor things. Hope you like it - and stay classy, agents! :) Major fixes: - Fixed bug where Controllers would disappear after u

  19. Developer post

    Patch notes 1.2

    Hey! Thanks again for reporting bugs and sharing your experiences with us! We’ve got another brand new patch for you that should fix both some major and minor things. Hope you like it - and stay classy, agents! :) Major fixes: - Fixed bug where Controllers would disappear after u

  20. Developer post

    Patch notes 1.1

    First patch live! We’ve listened to you, our mailman and our cat… and we just implemented toggle! For those who liked it the way it was, don’t worry. The objects will only toggle interact (i.e. ”lock to your hand”) if you click it once. If you hold the object for more than 0,45 s