New Patch 6808.39454
Announcing the first major patch for Escape Lizards! Major Feature Outline Completely reworked camera . This addresses the main feedback from players about a difficult-to-control camera and unexpected behaviour when turning around. Includes a lot of new options in the options men
Announcing the first major patch for Escape Lizards!
Major Feature Outline
- Completely reworked camera. This addresses the main feedback from players about a difficult-to-control camera and unexpected behaviour when turning around. Includes a lot of new options in the options menu for fine-tweaking camera control, including R/L invert.
- Two new world-flip modes that use the camera orientation (now the default) rather than the egg velocity. The older style mode can still be selected in the options menu.
- Completely reworked jump/hop system: Egg hop is now always available, super jumps are pickups placed around various maps and must be picked up.
- Much better tutorial that pauses the game with a modal dialog at the start of each level and has accompanying images
- Remastering of all 110 levels (better flow, fixing of visual errors, earlier levels are more streamlined/simpler, later levels retain their original challenge)
Full Patch Notes
- Added 2 new world flip modes that use camera rather than egg velocity to determine flip axis (the direction the world flips in should now make more sense in most cases); mode can be changed in options menu
- Fixed 'time almost up' sound not having volume set according to options menu
- Made egg hop direction less dependent on the current target tilt (should be easier to predict where the ball will jump to)
- Fixed a bug with the wrong lizard egg skin being shown after dying
- Streamlined jump mechanic; made it possible to hop in every level and placed 'super hops' in key levels
- Unlocked every world as a backdrop in the main menu always
- Added option to invert camera R/L direction
- Added option for no deadzone on R or L analog stick
- Added accelerated tilting for keyboard users; new option in options menu can be used to set tilt softness/rigidity
- Whole new camera code that follows the ball more rigidly and works better at slow speeds/when changing direction
- Added lights to finishing bells
- Added option to set camera FOV
- Added post-level-pass "new egg" screen, reduced golden-egg cost of all skins
- Fixed a bug in the asynchronous master-thread invocation mechanism that resulted in a slow but progressively-worsening memory leak
- Remastered all levels. Reduced difficulty level on a lot of the early worlds.
- Better flow/polish on all levels.
- Better tutorial
- Modernized main menu a bit
