Patch #2 - May 17th 2018 - Bugfixing related to VR Hardware, Game Design mistakes
Hello everyone, Long time no see! Today, 1.5 years after the launch, here is is a very short update. More than 75k persons played Acan's Call : Act 1 and gave it approx. 85% positive reviews. I wanted since a long time to go back on it and fix everything from your feedback. This
Hello everyone,
Long time no see!
Today, 1.5 years after the launch, here is is a very short update.
More than 75k persons played Acan's Call : Act 1 and gave it approx. 85% positive reviews.
I wanted since a long time to go back on it and fix everything from your feedback.
This is now, I hope, done.
Still, please tell me if you had any troubles left in the experience.
Changelog:
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- VR Devices + SteamVR API updated:
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Oculus and Mixed Reality headset should now be working like the HTC Vive controllers!
- Simpler design:
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- No gems are needed to progress through the game in terms of "buying" the keys.
- Shield is given later in the game to make you try to parry a skeleton weapon now.
- Teleporting is now just done by holding the touchpad (or the joystick on Oculus Touch).
- Extra:
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Fixed some UI and small things.
Cyberith and I, we really appreciated all the love we got through your feedbacks, your comments, your videos, everything you have been sharing about the game.
I hope this became a nice experience you are happy to show to people, to friends, to family when you want to introduce them to VR and give them a short but powerful and intense experience!
Best,
Pierre
