The Path of Greatest Resistance

RealityRig

Released
Feb 17, 2017
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Demo: Try the TimeSaber from Mission 4

    Slow enemy projectiles in mid-air with the TimeSaber. Remember, the "time field" extends from the blade-edge of the TimeSaber, so you must weild it properly to slow the projectiles down. Mission 4 is the only Mission in the game with the TimeSaber, but there are some other weapon

  2. Developer post

    Demo: Try the TimeSaber from Mission 4

    Slow enemy projectiles in mid-air with the TimeSaber. Remember, the "time field" extends from the blade-edge of the TimeSaber, so you must weild it properly to slow the projectiles down. Mission 4 is the only Mission in the game with the TimeSaber, but there are some other weapon

  3. Developer post

    Body Tracking with Vive Trackers

    You can now enable body tracking in The Path of Greatest Resistance! For best results, use 3 Vive Trackers in addition to your controllers. If you only have 2 Vive Trackers, you can just have it track your feet without hip tracking. You can activate the body tracking version of t

  4. Developer post

    Body Tracking with Vive Trackers

    You can now enable body tracking in The Path of Greatest Resistance! For best results, use 3 Vive Trackers in addition to your controllers. If you only have 2 Vive Trackers, you can just have it track your feet without hip tracking. You can activate the body tracking version of t

  5. Developer post

    Engine Update

    The Path of Greatest Resistance has now been updated to Unreal Engine 4.15. Along with the engine upgrade comes some changes that are probably not noticeable to the average player, as well as a new feature that's currently "hidden"--but will soon be revealed and accessible at no

  6. Developer post

    Engine Update

    The Path of Greatest Resistance has now been updated to Unreal Engine 4.15. Along with the engine upgrade comes some changes that are probably not noticeable to the average player, as well as a new feature that's currently "hidden"--but will soon be revealed and accessible at no

  7. Developer post

    Try the Virtual Arms

    This week I added virtual arms. They're disabled by default, but they can be enabled in the "Game Options" menu. They won't perfectly match your real life arms, but I think having some form of bodily presence can help increase the feeling of immersion. Turning the arms on may add

  8. Developer post

    Try the Virtual Arms

    This week I added virtual arms. They're disabled by default, but they can be enabled in the "Game Options" menu. They won't perfectly match your real life arms, but I think having some form of bodily presence can help increase the feeling of immersion. Turning the arms on may add

  9. Developer post

    Deflect!

    UPDATE: Mission 5 is in the main branch now, as well as Mission 6. Mission 6 gives you "MagneGuns" that can "magnetically" pull in robots and launch them. Check it out! (Remember, if you want to play the later missions without beating the earlier ones.., you can unlock them by ch

  10. Developer post

    Deflect!

    UPDATE: Mission 5 is in the main branch now, as well as Mission 6. Mission 6 gives you "MagneGuns" that can "magnetically" pull in robots and launch them. Check it out! (Remember, if you want to play the later missions without beating the earlier ones.., you can unlock them by ch

  11. Developer post

    Oculus Touch compatibility

    The Path of Greatest Resistance should be compatible with the Oculus Rift with Touch controllers now. It has compatibility through SteamVR. But I want to hear from you all and let me know if it works or if you have any problems. If you try it on Oculus Touch, it would be great if

  12. Developer post

    Oculus Touch compatibility

    The Path of Greatest Resistance should be compatible with the Oculus Rift with Touch controllers now. It has compatibility through SteamVR. But I want to hear from you all and let me know if it works or if you have any problems. If you try it on Oculus Touch, it would be great if

  13. Developer post

    Walking on a treadmill with a VR headset on. Dangerous? Stupid? Well, today I added it as an experimental movement mode

    Have you ever had a VR experience where you just wanted to keep walking beyond the bounds of your room? I added a "Treadmill" movement mode so that people who own a regular exercise treadmill can use it with VR! (Note that this is not about "omni-directional treadmills" like the

  14. Developer post

    Walking on a treadmill with a VR headset on. Dangerous? Stupid? Well, today I added it as an experimental movement mode

    Have you ever had a VR experience where you just wanted to keep walking beyond the bounds of your room? I added a "Treadmill" movement mode so that people who own a regular exercise treadmill can use it with VR! (Note that this is not about "omni-directional treadmills" like the

  15. Developer post

    Gigantic enemy added to "Mission 3"

    Did you think that you had already encountered the full power of the Machine Alliance? If so, I'm afraid you're mistaken. It appears that the machines are now capable of engineering organic life, and there is now a giant monster that you'll encounter along the way to the energy c

  16. Developer post

    Gigantic enemy added to "Mission 3"

    Did you think that you had already encountered the full power of the Machine Alliance? If so, I'm afraid you're mistaken. It appears that the machines are now capable of engineering organic life, and there is now a giant monster that you'll encounter along the way to the energy c

  17. Developer post

    New: the Crossbow and the ShieldGun. Feedback appreciated!

    I've released a new "Intro Mission" to play before "Mission 1." This intro mission has a new twist--it gives the player a new weapon, the crossbow; and a new defensive tool, the ShieldGun. The new mission is shorter and easier than Mission 1. I had gotten feedback about the game'

  18. Developer post

    New: the Crossbow and the ShieldGun. Feedback appreciated!

    I've released a new "Intro Mission" to play before "Mission 1." This intro mission has a new twist--it gives the player a new weapon, the crossbow; and a new defensive tool, the ShieldGun. The new mission is shorter and easier than Mission 1. I had gotten feedback about the game'

  19. Developer post

    New experimental mission. New weapon: The TimeSaber

    Thank you so much to everyone who bought my game so soon after the Early Access release! One piece of feedback that I have heard more than once is that people want to dodge or block the incoming enemy projectiles. In Mission 2, you were given a power sword with a force-field that

  20. Developer post

    New experimental mission. New weapon: The TimeSaber

    Thank you so much to everyone who bought my game so soon after the Early Access release! One piece of feedback that I have heard more than once is that people want to dodge or block the incoming enemy projectiles. In Mission 2, you were given a power sword with a force-field that