Golden Krone Hotel

Vulgat

Released
Oct 26, 2017
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Vulgat News - 7DRL results and TWO new projects

    If you like Golden Krone Hotel, you can thank the Seven Day Roguelike Challenge which spawned it. I've been doing 7DRL for 10 years now. This year I decided to try something a bit strange: a rhythm game. The official judging process has concluded and somehow my game Conga Dungeon

  2. Developer post

    v1.10.1 - Performance and bug fix update

    This update fixes several bugs and balance issues introduced in v1.10 as well as fixing the lag when encountering lots of monsters/obstacles (pretty noticeable sometimes on Steam Deck). One big UI issue was the lack of potion tooltips when playing on controller or Steam Deck. All

  3. Developer post

    v1.10 - The Princess Is in Another Castle!

    This update includes full Steam Deck support including achievements, solid controls, and controller rumble. Golden Krone Hotel already played well on controller and it's now a great fit for Steam Deck. The only known issue: there's occasional lag in some areas with a lot of monst

  4. Developer post

    Steam Deck Support - testing now on experimental branch

    Hello, my Kronies! Since the release of v1.9 , I've actually been pretty busy with work on Leyliner . A few months ago a player informed me that the controls were completely borked on Steam Deck. I ordered a Steam Deck immediately and just got mine in the mail a few days ago. Goo

  5. Developer post

    v1.9 - Goblins Attack! - now live

    Thanks to all who joined the v1.9 beta. It's now fully live. v1.9 introduces an explosive new branch plus many new spells and abilities. A huge number of small tweaks and improvements have been included. v1.9 summary: New branch GREAT HALL: tons of goblins and explosions Three ne

  6. Developer post

    v1.9.1 on experimental - fixed some major issues

    This is a followup to the last announcement that v1.9 is live on the experimental branch. Here are a few fixes and tweaks to that: Major Fixed a locking issue when selecting demon blood abilities after a save/load Chests now explode their items onto the surrounding tiles instead

  7. Developer post

    v1.9 - Goblins Attack! - now on the experimental branch

    tldr: You are invited to come beta test the v1.9 release which you can access in Steam through Golden Krone Hotel -> Properties -> Betas -> experimental. v1.9 summary: New branch GREAT HALL: tons of goblins and explosions Three new spells: VORTEX, FETTER, and QUILLS Six

  8. Developer post

    v1.8 - Scrub-a-Dub-Sludge

    Back again with a sizable update right before Halloween. ALSO . This weekend is the 2021 Roguelike Celebration ! I'll be giving a talk on Saturday, October 16th. Golden Krone Hotel is also featured in a Steam sale tied to the celebration . Check it out! Highlights New sounds and

  9. Developer post

    v1.7 Update - Yetis and Tigers and Bears, Oh My!

    Update highlights This update is one of the largest to ever hit GKH. It includes: Graphical improvements: individual potion icons, wall shadows, rounded corners on water/lava, several new sprites, hovering animations for flying monsters, and more A complete disguise rework that g

  10. Developer post

    The Ally Update

    I know I said last July that I would no longer update the game. That's generally true as far as big content updates go, but I've wanted to tackle a few quality of life issues. Quality of life stuff These things have been requested for quite a while. I thought the game had ample w

  11. Developer post

    Vulgat news: Patreon, Discord, and 7DRL results

    Several things I want to share today: Patreon I started a Patreon! I made seven 7DRLs and released Golden Krone Hotel all in my spare time while working a regular full time job. With increasingly little free time these days, Patreon will make it easier for me to justify continued

  12. Developer post

    Valentine's Competition Results

    The Valentine's Weekend Competition is over. You can see the leaderboards here: You might notice a particular participant there a lot: me ! I never realized how fun the game is with turn restrictions. And the winning runs were quite surprising. Sub-2000 turn wins!?! I don't think

  13. Developer post

    Valentine's Weekend Competition: February 14-17

    We're running another Valentine's competition starting Valentine's Day (Thursday) and going all weekend. This time, it's all about trying to get the lowest turn count . To win, simply beat the game with at least 4 rings and try to do so in the fewest number of turns. You have fou

  14. Developer post

    Halloween Contest - Final Night

    Congrats to emikaela for last night's win. The final night of the Halloween contest is about to begin! Tonight's disguise is CULTIST :kronecultist: A few reminders about the rules: Most importantly, the only way I can verify your win is an uploaded morgue file. Make sure you are

  15. Developer post

    Halloween Contest - 2nd Night

    Congrats to IceBox and LuckyLuckLuc for winning times on NORMAL and DESPAIR last night respectively. The 2nd night of the Halloween contest is about to begin! Tonight's disguise is MERCHANT A few reminders about the rules: Most importantly, the only way I can verify your win is a

  16. Developer post

    Halloween contest starts soon!

    The Halloween contest is about to begin! Tonight's disguise is BERSERKER A few reminders about the rules: Most importantly, the only way I can verify your win is an uploaded morgue file. Make sure you are playing through steam so your username is captured and turn on automatic mo

  17. Rock, Paper, Shotgun

    Steam s spooky Halloween sale slashes prices and makes wallets bleed

    As we plunge into the end of Skeleton Appreciation Month, we enter Sales Season, a far more perilous time for anyone with poor impulse control. Steam’s inevitable Halloween sale is now live, and while it’s not as sweeping in scale as the inevitable Christmas discount-a-thon due i

  18. Developer post

    Halloween Contest: October 29-31 @ 10pm EDT

    Three races, three chances to win Golden Krone Hotel has been fully released for one year! To celebrate, we're running a friendly little contest. Be the first player to race to the top of the hotel to win. The contest takes place over 3 nights (10/29 - 10/31) and starts precisely

  19. Developer post

    Bugfix update v1.4

    A really quick announcement: I've pushed a very small but important bugfix update to address issues in the update from last week. Basically, the previous update attempted to fix an issue which would occur if you saved in a treasure room in the Underworld. After loading the save,

  20. Developer post

    Bugfix update, new wiki, and what's next

    As I said in the last (huge) announcement , I'm winding down the major content updates to Golden Krone Hotel but bug fixes are still fair game. In this update, I've fixed a really weird bug with winning the game, added some cool effects to the Big status, and added one new disgui