Update 1.2.1
A tiny patch has been uploaded. It fixes bells not working.
A tiny patch has been uploaded. It fixes bells not working.

A tiny patch has been uploaded. It fixes bells not working.
A tiny patch has been uploaded. It fixes bells not working.
A tiny patch has been uploaded. It fixes bells not working.
A tiny patch has been uploaded. It fixes bells not working.
Hello everyone! I hope you've had a good start of the new year. It's time for another update of Momento Temporis! It's mostly a bunch of small changes and fixes, but there's also a couple of new additions. Changelog is at the bottom of the post. I added some visual feedback when
Hello everyone! I hope you've had a good start of the new year.
It's time for another update of Momento Temporis! It's mostly a bunch of small changes and fixes, but there's also a couple of new additions. Changelog is at the bottom of the post.
I added some visual feedback when Hania touches mana blocks. It adds a little bit of clarity and looks kinda nice.
Hania's eyes now adapt to darkness. This adds something of a small HDR effect to the game.
A special change in this update is that the resolution is much higher. Why would higher resolution matter in a "low resolution pixel-art game" you ask? It may not be not super noticeable until you look more closely, but all movements are a lot smoother now. Do you notice how jittery the background layers are in the GIF animation here below in the "old" clip compared to the "new"?
In other words, the game now internally makes use of subpixels. This lessens the "retro" look slightly, so if you don't like it you can decrease the internal resolution to 1x in the new Graphics options screen.
Yup, some graphics options have been added. Nothing too special here.
Another small change is that some messages now appear close to Hania instead of all the way at the top of the screen.
The map screen also got a bit of an update. There are no longer two zoom levels - only one, with all the icons the zoomed-in view had before. The teleportation map highlights all target locations better, and it's now possible to view the maps of all the visited areas no matter where you currently happen to be.
The keyboard/gamepad input system has been reprogrammed entirely, so gamepads can now be configured properly and the Keybinds options screen is a bit nicer. The keybinds don't magically jump around anymore if you happen to switch to a new gamepad.
Here's the full changelog for version 1.2...
NOTE: Keybinds have been reset in this version. Sorry about that!
Additions:
Changes:
Fixes:
That's all for now. Stay tuned for more updates Soon™!
Hello everyone! I hope you've had a good start of the new year. It's time for another update of Momento Temporis! It's mostly a bunch of small changes and fixes, but there's also a couple of new additions. Changelog is at the bottom of the post. I added some visual feedback when
Hello everyone! I hope you've had a good start of the new year.
It's time for another update of Momento Temporis! It's mostly a bunch of small changes and fixes, but there's also a couple of new additions. Changelog is at the bottom of the post.
I added some visual feedback when Hania touches mana blocks. It adds a little bit of clarity and looks kinda nice.
Hania's eyes now adapt to darkness. This adds something of a small HDR effect to the game.
A special change in this update is that the resolution is much higher. Why would higher resolution matter in a "low resolution pixel-art game" you ask? It may not be not super noticeable until you look more closely, but all movements are a lot smoother now. Do you notice how jittery the background layers are in the GIF animation here below in the "old" clip compared to the "new"?
In other words, the game now internally makes use of subpixels. This lessens the "retro" look slightly, so if you don't like it you can decrease the internal resolution to 1x in the new Graphics options screen.
Yup, some graphics options have been added. Nothing too special here.
Another small change is that some messages now appear close to Hania instead of all the way at the top of the screen.
The map screen also got a bit of an update. There are no longer two zoom levels - only one, with all the icons the zoomed-in view had before. The teleportation map highlights all target locations better, and it's now possible to view the maps of all the visited areas no matter where you currently happen to be.
The keyboard/gamepad input system has been reprogrammed entirely, so gamepads can now be configured properly and the Keybinds options screen is a bit nicer. The keybinds don't magically jump around anymore if you happen to switch to a new gamepad.
Here's the full changelog for version 1.2...
NOTE: Keybinds have been reset in this version. Sorry about that!
Additions:
Changes:
Fixes:
That's all for now. Stay tuned for more updates Soon™!
Version 1.1.2 has been released. It's a very small update. Changelog: - Removed punishment for spamming gamepad/keyboard buttons. This mechanic just wasn't fun. - Fixed stats not costing anything to upgrade. NOTE: Upgraded stats have been reset in this version, so you will have t
Version 1.1.2 has been released. It's a very small update.
Changelog:
- Removed punishment for spamming gamepad/keyboard buttons. This mechanic just wasn't fun.
- Fixed stats not costing anything to upgrade.
NOTE: Upgraded stats have been reset in this version, so you will have to redo the upgrading. Sorry about that!
Version 1.1.2 has been released. It's a very small update. Changelog: - Removed punishment for spamming gamepad/keyboard buttons. This mechanic just wasn't fun. - Fixed stats not costing anything to upgrade. NOTE: Upgraded stats have been reset in this version, so you will have t
Version 1.1.2 has been released. It's a very small update.
Changelog:
- Removed punishment for spamming gamepad/keyboard buttons. This mechanic just wasn't fun.
- Fixed stats not costing anything to upgrade.
NOTE: Upgraded stats have been reset in this version, so you will have to redo the upgrading. Sorry about that!
Hi again everyone! I wanted to share the status of, and the upcoming plans for, Momento Temporis . After having worked mostly on Momento Temporis: Arena for some time now I'm ready to get back into Momento Temporis: Light from the Deep again. So, here we go... Part 1 - Released T
Hi again everyone!
I wanted to share the status of, and the upcoming plans for, Momento Temporis. After having worked mostly on Momento Temporis: Arena for some time now I'm ready to get back into Momento Temporis: Light from the Deep again. So, here we go...
The first part contains the first three areas of the game, naturally. You slowly explore, run into obstacles, possibly die a lot, get lost, eventually find some upgrades and spells, and so forth. However, as you explore you'll probably find several caves that lead to dead ends - and that's where we have...
Three completely new areas will be added to the game for this update, and several new bosses! You may have felt that the game doesn't have enough interesting bosses, and I totally agree! So, bosses is one of the focuses of this part. We'll also see more situations where different spells are essential for survivability and progression. But it's not over yet - finally we have...
So far pretty much nothing has been revealed about Hania's past or why things are the way they are in the world of Momento Temporis. One focus of Part 3 is the story and lore. This part will be what ties all things together. We will also see some of the toughest challenges so far in here!
I just want to mention here that Steam Achievements and whatnot is still something that I plan to implement, but maybe not until the release of Part 3. The programming environment I'm in makes most kinds of Steam integration difficult, which is why I've waited with this and instead prioritized finishing the actual game first. I hope this makes sense. (By the way, if anyone knows of a cross-platform Steamworks API library with Lua bindings I'm all ears.)
As I wrote in the last post, there is now a multiplayer add-on available called Momento Temporis: Arena! I will split development time between Arena and Light from the Deep in a way that seems appropriate. (Haven't figured this one out completely yet.) I'm interested in hearing what you people think of Arena. It's available on itch.io: https://burningicegames.itch.io/momento-temporis-arena
As of this summer the game has no publisher anymore so now it's just me, the developer, doing all things related to Momento Temporis, including staying in contact with you - the community. I have to confess I've always been pretty bad at using social media and stuff, being mostly a technical person, but I'm going to do my best to post updates and answer questions anyone has. (Anyone who tried to contact us before the summer and didn't get an answer: please contact me again at [email protected] )
Ok, so that's what I have to say for now. Stay tuned for more info over time and, eventually, the release of Part 2!
Hi again everyone! I wanted to share the status of, and the upcoming plans for, Momento Temporis . After having worked mostly on Momento Temporis: Arena for some time now I'm ready to get back into Momento Temporis: Light from the Deep again. So, here we go... Part 1 - Released T
Hi again everyone!
I wanted to share the status of, and the upcoming plans for, Momento Temporis. After having worked mostly on Momento Temporis: Arena for some time now I'm ready to get back into Momento Temporis: Light from the Deep again. So, here we go...
The first part contains the first three areas of the game, naturally. You slowly explore, run into obstacles, possibly die a lot, get lost, eventually find some upgrades and spells, and so forth. However, as you explore you'll probably find several caves that lead to dead ends - and that's where we have...
Three completely new areas will be added to the game for this update, and several new bosses! You may have felt that the game doesn't have enough interesting bosses, and I totally agree! So, bosses is one of the focuses of this part. We'll also see more situations where different spells are essential for survivability and progression. But it's not over yet - finally we have...
So far pretty much nothing has been revealed about Hania's past or why things are the way they are in the world of Momento Temporis. One focus of Part 3 is the story and lore. This part will be what ties all things together. We will also see some of the toughest challenges so far in here!
I just want to mention here that Steam Achievements and whatnot is still something that I plan to implement, but maybe not until the release of Part 3. The programming environment I'm in makes most kinds of Steam integration difficult, which is why I've waited with this and instead prioritized finishing the actual game first. I hope this makes sense. (By the way, if anyone knows of a cross-platform Steamworks API library with Lua bindings I'm all ears.)
As I wrote in the last post, there is now a multiplayer add-on available called Momento Temporis: Arena! I will split development time between Arena and Light from the Deep in a way that seems appropriate. (Haven't figured this one out completely yet.) I'm interested in hearing what you people think of Arena. It's available on itch.io: https://burningicegames.itch.io/momento-temporis-arena
As of this summer the game has no publisher anymore so now it's just me, the developer, doing all things related to Momento Temporis, including staying in contact with you - the community. I have to confess I've always been pretty bad at using social media and stuff, being mostly a technical person, but I'm going to do my best to post updates and answer questions anyone has. (Anyone who tried to contact us before the summer and didn't get an answer: please contact me again at [email protected] )
Ok, so that's what I have to say for now. Stay tuned for more info over time and, eventually, the release of Part 2!
Greetings everyone! It's about time I wrote an update, eh? I’m finally feeling good enough about revealing the multiplayer add-on to the Momento Temporis universe after having worked on it for about a half year. Now, I present to you… Momento Temporis: Arena! It’s a stand-alone c
Greetings everyone!
It's about time I wrote an update, eh?
I’m finally feeling good enough about revealing the multiplayer add-on to the Momento Temporis universe after having worked on it for about a half year.
Now, I present to you…
It’s a stand-alone couch multiplayer game with melee combat, magic casting, platforming and stamina management, similar to Light from the Deep. It draws inspiration from traditional PvP arena games such as Unreal Tournament. The game also comes with a level editor!
You can download the early access beta for free over at itch.io:
burningicegames.itch.io/momento-temporis-arena
Tell me what you think! I will post more updates soon, so stay tuned.
Greetings everyone! It's about time I wrote an update, eh? I’m finally feeling good enough about revealing the multiplayer add-on to the Momento Temporis universe after having worked on it for about a half year. Now, I present to you… Momento Temporis: Arena! It’s a stand-alone c
Greetings everyone!
It's about time I wrote an update, eh?
I’m finally feeling good enough about revealing the multiplayer add-on to the Momento Temporis universe after having worked on it for about a half year.
Now, I present to you…
It’s a stand-alone couch multiplayer game with melee combat, magic casting, platforming and stamina management, similar to Light from the Deep. It draws inspiration from traditional PvP arena games such as Unreal Tournament. The game also comes with a level editor!
You can download the early access beta for free over at itch.io:
burningicegames.itch.io/momento-temporis-arena
Tell me what you think! I will post more updates soon, so stay tuned.
Hi guys, Hope you’re all well and that you’re continuing to enjoy the adventure that is Momento Temporis. Lately I’ve been working on creating something new that will add on to the large Momento Temporis universe, so while I continue working on the story, I will shortly be able t
Hi guys,
Hope you’re all well and that you’re continuing to enjoy the adventure that is Momento Temporis.
Lately I’ve been working on creating something new that will add on to the large Momento Temporis universe, so while I continue working on the story, I will shortly be able to present a small enjoyable multiplayer add-on.
So know that the project is still very much alive even if it’s a bit quiet here and my commitment to seeing it through to the end and to continue to build new and challenging areas in the world has not changed one bit. Hope to be able to update you with more details soon.
Thanks for sticking with me.
All the best,
Marcus, aka Burning Ice Games
Hi guys, Hope you’re all well and that you’re continuing to enjoy the adventure that is Momento Temporis. Lately I’ve been working on creating something new that will add on to the large Momento Temporis universe, so while I continue working on the story, I will shortly be able t
Hi guys,
Hope you’re all well and that you’re continuing to enjoy the adventure that is Momento Temporis.
Lately I’ve been working on creating something new that will add on to the large Momento Temporis universe, so while I continue working on the story, I will shortly be able to present a small enjoyable multiplayer add-on.
So know that the project is still very much alive even if it’s a bit quiet here and my commitment to seeing it through to the end and to continue to build new and challenging areas in the world has not changed one bit. Hope to be able to update you with more details soon.
Thanks for sticking with me.
All the best,
Marcus, aka Burning Ice Games
Hi Guys! Hope 2017 has treated you well so far. Here’s the somewhat delayed update that we promised. Additions: A new section in the innermost part of Cold Mountain. Changes: Changed some texts into icons instead. Nerfed the yetis a bit. Fixes: Crash caused by too large textures.
Hi Guys!
Hope 2017 has treated you well so far. Here’s the somewhat delayed update that we promised.
Additions:
Changes:
Fixes:
We would also like to take this opportunity to thank you all for the support and feedback on the game during 2016. It means the world to us. Looking forward to bringing you more of Momento Temporis during 2017.
/Dev team
Hi Guys! Hope 2017 has treated you well so far. Here’s the somewhat delayed update that we promised. Additions: A new section in the innermost part of Cold Mountain. Changes: Changed some texts into icons instead. Nerfed the yetis a bit. Fixes: Crash caused by too large textures.
Hi Guys!
Hope 2017 has treated you well so far. Here’s the somewhat delayed update that we promised.
Additions:
Changes:
Fixes:
We would also like to take this opportunity to thank you all for the support and feedback on the game during 2016. It means the world to us. Looking forward to bringing you more of Momento Temporis during 2017.
/Dev team
Hi guys! Happy to see that so many has found their way here and are playing the game and the demo. The work on the game is continuing and I just wanted to give you guys a little heads up that there will be a update coming in time for the holidays. Keep your eyes open. Please join
Hi guys!
Happy to see that so many has found their way here and are playing the game and the demo. The work on the game is continuing and I just wanted to give you guys a little heads up that there will be a update coming in time for the holidays. Keep your eyes open.
Please join the 501 Industries Steam group for all the latest news on all our games.
/Dev team
Hi guys! Happy to see that so many has found their way here and are playing the game and the demo. The work on the game is continuing and I just wanted to give you guys a little heads up that there will be a update coming in time for the holidays. Keep your eyes open. Please join
Hi guys!
Happy to see that so many has found their way here and are playing the game and the demo. The work on the game is continuing and I just wanted to give you guys a little heads up that there will be a update coming in time for the holidays. Keep your eyes open.
Please join the 501 Industries Steam group for all the latest news on all our games.
/Dev team
Hi, Here's an update based on community feedback. Please keep it coming. Added More map icons! Changed Teleporting is now enabled everywhere when the current end of the game has been reached. Rage energy now never runs out during a jump. Fixed Control hint for backdashing is now
Hi,
Here's an update based on community feedback. Please keep it coming.
Added
Changed
Fixed
Happy gaming!
/Dev team
Hi, Here's an update based on community feedback. Please keep it coming. Added More map icons! Changed Teleporting is now enabled everywhere when the current end of the game has been reached. Rage energy now never runs out during a jump. Fixed Control hint for backdashing is now
Hi,
Here's an update based on community feedback. Please keep it coming.
Added
Changed
Fixed
Happy gaming!
/Dev team
Today is the day we’ve all been looking forward to, today the first part of the saga that is Momento Temporis will go into full release. During these past four months in Early Access, a ton of feedback and ideas for the game has been collected from the community. A big thank you
Today is the day we’ve all been looking forward to, today the first part of the saga that is Momento Temporis will go into full release. During these past four months in Early Access, a ton of feedback and ideas for the game has been collected from the community. A big thank you to all of you who have contributed.
This is the first complete part of the game to be fully released into the community. This will give you many many hours of fun (and frustration) as you find your way through the three existing regions and all their secrets, challenges, enemies and bosses.
For the release, the community has helped out with translations for the following languages; Swedish, German, French, Polish, Chinese, Russian, Ukrainian, Italian, Czech, Portuguese, Spanish and Hungarian.
Added:
Fixed:
Changed:
If you encounter any bugs or glitches when playing the game, please get in touch through [email protected] or log the issue in the sub forum in the Community Hub. 501 Industries also has a brand new group where all their games can be discussed, check it out here.
Happy gaming!
Today is the day we’ve all been looking forward to, today the first part of the saga that is Momento Temporis will go into full release. During these past four months in Early Access, a ton of feedback and ideas for the game has been collected from the community. A big thank you
Today is the day we’ve all been looking forward to, today the first part of the saga that is Momento Temporis will go into full release. During these past four months in Early Access, a ton of feedback and ideas for the game has been collected from the community. A big thank you to all of you who have contributed.
This is the first complete part of the game to be fully released into the community. This will give you many many hours of fun (and frustration) as you find your way through the three existing regions and all their secrets, challenges, enemies and bosses.
For the release, the community has helped out with translations for the following languages; Swedish, German, French, Polish, Chinese, Russian, Ukrainian, Italian, Czech, Portuguese, Spanish and Hungarian.
Added:
Fixed:
Changed:
If you encounter any bugs or glitches when playing the game, please get in touch through [email protected] or log the issue in the sub forum in the Community Hub. 501 Industries also has a brand new group where all their games can be discussed, check it out here.
Happy gaming!