Locomancer

Eric Lipschutz

Released
Feb 28, 2017
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Go Go Gadget Pancake Mode

    TLDR: The game now has official non-VR support for both keyboard+mouse and controller. It also runs on Steam Deck. For best Steam Deck performance, I recommend forcing it to use Proton instead of the native Linux build. This update started life as a content update adding some mon

  2. Developer post

    Locomancer Resurrection

    The Locomancer has returned from the dead and brought some treats with him including... Two new build spaces! Attic Backyard Five new glove styles Rubber, HEV, Crystal, Deco, and Skeletal In addition to the new content, ambient occlusion has been added to help improve the visual

  3. Developer post
  4. Developer post

    Locomancer Going Free

    It's been 4 years since Locomancer was released and 2 years since it was last updated. In my mind the game has run out of steam which is why I am making the game free for it's 4th birthday. Starting February 28th the game will be free for everyone forever.

  5. Developer post

    Layout Contest Ends Tomorrow

    Don't forget to post your entries to the discussion thread:

  6. Developer post

    Layout Contest Reminder

    Don't forget that you have one week left to submit an entry for the layout contest.

  7. Developer post
  8. Developer post

    Layout Contest Reminder and Content Update

    There's still a week left for you to submit your layout to the contest . I'm also releasing an update that adds some new content and improves the models for a few things. I added a wooden train set inspired by that one popular brand for kids that I don't know if I can legally men

  9. Developer post

    Second Anniversary Sale and Layout Creation Contest

    It's been two years since Locomancer was officially released. To celebrate it's on sale for the next week and I'm running a layout creation contest that you can read about HERE . Thank you to everyone who has played the game and especially to those who have given feedback that ha

  10. Developer post

    New Flexible Track Types

    This update adds a flexible bridge and a flexible elevated rail. It also tweaks how the old flexible track works (they all behave similar to the flexible tunnels). These new pieces can be found in the Track Extensions drawer. There are also some under the hood changes that I've b

  11. Developer post
  12. Developer post

    Small update to fix tunnel bug

    This update fixes a bug where tunnels placed at the border between two tables would not load from a save correctly.

  13. Developer post

    Small Update

    Fixed bug that caused custom models to not be loaded from saves.

  14. Developer post

    Oh hi, Mark!

    Locomancer now has TWO whole rooms to build in! I know, it's a little excessive, but I figured a little extra space couldn't hurt. The new room is under the sea themed...definitely not aping the style of a certain other submarine game. I actually built the room last December, but

  15. Developer post

    The Light at the End of the Tunnel may be an Oncoming Train

    There have been a few static tunnels in the game for a while, but none of them were all that useful. This update builds on the flexible track from the last one to bring you flexible tunnels. These tunnels bend, twist, and cut holes through terrain. They snap to tables but can als

  16. Developer post

    It's About Time

    After two years of saying I wanted to, I've finally gotten around to adding deformable terrain. Along with the terrain I've implemented flexible track that allows you to more easily built on the new terrain or just make interesting curves you couldn't before. This track can be ma

  17. Developer post

    The Automation Update

    I've been wanting to add the ability to automate driving locomotives for a while. Originally, I had planned on adding a wiring system that let you connect sensors to various things, but the interface for that always seemed like it would be too complex both to implement and to use

  18. Developer post

    The Automation Update

    I've been wanting to add the ability to automate driving locomotives for a while. Originally, I had planned on adding a wiring system that let you connect sensors to various things, but the interface for that always seemed like it would be too complex both to implement and to use

  19. Developer post

    Bug Fixes

    Fixed paint tool, save camera, and fire extinguisher disappearing Fixed switch direction dial on control panel locking hand when no train is selected. Hid character model and grid when saving tool bench thumbnails There's some new content in there as well, but I need to create so

  20. Developer post

    Bug Fixes

    Fixed paint tool, save camera, and fire extinguisher disappearing Fixed switch direction dial on control panel locking hand when no train is selected. Hid character model and grid when saving tool bench thumbnails There's some new content in there as well, but I need to create so