Small patch to sync up avatar versions
Small patch to sync up avatar versions
Small patch to sync up avatar versions

Small patch to sync up avatar versions
Small patch to sync up avatar versions
Update To Latest Meta Avatar System
Update To Latest Meta Avatar System
small update to help with transition to new avatar system
small update to help with transition to new avatar system
leaderboard list hot fix
leaderboard list hot fix
fix for fresh start server connectivity and fix for rubber serialization
fix for fresh start server connectivity and fix for rubber serialization
this build is prep for new avatars
this build is prep for new avatars
some users were having issues with the game starting. this fixes it
some users were having issues with the game starting. this fixes it
fix timeout issue for users in with ISP issues
fix timeout issue for users in with ISP issues
-reduced reflection probe in the chalet which was giving everything an orange tint -fixed issue with serve practice that was causing the laser pointer to persist -adjust ping ball return lighting as some have mentioned it changes lighting on hits (haven't tested yet) -added more
-reduced reflection probe in the chalet which was giving everything an orange tint
-fixed issue with serve practice that was causing the laser pointer to persist
-adjust ping ball return lighting as some have mentioned it changes lighting on hits (haven't tested yet)
-added more diagnostic destinations
-fixed meta platform initialization which was causing some people to end up having their avatar stuck in the middle of the table and some other access problems
-added mirror IP for users in russia to use (still finalizing some steps, but you can already switch to it by selecting the checkbox 'use mirror ip for main server' (or something like that) in the advanced network settings, and then rebooting the game
updates: - lighting/shadow update in environment in prep for table swapping. The table will appear a bit different because the top isn't baked lighting any more. So no more distracting shadows on top - especially in the studio. - ball motion blur finally in the game, it only took
updates:
- lighting/shadow update in environment in prep for table swapping. The table will appear a bit different because the top isn't baked lighting any more. So no more distracting shadows on top - especially in the studio.
- ball motion blur finally in the game, it only took 2 years https://discord.com/channels/340715434099605515/340717279299895297/1203744650033369098 . There is a new menu called 'visual' in the ball menu. There is also a little demo panel showing the ball appear at different rotation rates and it allows you to play with the rate and logo boosting.
- various improvement or staging for replay analysis
- staged table tennis rule fix: currently the center of the ball is being used to calculate table boundary rules but it should be the edge.
- added @proman77 's Telegram tournament bot external linking tool to the external links page
- added render latency display on graphics page
- fixed bundle loading bug that would cause users with no wifi to not be able to start the game (in the previous preview branch...maybe in live..not sure)
- externalized a lot of assets to help facilite mini upates.
- added special new rendering mode (no news stories use it yet though)
- added an easter egg. Don't ask me, I won't tell. (but i will say it is not something that should be accessible during a match or online)
- fixed fresh-start rubber selection error
- significantly improved log viewer
- fixed some file sharing tool stability issues
- added mini loading screen (you might see a frame of it, or a bit more depending on your internet connection)
- added a stress test tool so we can test things before we push them out to users
- added a network diagnostics tool. If anyone in russia is having an issue, reach out to me. I am curious what this tool now shows. It allows you to test multiple destinations in parallel...so you can see if the issue is you or your opponent...and see other things.
still in process:
- avatars: we will be pushing a version to some preview location (but not connected to the main server) so people can test. We are still honing in on the IK but we are getting close. We haven't done a full performance test on it yet.
- table swapping functionality: most of the work is there, so next patch will likely have it
- replay tools: some cool stuff on the way
- menu ui/ux improvement on the way (i wonder if this is what the easter egg is about)
moderation:
we've started banning or restricting more and more people. Remember everyone - replays capture toxic behavior and toxic behavior isn't acceptable in this community. More moderation tools will be coming soon.
-single player ai match score fix -title page main button localization -fixed user search performance -some minor cleanup of error messages
-single player ai match score fix
-title page main button localization
-fixed user search performance
-some minor cleanup of error messages
0.399.2 -match settings screen update (making it slimmer) -making sure settings are saved -match json fix for strict. version
0.399.2
-match settings screen update (making it slimmer)
-making sure settings are saved
-match json fix for strict. version
- fixed issue with match preference not persisting in casual for the strict settings - fixed issue with new installation resetting online settings - fixed issue with the match settings preference screen lock not being rendered - added replay file chunk size modification functiona
- fixed issue with match preference not persisting in casual for the strict settings
- fixed issue with new installation resetting online settings
- fixed issue with the match settings preference screen lock not being rendered
- added replay file chunk size modification functionality

Replay system, bug fixes, match settings screen, and any other sync up to the other platforms the release notes for the latest: 0.398.* -fixed the issue with the game hanging on start and some other menu load stutters that had to do with loading images. -updated the match setting
Replay system, bug fixes, match settings screen, and any other sync up to the other platforms
the release notes for the latest:
0.398.*
-fixed the issue with the game hanging on start and some other menu load stutters that had to do with loading images.
-updated the match settings page to support more match options for non-quick-match play. (i need to wait for everyone to get on the new version before flipping the switch)
Once the server switch is flipped the match settings selection page will allow for all of the option.
When there is a disagreement once 2 users pressed 'ready', the match type will be the minimum of each settings per preference. For example, if one user wants best of 5, the other wants best of 9, it will be best of 5.
Additionally, the in game menu score board will show what the current match is so you'll know if you want to be sure. 

Various fixes, speed up load up time, better log handling, potential fix for controller tracking some people have been having
Various fixes, speed up load up time, better log handling, potential fix for controller tracking some people have been having
replay patch
replay patch
replay small patch to fix privacy consent issue
replay small patch to fix privacy consent issue
small patch for some replay stuff
small patch for some replay stuff
0.392.3 This is a release for the replay system. It has a slew of other fixes in it but mostly it should be live for a bit before the replay system is turned on (remotely) These release notes will be updated when that happens
0.392.3
This is a release for the replay system. It has a slew of other fixes in it but mostly it should be live for a bit before the replay system is turned on (remotely)
These release notes will be updated when that happens
Mirror pong mode and various fixes
Mirror pong mode and various fixes