Hey everyone! Today is a big day for us - Brotherhood is officially out! We've spent a long time working on the game, listening to your feedback, tweaking the mechanics and polishing the atmosphere, and now we’re finally ready to share the full experience with you. What’s waiting
Hey everyone!
Today is a big day for us - Brotherhood is officially out! We've spent a long time working on the game, listening to your feedback, tweaking the mechanics and polishing the atmosphere, and now we’re finally ready to share the full experience with you.
24 large, labyrinth-like levels - six themed acts that will take you from a brutal prison break to secret labs, scorching dunes, an ancient castle, and much more.
Classic old-school shooter gameplay - fast, punchy combat inspired by retro FPS design: medkits, ammo hunting, keycards, weapon upgrades, exploration, and plenty of hidden secrets.
20+ enemy types - relentless foes who will do anything to stop you. Use your mutagen-enhanced abilities together with a hefty arsenal of weapons to fight back.
Improvements based on the demo and early feedback - refined gameplay, updated visuals, better sound, and lots of polishing across the board.
Your feedback is incredibly valuable - it helps us improve the game and keep moving forward. If you enjoy Brotherhood, please consider leaving a review on the Steam store page!
Talk to the developer
If you have any questions or suggestions, feel free to join our Discord community - I’ll do my best to reply to everyone.
Greetings, dear players! We are thrilled to announce that playtest sign-ups for Stones Keeper II: Chaos Lord are now officially open! You can register right now by clicking the button on the store page. By taking part in the playtest, you’ll be able to earn exclusive rewards that
Greetings, dear players!
We are thrilled to announce that playtest sign-ups for Stones Keeper II: Chaos Lord are now officially open! You can register right now by clicking the button on the store page. By taking part in the playtest, you’ll be able to earn exclusive rewards that will be available in the full game. The playtest is planned to begin in early 2026 - details about the rewards can be found below.
ABOUT THE PLAYTEST
Before we dive into the full details, we invite you to watch the trailer released specifically for the start of playtest sign-ups. We’re also delighted to announce that we’ve been selected for The Winter OTK Games Expo - a major event for indie developers. The expo kicks off on November 22.
You’ll be able to experience: - The first chapter of the Undead campaign, led by the Chaos Lord — introducing the story and core gameplay mechanics. - The “Skirmish” mode (previously unavailable in the demo version). - 3 playable factions (Humans, Undead, Inquisition) out of 9 planned in total (1 in the campaign + 2 in Skirmish mode). - Full animations for all units, dialogue portraits, and castles. - The ability to share your feedback via a Google Form. - Two Steam achievements. - Exclusive rewards for playtest participants.
🏆 EXCLUSIVE REWARDS
By participating in the playtest and completing specific objectives, each player will be able to unlock unique equipment for their units. These rewards will be granted in the full game once all conditions are met. Let’s take a closer look:
First reward - an enhanced axe for your Zombie unit. It significantly boosts its starting damage. By default, you cannot purchase it in the shop at the beginning of the game. However, don’t worry - it becomes available later in the campaign once you’ve collected the required resources. This reward simply grants early access to equipping the Zombie unit with the axe.
Second reward - an improved healing potion. It restores significantly more health and is a unique consumable item. This potion is available only to playtest participants and is single-use.
These rewards will be especially valuable for players who enjoy higher difficulty levels.
Conditions for earning the rewards: - Add the game to your Wishlist. - Follow the publisher on Steam: Valkyrie Initiative - Earn the Steam achievement "Strategist" during the playtest.
To unlock the "Strategist" achievement, you must complete the campaign content available in the playtest without losing a single unit - on any difficulty.
The playtest is scheduled for Q1 2026.
When the playtest begins, you will receive a notification. In the meantime, you can already complete the first step - add the game to your Wishlist to ensure you don’t miss the launch.
Hello, dear players! We’re excited to announce that Decadent Heir is now open for playtest registration ! You can sign up right now by clicking the “Request Access” button on the game’s Steam page. Why this matters — you’ll find out below. Playtests are planned to begin in the fi
Hello, dear players!
We’re excited to announce that Decadent Heir is now open for playtest registration! You can sign up right now by clicking the “Request Access” button on the game’s Steam page. Why this matters — you’ll find out below. Playtests are planned to begin in the first quarter of 2026, or even earlier if there’s high player demand.
If this is your first time hearing about the game, let us introduce it briefly.
Decadent Heir is a narrative RPG set in the decadent twilight of the Russian Empire — a world where politics, betrayal, and luxury intertwine in a deadly dance of ambition.
What Makes Decadent Heir Unique?
You literally begin the game at your character’s birth and shape their personality through choices you make along the way — developing skills and traits that influence every aspect of the story. Every decision matters — even small ones, like spending time with your dog or choosing to read a book instead of socializing.
These seemingly minor moments can impact not only the protagonist but the entire world around them — even the fate of a nation. You’ll be able to revisit and reshape the defining events of an era.
The game embraces the idea of “What if?” — a question that will haunt you throughout your journey, sparking curiosity to see how different choices unfold. Decadent Heir rewards replayability with a roguelike structure — when your character dies, every new run expands your abilities and opens new ways to change the course of history.
Does the Game Use AI?
Yes — Decadent Heir uses AI to generate illustrations for its text-based scenes. This serves purely as a visual aid — the soul of the game lies in its mechanics and hand-crafted storytelling. Every narrative branch is written by hand, without any random generation — it’s a deeply personal work by someone who truly loves history.
ABOUT THE PLAYTESTS
Before we go further, take a moment to watch our new trailer celebrating this event:
The playtest, like the demo version, includes the first chapter out of five planned. What’s new in the playtest: - The first chapter has been reworked in both mechanics and story. - Numerous fixes and improvements. - Full Russian voice acting added (it completely changes the experience!). - Feedback form available via Google. - Steam achievements added. - Exclusive reward for playtest participants.
🏆EXCLUSIVE REWARD:
By taking part in the playtest and meeting specific conditions, every participant can earn a unique reward — an exclusive talent.
How to qualify: - Add the game to your wishlist. - Follow our publisher page on Steam. - During the playtest, earn the Steam achievement “Hat Trick”.
At the start of the game, you can choose from four basic talents.
As a playtester, you’ll gain access to an additional exclusive talent upon the game’s full release — “Lucky Charm”. It increases your luck during risk-based choices, allowing your story to take completely unexpected turns. The risk system in Decadent Heir is designed so that every bold decision can lead to unpredictable outcomes — from a tragic death to the discovery of entirely new story branches!
Knowing this — and with this talent in your hands — will you take more risks? Will you feel the thrill of taking risks, or the comfort of knowing luck is with you?
Whatever you choose, remember: this game isn’t about numbers or stats. Even a “successful” risky choice can have unexpected consequences — for the protagonist or those around them. So follow your heart when making decisions.
And now, we invite you to make one simple choice — add the game to your Steam wishlist.
The fourth major expansion for Heads Will Roll: Reforged has been released! What awaits you in the DLC: - No step too far, no measure too desperate: Become the right hand man of the Venetian Doge and plunge headlong into the maelstrom of European politics to help Venice survive t
The fourth major expansion for Heads Will Roll: Reforged has been released!
- No step too far, no measure too desperate: Become the right hand man of the Venetian Doge and plunge headlong into the maelstrom of European politics to help Venice survive the onslaught of an alliance of its many rivals. Enlist the help of allies and defeat your enemies on the battlefield or, through cunning intrigues and sophisticated machinations, set them against each other in order to reap the fruits of their discord. Deception, betrayal, bribery and political assassinations - achieve your goal by any means available and dare to take the most desperate steps for the sake of the greatness of Venice.
- A descent into darkness: Enter the service of an influential Italian noble house, surrounded by enviers and grudge-bearers, and take on the role of a bodyguard who will protect its members from the dangers that lurk everywhere and the traps set by their enemies. Descend into darkness as you make your way through the Venice's underworld that will confront you with powerful secret societies, mysticism, blood feuds and the many vices and sins of human nature.
- More than a dozen new characters: From members of various Italian noble houses and famous condottierros to the emperor of the Holy Roman Empire himself.
- Europe-spanning adventure: Visit Italy, France, Holy Roman Empire and the Outremer all within one continuous campaign.
- 2 new romantic interests: Each with their own unique story and character.
Special Offer.
To celebrate the release of the new expansion, all previous DLCs are now 50% off If you’ve been waiting for the best opportunity to grab the game, now is the time: the base game is 75% off. https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/ https://store.steampowered.com/app/2747080/Heads_Will_Roll_Reforged__Happily_Ever_After/ https://store.steampowered.com/app/2850080/Heads_Will_Roll_Reforged__Not_a_Hero/ https://store.steampowered.com/app/3172940/Heads_Will_Roll_Reforged__Threads_of_Destiny/
We now have a homepage on Steam that lists all our games and news announcements: Please visit and join to follow us! Derek
We now have a homepage on Steam that lists all our games and news announcements: https://store.steampowered.com/dev/simprose Please visit and join to follow us! Derek
This updates the game to version 1.25 and fixes a few issues with the game. -CHANGE: Modified the game so now it returns to the Main Menu if you fail the game rather than exiting to the desktop. - FIX: Fixed a rare but important issue where you suddenly couldn't access the Functi
This updates the game to version 1.25 and fixes a few issues with the game.
-CHANGE: Modified the game so now it returns to the Main Menu if you fail the game rather than exiting to the desktop. - FIX: Fixed a rare but important issue where you suddenly couldn't access the Function or Building menu anymore unless you saved and reloaded the game. - TWEAK: Tweaked food growth ratios so that you have to keep a slightly closer eye on this than before, and Morale affects food growth slightly more than before. - TWEAK: Adjusted the frequency of fights slightly, along with the chance of finding larger treasures down a bit to increase the challenge.
This updates the game to version 1.25 and fixes a few issues with the game. -CHANGE: Modified the game so now it returns to the Main Menu if you fail the game rather than exiting to the desktop. - FIX: Fixed a rare but important issue where you suddenly couldn't access the Functi
This updates the game to version 1.25 and fixes a few issues with the game.
-CHANGE: Modified the game so now it returns to the Main Menu if you fail the game rather than exiting to the desktop. - FIX: Fixed a rare but important issue where you suddenly couldn't access the Function or Building menu anymore unless you saved and reloaded the game. - TWEAK: Tweaked food growth ratios so that you have to keep a slightly closer eye on this than before, and Morale affects food growth slightly more than before. - TWEAK: Adjusted the frequency of fights slightly, along with the chance of finding larger treasures down a bit to increase the challenge.
A new 1.2 hotfix patch has been released that fixes a few bugs found and reported by players. Note that older saved games may NOT be compatible with this patch due to data file changes. - FIX: Corrected the issue where sometimes the Royal Decree buttons were blank upon loading a
A new 1.2 hotfix patch has been released that fixes a few bugs found and reported by players. Note that older saved games may NOT be compatible with this patch due to data file changes.
- FIX: Corrected the issue where sometimes the Royal Decree buttons were blank upon loading a saved game. - FIX: Fixed a rare issue where you couldn't click on the Building icon anymore after building your first structure. - FIX: Corrected a very rare issue where music would cut out and not come back until you loaded a saved game.
A new 1.2 hotfix patch has been released that fixes a few bugs found and reported by players. Note that older saved games may NOT be compatible with this patch due to data file changes. - FIX: Corrected the issue where sometimes the Royal Decree buttons were blank upon loading a
A new 1.2 hotfix patch has been released that fixes a few bugs found and reported by players. Note that older saved games may NOT be compatible with this patch due to data file changes.
- FIX: Corrected the issue where sometimes the Royal Decree buttons were blank upon loading a saved game. - FIX: Fixed a rare issue where you couldn't click on the Building icon anymore after building your first structure. - FIX: Corrected a very rare issue where music would cut out and not come back until you loaded a saved game.
New 1.1 version released, which makes a number of changes to the game, including the game structure itself. -- NEW! Royal Decree feature will now require the player to make 1 choice from various special options each turn BEFORE the End Turn may be used. This can be population inc
New 1.1 version released, which makes a number of changes to the game, including the game structure itself.
-- NEW! Royal Decree feature will now require the player to make 1 choice from various special options each turn BEFORE the End Turn may be used. This can be population increases, food, military bonuses, preventing bad things from happening, curing Plagues and Droughts, etc. No more spamming End Turn. - TWEAK: Tweaked various internal parameters to make the game a little tougher in terms of money and food. You will now NEED to use all the options at your disposal to be successful -- you will NOT win by just hitting End Turn all the time. I'll keep an eye on comments to make sure it isn't too tough or needs changing. - TWEAK: Adjusted events to occur about 3% more than before. - TWEAK: Adjusted the music that plays so that it changes less often, to prevent the sudden jarring music changes that proved annoying for some. - TWEAK: Made some adjustments to the screen resolution changer to solve a few rare issues for newer video cards that came up. - TWEAK: Adjusted some internal stuff so that Regent ratings have a little more impact on food production (Agriculture), city growth (Intelligence, Honor) and ratings in general have a greater effect than before. - FIX: Fixed a rare issue where the General could go into negative Life points. - FIX: Fixed a rare issue (I believe) where the Special Actions couldn't be clicked at all suddenly unless the game was reloaded.
New 1.1 version released, which makes a number of changes to the game, including the game structure itself. -- NEW! Royal Decree feature will now require the player to make 1 choice from various special options each turn BEFORE the End Turn may be used. This can be population inc
New 1.1 version released, which makes a number of changes to the game, including the game structure itself.
-- NEW! Royal Decree feature will now require the player to make 1 choice from various special options each turn BEFORE the End Turn may be used. This can be population increases, food, military bonuses, preventing bad things from happening, curing Plagues and Droughts, etc. No more spamming End Turn. - TWEAK: Tweaked various internal parameters to make the game a little tougher in terms of money and food. You will now NEED to use all the options at your disposal to be successful -- you will NOT win by just hitting End Turn all the time. I'll keep an eye on comments to make sure it isn't too tough or needs changing. - TWEAK: Adjusted events to occur about 3% more than before. - TWEAK: Adjusted the music that plays so that it changes less often, to prevent the sudden jarring music changes that proved annoying for some. - TWEAK: Made some adjustments to the screen resolution changer to solve a few rare issues for newer video cards that came up. - TWEAK: Adjusted some internal stuff so that Regent ratings have a little more impact on food production (Agriculture), city growth (Intelligence, Honor) and ratings in general have a greater effect than before. - FIX: Fixed a rare issue where the General could go into negative Life points. - FIX: Fixed a rare issue (I believe) where the Special Actions couldn't be clicked at all suddenly unless the game was reloaded.
The response has been decent so far, but we've also read about some of the concerns people have with the game as well. The 1.1 patch is coming in the next few days, and will address several things brought up by players. - Music will change every 3-5 turns instead of every turn. T
The response has been decent so far, but we've also read about some of the concerns people have with the game as well. The 1.1 patch is coming in the next few days, and will address several things brought up by players.
- Music will change every 3-5 turns instead of every turn. This will keep the transitions from being so jarring each turn. - Changes in some text to make your role more "accurate" and clear. - Adjustments in gameplay and balance to make it a little more challenging, since some stated they could sometimes win without doing much. That hasn't really been my or my testers experience, but with certain parameters in play, it *could* happen. - Add more events and have them happen a little more often. - UI adjustments to make the game a bit easier to learn.
Thanks to everyone who has supported the game! Derek
After months of work, the game has been released! It's already on several videos on YouTube and users have been enjoying it already. A few notes regarding the game: - This is a fullscreen HD game, 1920x1080. You'll need at least a monitor/system that can do that to play the game.
After months of work, the game has been released! It's already on several videos on YouTube and users have been enjoying it already.
A few notes regarding the game: - This is a fullscreen HD game, 1920x1080. You'll need at least a monitor/system that can do that to play the game. If you're set higher, it'll automatically switch to that res during the game, so you won't need to do anything. It'll switch back to your normal res when you exit. - The game will have stuff added to it. Like my other games, at least 2-3 patches will follow, meaning if something stands out as annoying early on, it'll probably get fixed or changed. Features may get tweaked or added. - There's a single save slot for now, and it exits once you save to prevent save spamming. If there's enough outrage, i'll add more slots. The game is designed to be a long, strategic "story", so I think here it might not be a big deal.
After months of work, the game has been released! It's already on several videos on YouTube and users have been enjoying it already. A few notes regarding the game: - This is a fullscreen HD game, 1920x1080. You'll need at least a monitor/system that can do that to play the game.
After months of work, the game has been released! It's already on several videos on YouTube and users have been enjoying it already.
A few notes regarding the game: - This is a fullscreen HD game, 1920x1080. You'll need at least a monitor/system that can do that to play the game. If you're set higher, it'll automatically switch to that res during the game, so you won't need to do anything. It'll switch back to your normal res when you exit. - The game will have stuff added to it. Like my other games, at least 2-3 patches will follow, meaning if something stands out as annoying early on, it'll probably get fixed or changed. Features may get tweaked or added. - There's a single save slot for now, and it exits once you save to prevent save spamming. If there's enough outrage, i'll add more slots. The game is designed to be a long, strategic "story", so I think here it might not be a big deal.