Children of a Dead Earth

Q Switched Productions, LLC

Released
Sep 23, 2016
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch 1.2.1 - Level Editor, Multibarrel Guns, Wedge Ships, and more

    Highlights - Fully Featured Level Editor - Flattened Ship Armor "Wedge" Shape - Multibarrel Guns and Preloaded Guns - Multiengine Gimbals - Better ship space efficiency - Sandbox Instant Action - Pre-aimed guns in combat - Many, many bug fixes Full Changelist 1.2.1 (6/1/2017) - L

  2. Developer post

    Patch 1.2.0 - Localization Support, Expanded Ship Design Options, and more!

    Highlights - Foreign Language Support - Form Fitting Ship Armor - Polygonal Ship Armor - Modules Can Now Stack Around Each Other - Fuse Modules - Material/Module/Ship Sortable Grid View - Graphics: Ship Shadows Full Changelist 1.2.0 (12/18/2017) - Foreign Language Support --- Non

  3. Developer post

    Patch 1.2.0 - Localization Support, Expanded Ship Design Options, and more!

    Highlights - Foreign Language Support - Form Fitting Ship Armor - Polygonal Ship Armor - Modules Can Now Stack Around Each Other - Fuse Modules - Material/Module/Ship Sortable Grid View - Graphics: Ship Shadows Full Changelist 1.2.0 (12/18/2017) - Foreign Language Support --- Non

  4. Developer post

    Patch 1.1.2 - Steam Workshop, Blast Launchers, Swarm Homing and more!

    Highlights - In-game Steam Workshop Import and Export - Distributed Swarm Homing and "fuzzy" homing - Distributed Drone Swarm Targeting - Blast Launchers: Single shot, zero power, vertical launchers - Temperature Safety Margins - Prismatic Block Reactors, numerous gameplay and ui

  5. Developer post

    Patch 1.1.2 - Steam Workshop, Blast Launchers, Swarm Homing and more!

    Highlights - In-game Steam Workshop Import and Export - Distributed Swarm Homing and "fuzzy" homing - Distributed Drone Swarm Targeting - Blast Launchers: Single shot, zero power, vertical launchers - Temperature Safety Margins - Prismatic Block Reactors, numerous gameplay and ui

  6. Developer post

    Patch 1.1.1 - Auto-reintercept, distributed fire, turret actuators and much more!

    Highlights Auto-reintercept whenever enemy dodges your intercept Distribute Fire amongst many targets such as swarms of drones or missiles Guns which launch payloads can be manually fired, just like launcher modules. Electric Turret Actuators Internal weapon mounts Composite barr

  7. Developer post

    Patch 1.1.1 - Auto-reintercept, distributed fire, turret actuators and much more!

    Highlights Auto-reintercept whenever enemy dodges your intercept Distribute Fire amongst many targets such as swarms of drones or missiles Guns which launch payloads can be manually fired, just like launcher modules. Electric Turret Actuators Internal weapon mounts Composite barr

  8. Developer post

    Patch 1.1.0 is out! Gun/Laser/Turret Improvements and much more!

    Patch 1.1.0 is out now! Highlights - Capacitors for railguns and coilguns. - Railguns and coilguns conserve energy now. - Lasers can be separated from their mounts. - Laser optics can be sniped in combat. - Turrets with 90+ degree attack arcs. - Tapered radiators - More tracers -

  9. Developer post

    Patch 1.1.0 is out! Gun/Laser/Turret Improvements and much more!

    Patch 1.1.0 is out now! Highlights - Capacitors for railguns and coilguns. - Railguns and coilguns conserve energy now. - Lasers can be separated from their mounts. - Laser optics can be sniped in combat. - Turrets with 90+ degree attack arcs. - Tapered radiators - More tracers -

  10. Developer post

    Patch 1.0.8 - Parallel Rocket Staging, AI vs AI, Combat Pausing, and more!

    Patch 1.0.8 is out! Highlights: External Discardable Propellant Tanks - Allows parallel (but not tandem) staging rockets. Combat can be paused at will. AI vs AI combats can be set up in the sandbox. Fixed point (unturreted) lasers can be made. Lasers can be frequency quadrupled n

  11. Developer post

    Patch 1.0.8 - Parallel Rocket Staging, AI vs AI, Combat Pausing, and more!

    Patch 1.0.8 is out! Highlights: External Discardable Propellant Tanks - Allows parallel (but not tandem) staging rockets. Combat can be paused at will. AI vs AI combats can be set up in the sandbox. Fixed point (unturreted) lasers can be made. Lasers can be frequency quadrupled n

  12. Developer post

    Patch 1.0.7 Released

    Missile guidance algorithms have been heavily tweaked. Guidance algorithms are now customizable in the Remote Control module. Payloads now have a "Hard Range" and "Activation Range". Modules can be renamed. Module sliders can be edited via text editor. Intercept stats are display

  13. Developer post

    Patch 1.0.7 Released

    Missile guidance algorithms have been heavily tweaked. Guidance algorithms are now customizable in the Remote Control module. Payloads now have a "Hard Range" and "Activation Range". Modules can be renamed. Module sliders can be edited via text editor. Intercept stats are display

  14. Developer post

    Patch 1.0.6 Released

    'Pocket' nukes had scientific accuracy issues with their fusion fuel, which should now be fixed in this patch. Nuclear weapons and reactors in general have had a number of small issues fixed. Some custom nukes (and their launchers) may be in error as a result. Ranges in module de

  15. Developer post

    Patch 1.0.6 Released

    'Pocket' nukes had scientific accuracy issues with their fusion fuel, which should now be fixed in this patch. Nuclear weapons and reactors in general have had a number of small issues fixed. Some custom nukes (and their launchers) may be in error as a result. Ranges in module de

  16. Developer post

    Patch 1.0.2 Released

    Offline Mode is now supported for the game, as is the option for inverted rotation controls, and using the default OS cursor. Nuclear blasts were incorrectly calculated as too low power, this has been resolved, which should remedy some of the issues with the level Orbital Fallout

  17. Developer post

    Patch 1.0.2 Released

    Offline Mode is now supported for the game, as is the option for inverted rotation controls, and using the default OS cursor. Nuclear blasts were incorrectly calculated as too low power, this has been resolved, which should remedy some of the issues with the level Orbital Fallout

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