Ragnorium

Vitali Kirpu · Devolver Digital

Released
Apr 25, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Ragnorium Post-Mortem and Early Access.

    Ragnorium Post-Mortem and Early Access. This will be quite a post, a post-mortem on Early Access and my thoughts on it, i doubt it will bring comfort to some of the players, but i think it's essential nonetheless to provide this information so that you guys know what the develope

  2. Developer post

    Ragnorium Status Update

    Hey! So, Summer is coming to an end, and i wanted to write an update on where i have been. I've been thinking about what i want to do next, and it's becoming more evident that i can't continue working on Ragnorium as i previously envisioned. The primary reason for this shift is t

  3. Developer post

    Ragnorium 1.0.7 is now Available!

    Hey! Ragnorium Version 1.0.7 is now Available! Fixed Bug where Colonists would walk over the No Walk zone when they are not supposed to. Fixed Bug where Crafting Flintlock Pellets would give an incorrect amount of items. Fixed Bug where Ark Pylon Objective and Wooden Elements nam

  4. Developer post

    Ragnorium 1.0.6 is now Available!

    Hey! Ragnorium Version 1.0.6 is now Available! I have been sick for some days now, so I could not get much done; I had some sort of flu. ːsteamfacepalmː Regardless, this week i have been doing good, I wanted to upkeep the pace, so here is the update! New: Stone Flail can now be c

  5. Developer post

    Ragnorium 1.0.5 is now Available!

    Hey! Ragnorium Version 1.0.5 is now Available! New: Construction UI has been streamlined and updated. New: Added Skybridge and Staircase constructions. Building SYS: Building Roofs should be more accessible now. Balance: General Supplies now has 1 X Emergency Stimpack. Other: You

  6. Developer post

    Ragnorium Progress Update #2

    Hey! Time for a Progress Update, in this status update, i will tell you what i think about the game and where i am taking it. Currently, as it stands out, i have poured a lot of effort into AI, Stability, and Infrastructure to serve Ragnorium better in the future; as you all may

  7. Developer post

    Ragnorium 1.0.4 is now Available!

    Hey! Ragnorium Version 1.0.4 is now Available! *New: You can now Modify the Number of Harvestable Objects and Critters that spawn initially on a map during the loadout phase. Modifiers are bound to a range of 0.5X - 2X AI: AI Is now even more fluid and faster to react to new task

  8. Developer post

    Ragnorium 1.0.3 is now Available!

    Hey! Ragnorium Version 1.0.3 is now Available! I wanted to give some love to the landing sequence as there was some feedback regarding that and improved further pathfinding node system. Giving the ability to adjust terrain priorities was an excellent exercise to test the new impl

  9. Developer post

    Ragnorium 1.0.2 is now Available!

    Hey! New Update for Ragnorium is Available on Steam. I think it will be a good patch that will greatly improve your gameplay experience. Last Update 1.0.1 was good for the game, it has improved the core pathfinding algorithm, and this update further improves upon the core. In par

  10. Developer post

    Ragnorium Progress Update #1

    Hey! From now on, i will try to keep you guys posted on all new developments on where i am with the game; perhaps it is something i will do every week/month. So, i have decided to separate Ragnorium development into three parts, Ragnorium Core, Ragnorium 1.0, and Ragnorium 2.0. D

  11. Developer post

    Ragnorium 1.0.1 is now Available!

    Hey Folks. While i tried my best to issue some fixes to the game that users discovered during their playtime this week, some things required more time and data to be addressed; now, I am happy to say that the Ragnorium Version 1.0.1 is now available on Steam with some improvement

  12. Developer post

    X2 Speed now Available!

    Hey! As the game is no longer in early access and is available for more users, i think it's a good time to change a few things around. I can happily say that the X2 Speed is now available right at the start of any game mode. There is no longer a valid reason not to have it anymor

  13. Developer post

    Ragnorium 1.0 : Minor Update 27.4.2022

    Hello Community! I hope you are all still having a good time with the 1.0 version ːsteamhappyː. I have issued a small patch for the game today. *Fixed bug where if you directly order your colonists to extract water tank, they would not sometimes do it. *Fixed bug where in rare si

  14. Developer post

    Ragnorium 1.0 : Minor Update 26.4.2022

    Hello Community! I hope you are all having a good time with the 1.0 version. I have issued a small patch for the game based on some reports from forums and discord. *Fixed Bug where you could craft Portable Magnifier, Crap Amplifier, and Portable Nuke in some rare instances. As m

  15. Developer post

    Ragnorium 1.0 is now available!

    Hello Steam Community! I am happy to Announce that the Ragnorium Build 1.0 is now available on Steam! Please check the patch notes above! New Feature *You now unlock Unlock Planets as you play. The unlocking Mechanism is tied to how long you can survive on a particular map. Quali

  16. Developer post

    Ragnorium 1.0 : Next Week

    Hey! Ragnorium 1.0 will be released next week; it's been a long time in the making for over four months now; this will be one of the most versatile updates that touch the game on many levels. Features: New Objectives, New Mini-Bosses, New Harvestable Objects, New QoL Stuff, Balan

  17. Developer post

    Build 2022 Status Update

    Hey! We have been hard at work, and we are on a final stretch with this one. Soon the first build of 2022 will be available on the public Steam Branch. Please check brochure to see what's in store! This Build will serve as a foundation for future updates and contains many improve

  18. Developer post

    Status Update

    Hey! I have been tightly working with the localization team to help them localize Ragnorium into different languages, and we are progressing well; beyond that, i can't give any dates as of yet. In addition, we have done Internal QA, and i have been working on fixing bugs that the

  19. Developer post

    PS1 UPDATE 33

    EPISODE 36 / PS1 UPDATE 33 *-------------------------------------------------- *Fixed Bug where camera tilting did not work during a pause. (Page Up / Page Down -> Default Hotkeys). *Fixed Bug where in some rare instances if one Colonist had to use emergency surgery twice in a

  20. Developer post

    PS1 UPDATE 32

    EPISODE 36 / PS1 UPDATE 32 *-------------------------------------------------- *Building: Harvest Nodes (Trees, Stones, etc...) no longer block building and furniture placement, and when you place building or furniture the Harvest Node will be just removed. *Lumbermill: Lumbermil