Travel back in time and prepare your armies for battle! The Total War Historic Sale is now on until 30th April, with up to 80% off selected Total War titles. 👉 Check out all the deals here 👈 🕙 Sale ends 30th April — The Total War Team For the latest news and announcements, don
Travel back in time and prepare your armies for battle! The Total War Historic Sale is now on until 30th April, with up to 80% off selected Total War titles.
Total War Community, That’s a wrap on our 25th Anniversary Showcase – we hope you enjoyed it. A huge thank you to everyone who tuned in from around the globe to witness this small piece of history and to welcome this exciting new era for the franchise. Below, you will find all th
Total War Community,
That’s a wrap on our 25th Anniversary Showcase – we hope you enjoyed it. A huge thank you to everyone who tuned in from around the globe to witness this small piece of history and to welcome this exciting new era for the franchise.
Below, you will find all the information you need to know about the new announcements, including an FAQ at the bottom to help answer any pressing questions.
TOTAL WAR: MEDIEVAL III
We’ve been waiting a long time to say this: Total War is going back to the medieval era.
We’re in the opening stages of Total War: MEDIEVAL III’s development – pre-production, to be precise, meaning we’re still years from release. But this isn’t just another game for us, it’s the realisation of something we’ve dreamed about for almost 20 years. The Medieval series is one of the most cherished chapters in Total War’s history, and creating a true successor is a goal we’ve held close for a long time. Now, we finally have the chance to make it happen.
This next chapter will be both a tribute to its predecessors and a bold revolution for what historical Total War can be. The team’s vision is clear: to create the ultimate medieval strategy sandbox featuring our signature blend of grand strategy and tactical real-time battles. A game that lets you shape your realms, rewrite history, and immerse yourself in the drama and intrigue of the Middle Ages like never before.
Some of you might be asking why we’ve revealed it this early, and the answer is quite simple: we want you to come on this development journey with us. At certain points throughout the year, we’ll share behind-the-scenes insights and give you a closer look at how the game is taking shape, so you can see it evolve with us – and in some cases influence its direction.
This isn’t just a sequel; it’s the rebirth of historical Total War.
The End Times are nigh, but Total War: WARHAMMER’s saga is far from over.
It’s hard to believe, but the Warhammer series is about to hit its 10-year milestone, and what better way to celebrate than with something truly apocalyptic. In summer 2026, the Lords of The End Times storm into the Immortal Empires campaign, bringing with them four brand-new Legendary Lords from different races alongside a deadly host of new units, lore inspired objectives and sandbox campaigns.
Leading the charge is none other than Nagash, the great necromancer himself. Long whispered about in the darkest corners of the lore, he returns with one goal: to drown the world in undeath. He’ll be joined by a motley crew of horrors including the mighty Blood Dragon Legendary Hero, Walach Harkon, alongside Tomb Heralds, Morghast Archai, the Khemric Titan and more.
But that’s not all. These new Legendary Lords arrive alongside the free End Times Update, a transformative new addition to Immortal Empires inspired by pivotal chapters from the lore. Expect a revamped campaign experience; cataclysmic events, apocalyptic scenarios, and all new campaign customisation options. And to crown this update, a new Legendary Lord will rise, ready to leave their mark on the cataclysm to come. There’s more to come, and we’ll share additional details as development moves forward into the new year.
Finally, we’re in the early stages of developing our End Times content. What we’ve shared represents our current vision, but it may evolve as development continues - as always with the goal of delivering the best possible experience for all of you.
Every new era of Total War starts with the right foundations. For our Core Technology team, that meant creating a new evolution of our game engine - and we’re calling it Warcore.
When we looked at the lineup of future Total War titles, it was clear that our existing technology needed to level-up and Warcore is the result. It’s the most advanced engine foundation in the franchise’s history, empowering our developers with powerful tools to make gameplay more immersive, dynamic, and responsive than ever before.
But it’s important to highlight that this isn’t a one-time upgrade. Our talented team have designed it with a long-term vision, so whilst it will be in its infancy at the outset, the intent is for it to evolve over time and unlock groundbreaking new capabilities that ensure Total War stays at the cutting edge of strategy gaming for years to come.
And for the first time in franchise history, Warcore opens the door for future Total War titles to launch on PlayStation and Xbox, bringing the scale, depth, and tactical mastery of Total War to a new generation of commanders.
We understand that some of you will have concerns about how we approach console development, and that’s completely natural. Rest assured, PC remains at the very core of our design ethos, as it has done for the past 25 years. Throughout this journey, we’ve been working hand in hand with experienced Total War players to ensure that what we develop continues to deliver the same immersive, authentic, and tactically rich experiences you’ve come to expect from the franchise.
As a final note, please be aware that the content shown within this section was for illustrative purposes only.
WITNESS THE REVEAL OF A REVOLUTIONARY NEW CHAPTER ON DECEMBER 11TH
Behind the scenes, one of our teams is working on something truly special. It’s a project long in the making that will mark a revolutionary new chapter for the Total War franchise.
Join us for the grand unveiling at The Game Awards on December 11th / 12th where you’ll see an incredible trailer and get your first small glimpse of gameplay. The wait will be worth it.
Once the project is officially unveiled, you’ll hear directly from members of the development team on December 16th as they share some insight into their vision and what’s to come.
4.30pm PST, 11th December 7.30pm EST, 11th December 12.30am GMT, 12th December 1.30am CEST, 12th December 8.30am CST, 12th December 9.30am JST, 12th December
We want to thank you once again for all the support over these past twenty-five years. This franchise has grown from humble beginnings into a cornerstone of strategy gaming, and none of that would have been possible without the dedication and enthusiasm of our players, our studio teams, and our publisher and support colleagues around the globe.
From all of us here on Total War, thank you. Here’s to the next twenty-five!
– The Total War Team
FAQ
Total War: MEDIEVAL III
Q: What is the release date? A: This project is still in its early development stages, so we don’t have a release date to share just yet. It’s a long-term effort, and while it will take time, we’re excited about what’s ahead and will keep you updated as progress continues.
Q: How often will you be communicating about development? A: We plan to share updates roughly every quarter. Game development is complex, and things can change quickly at this stage, so rather than frequent small updates, we’re focusing on fewer but more meaningful ones - giving you a clearer picture of how progress is shaping up.
Q: What features, map details or other gameplay details can you share at this point? A: We're not ready to share specific details about the design direction quite yet, but some of these details will be revealed over time via our development updates. Check out the introductory blog posts from our Game Director here, or the game vision blog from our Creative Director here.
Q: Will sieges feature in this game? A: Yes. We’ll share more details in the future, but we see them as an essential component of Medieval warfare.
Q: Will this game use the new Warcore engine? A: Yes. This will be the first historical Total War game built from the Warcore engine, unlocking new possibilities to bring the medieval era to life in ways never seen before.
Q: How can I keep up to date on the development progress? A: The best way to stay up to date on development news is by joining the Total War Community Hub, where you can follow and get updates on all the latest action across the franchise.
Q: Will this game have blood pack? A: No. We want to immerse you in an authentic recreation of the Middle Ages, so blood will play a key role in making the period feel appropriately authentic.
Total War: WARHAMMER – Lords Of The End Times
Q: Will The End Times be the end for Total War: Warhammer? A: We have more content planned for after the Lords Of The End Times releases.
Q: Are you replicating The End Times story? A: Like many of our past releases, we’re taking inspiration from the lore rather than directly translating it. This series has always been about creating a fantasy sandbox that feels uniquely yours, and we want to give you the tools to shape your own story amongst the apocalypse.
Q: Who are the other Legendary Lords? A: As we approach next summer’s release, we’ll start revealing the other famous and infamous Legendary Lords who will join Nagash within the pack.
Q: Will I have to own Total War: WARHAMMER I, II or III to play? A: No. You can simply purchase one of the four new Legendary Lords and you’ll be ready to conquer the apocalypse.
Q: When will we hear more about the content? A: We’ll return with more information about the content in Spring 2026.
Q: What are Cataclysmic Events? A: Cataclysmic events or 'Devastation' is what we are using to describe the changes to the campaign map seen during the showcase. We have plans for multiple ways to impact the campaign map and allow you to 'devastate' the land.
WARCORE:
Q: Will all future projects use Warcore? A: All major future releases will use the new Warcore engine, but certain projects, such as Total War: WARHAMMER III will continue to use the current engine.
Q: Why didn’t you upgrade the engine sooner? A: Total War runs on a custom engine, so upgrades are very resource intensive, involving major redevelopment and testing. Instead of rushing, we invested time to ensure the upgrade would deliver meaningful improvements without disrupting our teams and projects.
Q: Why do you continue to use a proprietary engine? A: We continue to use a proprietary engine because it’s tailored to the unique needs of Total War. It gives us full control over features, performance, and scalability, allowing us to create the complex systems that define the series.
Q: Will future games perform better? A: The new engine brings richer visuals and more dynamic gameplay systems, delivering noticeable improvements - while preserving the classic Total War style that fans know and love.
THE GAME AWARDS:
Q: What time will the new unannounced title be shown? A: We don’t have specific times we can share, but we encourage everyone to tune into the event from 7.30pm EST / 4.30 pm PST on December 11th or 12.30am GMT / 8.30am CST / 9.30am JST on December 12th.
Q: How can I watch? A: Watch the action unfold via The Game Awards official channels: YouTube, Twitch, Amazon Prime Video. Click here for more information.
— The Total War Team
For the latest news and announcements, don't forget to visit our official social channels.
Total War Community, An exciting new era is upon us. Join us on December 4th , 4pm GMT for the Total War 25th Anniversary Showcase – a special video presentation celebrating exciting new projects across historical and fantasy Total war. This showcase will be your front seat to se
Total War Community,
An exciting new era is upon us.
Join us on December 4th, 4pm GMT for the Total War 25th Anniversary Showcase – a special video presentation celebrating exciting new projects across historical and fantasy Total war.
This showcase will be your front seat to see what we’ve been eagerly building behind the scenes. Across the franchise, we’re working on a variety of projects that span different settings and stages of development and now we finally get to share some of them with you.
Wherever you are in the world, we can’t wait for you to tune in and be part of it.
You can watch the 25th Anniversary Showcase on our official channels:
In the latest installment of our More War series, Will tries for a short campaign victory as England, but ends up in hot water with the papacy! 😬💦 — The Total War Team For the latest news and announcements, don't forget to visit our official social channels. X Facebook Instagra
In the latest installment of our More War series, Will tries for a short campaign victory as England, but ends up in hot water with the papacy! 😬💦
We continue our journey through the years of Total War 🏃 We had a chat with some of the Total War: Medieval original developers to see how we brought to life one of our players' favourite titles 👑 Stay tuned for more MEDIEVAL Era content over the next couple of weeks as part of
We continue our journey through the years of Total War 🏃 We had a chat with some of the Total War: Medieval original developers to see how we brought to life one of our players' favourite titles 👑
Hey Total War fans, 25 years ago, in a small one room office just down the road from where I write this message, Total War was born. The vision was rooted in a love for both history and strategy gaming, with the aim of seamlessly mixing the best parts of grand strategy and real-t
Hey Total War fans,
25 years ago, in a small one room office just down the road from where I write this message, Total War was born. The vision was rooted in a love for both history and strategy gaming, with the aim of seamlessly mixing the best parts of grand strategy and real-time tactical battles into a single experience where you truly felt like the commander of a vast empire.
During those early years Total War’s identity formed. The team were focused on authentic recreations of the most pivotal moments in human history from the Age of Antiquity through to the emergence of the great naval empires. As the genre evolved and our teams changed, we expanded into new territory by leaping into the fantastical; meticulously recreating Games Workshop’s iconic Warhammer World as a truly unique strategy experience.
There have been triumphs and tribulations throughout the years, and we’re honoured and humbled to be one of the few video game franchises that get the chance to celebrate such a huge milestone. Without your support this would never have been possible – so a massive thank you from all of us on this special day!
[Early 2000's at the old South Water where games from SHOGUN - MEDIEVAL II were developed]
Some of you may remember from my update last year that we had plans to celebrate this anniversary in a meaningful way. Our teams are hard at work fine tuning a program of content that not only shines a light on past games but builds the foundation for us to begin revealing what we have planned for the future of Total War. And yes, this means the reveal of new games and content.
25 years of Total War will begin with a look back at our legacy. Taking place from August until the end of November, we’ll journey through each series that has been released since 2000. Expect content like retrospective video interviews, developer livestreams, sales across our entire catalogue, as well as fantasy and historical multiplayer tournaments. We also want to make this a celebration you can get involved in, so we'll be hosting giveaway competitions, inviting you to ask questions of our developers, as well as spotlighting your favourite mods and content creators who have helped make the Total War community what it is today.
[2013, the launch of Total War: ROME II]
Beyond celebrating the past, we plan on welcoming the future of Total War in a big way. Behind the scenes, we’re in the early stages of producing the Total War: 25th Anniversary Showcase, the first video presentation of its kind in our history. Taking place in early December, this show will unveil the new games that you can expect to play in the near and distant future, as well as introduce you to the development teams making them. We’ll have more details to share as we approach the end of the year, but whether you’re a fantasy or history fan, there will be plenty to enjoy!
Alongside all of this will be more WARHAMMER III content. Patch 6.2 arrives next week with a focus on Magical Items, Tides of Torment's third and final faction will be revealed in July, and we'll unveil some long-awaited content at the anniversary showcase. It's incredible to think that this series is now in its ninth year, and we look forward to sharing what we have planned for the future.
[2016, the launch of Total War: WARHAMMER]
What’s especially important to me this year is celebrating everyone who has made Total War what it is today. This includes all of you reading this message who have helped create the best community in gaming. Whether you’re playing our games for thousands of hours, watching our trailers, submitting bug feedback, or commenting on our socials, all of this has helped us build a game we all love.
It also takes an army of passionate and talented staff to take our games from concept to completion. Many of them talk about growing up with Total War; how it gave them an interest in history or the deep lore of Warhammer, and how it created a desire for them to work at Creative Assembly. They’re fans making the game they love, and I want to thank each and every one of them, past and present, for their contribution to making this milestone possible.
We hope you’re excited for the future.
Happy anniversary to you all,
— Roger Collum, Vice President of Total War
[2023, pre-launch set created for Total War: PHARAOH]
For the latest news and announcements, don't forget to visit our official social channels.
Reader, I'm getting some serious de ja vu from the the poster for Liberation Escape Rooms 'Castle Of Conundrums' experience, but I'm having trouble placing it. I don't think I've been to this escape room before, never having visited the town of Southaven, Mississippi. Perhaps I s
Reader, I'm getting some serious de ja vu from the the poster for Liberation Escape Rooms 'Castle Of Conundrums' experience, but I'm having trouble placing it. I don't think I've been to this escape room before, never having visited the town of Southaven, Mississippi. Perhaps I should go? The reviews are positively glowing. "Very exciting and unique escape rooms," writes Anna R. Five stars! "Today's game in the Castle just blew us away," enthuses Tracey S. Five stars again! An unmissable experience by all accounts. And yet, I'd feel woefully unequiped to take on the Castle Of Conundrums if I cannot solve the much more pressing conundrum at hand.
With Total War Pharaoh on the horizon, what better way to get ready for the next installment in Creative Assembly's masterful historical series - featuring some of the best strategy games of all time - than a massive Total War sale? With everything from the series' earliest games
With Total War Pharaoh on the horizon, what better way to get ready for the next installment in Creative Assembly's masterful historical series - featuring some of the best strategy games of all time - than a massive Total War sale? With everything from the series' earliest games, all the way up to the most recent historical entries prior to Total War Pharaoh, you won't want to miss out. So, move fast to grab these bargains.
Hello everyone! Today, we're excited to introduce Update 1.3 to Total War: MEDIEVAL II on the Android and iOS platforms! Patch 1.3 brings a number of oft-requested quality of life features, along with stability improvements and general bug fixes to the game. You can find the full
Hello everyone! Today, we're excited to introduce Update 1.3 to Total War: MEDIEVAL II on the Android and iOS platforms! Patch 1.3 brings a number of oft-requested quality of life features, along with stability improvements and general bug fixes to the game.
Total War: MEDIEVAL II by Feral Interactive for iOS & Android is AVAILABLE NOW! Seventeen factions, three continents, and five centuries of combat, conquest, and statecraft are now in your hands! ⚔ BEGIN YOUR REIGN TODAY! Total War: MEDIEVAL II on iOS Total War: MEDIEVAL II o
Total War: MEDIEVAL II by Feral Interactive for iOS & Android is AVAILABLE NOW!
Seventeen factions, three continents, and five centuries of combat, conquest, and statecraft are now in your hands! ⚔
MEDIEVAL II brings Total War’s compelling mix of massive real-time battles and intricate turn-based strategy to Android and iOS on April 7th. Set across three continents during the turbulent Middle Ages, spectacular conflicts and scheming rivals line the path to power as the grea
MEDIEVAL II brings Total War’s compelling mix of massive real-time battles and intricate turn-based strategy to Android and iOS on April 7th.
Set across three continents during the turbulent Middle Ages, spectacular conflicts and scheming rivals line the path to power as the great kingdoms of the medieval world vie for supremacy. Be it through diplomacy or conquest, trade or subterfuge, you must secure the resources and loyalty required to rule an empire from the shores of Western Europe to the sands of Arabia.
Medieval II: Total War has a surprisingly active and vibrant mod scene for a game its age. Highly regarded among old-school Total War fans, the engine it's built on has enabled many wonderful creations from simple vanilla overhauls, to complete setting changes, and more. Being a
Medieval II: Total War has a surprisingly active and vibrant mod scene for a game its age. Highly regarded among old-school Total War fans, the engine it's built on has enabled many wonderful creations from simple vanilla overhauls, to complete setting changes, and more. Being a game set during medieval Europe, you can imagine the kinds of mods available now. From Westeros to Warhammer, Lord of the Rings to Three Kingdoms China, there's something for everyone, and we've curated a list of some of the more popular picks below.
Do note that any mod that uses a third-party IP probably isn't endorsed by that IP's owner, and even Creative Assembly frowns upon these kinds of mods for the newer Total War games where the studio has more control. As such, we won't be providing download links for them, but if you go to sources like ModDB it won't be hard to find them if you are interested in checking them out.
Also note that all mods below, unless stated otherwise, require the Kingdoms expansion, and you're probably best updating to the 1.5 patch as well.
So, you want some Medieval 2: Total War cheats? Using console commands to get a leg up in videogames is a time honoured tradition, although it seems to be more commonly associated with strategy games given their nature. Not every game has them (Civ 6, for example, is oddly absent
So, you want some Medieval 2: Total War cheats? Using console commands to get a leg up in videogames is a time honoured tradition, although it seems to be more commonly associated with strategy games given their nature. Not every game has them (Civ 6, for example, is oddly absent of cheat codes), but plenty others do.
Medieval 2: Total War is still pretty popular, even after all this time, and being an older Total War game it still retains that more hardcore sensibility that can make it extremely tough at times. But never fear - cheat codes are here! Whether you need to give yourself more money, or give one of your characters a specific trait, there's plenty of options to make your game easier.
We've put together this guide to cheats and console commands for the game, to help give you a leg up. A special shoutout to Steam user Sir_Calcium1066, who put together a more comprehensive guide on the subject. We haven't included anything that involves editing game files, as that's more akin to modding than using a traditional 'cheat'.
The Witcher Season 2 is all anyone's talking about right now, but if you can't wait for Henry Cavill's Geralt to toss a coin back into your life, then this mod for Medieval II: Total War might help you pass the time. This total conversion is unsurprisingly titled Witcher: Total W
The Witcher Season 2 is all anyone's talking about right now, but if you can't wait for Henry Cavill's Geralt to toss a coin back into your life, then this mod for Medieval II: Total War might help you pass the time. This total conversion is unsurprisingly titled Witcher: Total War, and is currently available to download via ModDB as Medieval II was released well before Steam Workshop integration was a thing.
It's been going since December 2019, and so far they've only managed to work some Nilfgaard units into the game so far. The long-term goal is to have 30 playable factions, but in the most recent dev update the mod owners admit they will probably start with smaller campaigns with fewer factions, so they can get something out and into the hands of fans.
What about the White Wolf himself? Well apparently that's still up for debate. Unlike newer Total War games, Medieval II never had hero units, and the creators are not sure whether to include him or not yet.
If you’ve never played this gem, now’s your chance. Build a mighty empire that sprawls across the globe and defend it from those who would take your crown. Need more convincing? Check out this video from PartyElite on why Total War: MEDIEVAL II is his favourite game in the series
If you’ve never played this gem, now’s your chance. Build a mighty empire that sprawls across the globe and defend it from those who would take your crown.
Need more convincing? Check out this video from PartyElite on why Total War: MEDIEVAL II is his favourite game in the series: https://www.youtube.com/watch?v=8SZ1K4O_3gs
After months of teasing (and work), the modders behind The Elder Scrolls: Total War for Medieval II: Kingdoms have released their 2.0 update. It now includes the fourth era of the Elder Scrolls world, the setting for the civil war in Skyrim that defines The Elder Scrolls V. The u
After months of teasing (and work), the modders behind The Elder Scrolls: Total War for Medieval II: Kingdoms have released their 2.0 update. It now includes the fourth era of the Elder Scrolls world, the setting for the civil war in Skyrim that defines The Elder Scrolls V. The update also adds the Stormcloaks and the dark elf Great House Sadras as playable factions. This is the “last big update” for the mod, which has been in development since 2015, and therefore uses the objectively superior old Total War naming scheme. It also has a launch trailer:
We first reported on the 2.0 update earlier this year and, impressively, the modders got it out the door before the year closed. The changes reported there are now in: The Clockwork City, the Tsaesci serpent-men, and the Reachmen are now recruitable mercenary armies. The update isn’t just about the new factions or the fourth era, and includes a bunch of new models and units for old factions. Characters like Mehrunes Dagon and Mannimarco have new, unique models. The Dawnguard have armored trolls. And, perhaps best of all, there is now an all-Khajiit mage unit. It even adds a “Pocket Guide to the Empire” for those less versed in Elder Scrolls lore.
Like any big daft fantasy blockbuster, The Elder Scrolls needs war. Unfortunately, Bethesda’s open-world games have never been too great at the whole mass battle thing. Even Skyrim’s nation-rending civil war never amounted to much more than a gathering of drunk LARPers waving sha
Like any big daft fantasy blockbuster, The Elder Scrolls needs war. Unfortunately, Bethesda’s open-world games have never been too great at the whole mass battle thing. Even Skyrim’s nation-rending civil war never amounted to much more than a gathering of drunk LARPers waving sharp sticks at each other in the snow. The Elder Scrolls: Total War – a complete overhaul to Medieval 2: Total War – launched this week, bringing some proper bombast to battlefields across Tamriel.
Every other Monday, Dominic gives you a reason to dust off one of your old games and dive into its mods with Modder Superior. It’s good to be king, and even better to be a sorcerer commanding a swarm of the undead. While the Total War series has grown into more fantastical settin
Every other Monday, Dominic gives you a reason to dust off one of your old games and dive into its mods with Modder Superior.
It’s good to be king, and even better to be a sorcerer commanding a swarm of the undead. While the Total War series has grown into more fantastical settings by itself, it was the fans to first stick pointy ears on the venerable strategy game. Thanks to its robust mod support Medieval 2: Total War still has a large and active modding scene. While there are dozens of mods with historically accurate factions, today we’re going to get our Hobbit on and take a look at what’s good for your Elf. It’s mods that make it all fantasy.
The Mortal Kombat universe, now that I'm forced to think about it, is a surprisingly fertile setting for some Total War. You've got memorable factions with lots of distinct traits, constantly shifting allegiances and several realms where the most popular occupation seems to be 'm
The Mortal Kombat universe, now that I'm forced to think about it, is a surprisingly fertile setting for some Total War. You've got memorable factions with lots of distinct traits, constantly shifting allegiances and several realms where the most popular occupation seems to be 'martial artist'. Mortal Kombat Konquest TW should fit right in.
It's a Mortal Kombat overhaul mod for Medieval 2, from modder Kirukato. They posted some work-in-progress videos last year and this month announced plans for it, along with some new screenshots.
Here's what Kirukato has planned:
Huge Campaign map, (including all the realms)
Scripted events for the campaign (events from some of the MK games)
Units from many MK games, (mostly Armageddon and Deception)
Heroes (Kombatants) for all factions, alone in custom battles and as generals in Campaign
New custom UI
They're working on it along, but if you've got ideas or want to collaborate, give them a holler.