Kingdom of Loot

EPICBEYOND Studios

Released
Apr 14, 2017
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Finally news!

    Its been a while and sure time passes slowly if you are waiting and nothing happens. Eventually people start to worry. On my end however time passed much more quickly - which is how time works I guess if you are in head over heels. My first intend was to delay news just until I g

  2. Developer post

    KOL Insights #25 // Progress Update

    First of all let me apologize for the unusual late news. Obviously something essential to the project kept us busy and that's why todays news starts with a message from our pixelartist Vierbit: I shouldn't write this statement in the first place. But the current state of KoL make

  3. Developer post

    KOL Insights #25 // Progress Update

    First of all let me apologize for the unusual late news. Obviously something essential to the project kept us busy and that's why todays news starts with a message from our pixelartist Vierbit: I shouldn't write this statement in the first place. But the current state of KoL make

  4. Developer post

    KOL New Update & Chrono.gg 2-Pack available

    As announced earlier today the latest installment of KOL has arrived. All serves are patched and ready to go. It's the biggest update released so far in Early Access. It introduces the long awaited new Overworld concept of navigating the world as well as a total overhaul if the g

  5. Developer post

    KOL New Update & Chrono.gg 2-Pack available

    As announced earlier today the latest installment of KOL has arrived. All serves are patched and ready to go. It's the biggest update released so far in Early Access. It introduces the long awaited new Overworld concept of navigating the world as well as a total overhaul if the g

  6. Developer post

    KOL Update & Chrono.gg Event

    Today we finally release the long awaited update EA.021 which introduces the new Overworld concept as well as a new map "Funghi Forest" next to a huge amount of changes to the overall integration to the gameworld and the way you will navigate and explore it. The update is one of

  7. Developer post

    KOL Update & Chrono.gg Event

    Today we finally release the long awaited update EA.021 which introduces the new Overworld concept as well as a new map "Funghi Forest" next to a huge amount of changes to the overall integration to the gameworld and the way you will navigate and explore it. The update is one of

  8. Developer post

    KOL Insights #24 // Xmas Time

    Hello fellow Looters, I just upload two new videos to YouTube showing the latest progress. Time to publish a new Insight. Overworld: From a technical point of view the new Overworld is almost done. Whats left is to implement a way to balance its maps more easily. Right now we hav

  9. Developer post

    KOL Insights #24 // Xmas Time

    Hello fellow Looters, I just upload two new videos to YouTube showing the latest progress. Time to publish a new Insight. Overworld: From a technical point of view the new Overworld is almost done. Whats left is to implement a way to balance its maps more easily. Right now we hav

  10. Developer post

    KOL Insights #23 // Overworld Prototype & Boss Concept

    Hello fellow Looters, last time I showed a static image of the new Overworld concept. Today I finally can show you an actual ingame implementation of what is to come. Its recorded directly from the development system and has some frame rate issues which will be ironed out in time

  11. Developer post

    KOL Insights #23 // Overworld Prototype & Boss Concept

    Hello fellow Looters, last time I showed a static image of the new Overworld concept. Today I finally can show you an actual ingame implementation of what is to come. Its recorded directly from the development system and has some frame rate issues which will be ironed out in time

  12. Developer post

    KOL Insights #22 // DEV Roadmap

    Hello fellow Looters, last two weeks we worked on finalizing the Development Roadmap until release and finishing up the re-design of the overworld concept. Both are close to be finished and I attached the latest version of the overworld down below. The Development Roadmap incorpo

  13. Developer post

    KOL Insights #22 // DEV Roadmap

    Hello fellow Looters, last two weeks we worked on finalizing the Development Roadmap until release and finishing up the re-design of the overworld concept. Both are close to be finished and I attached the latest version of the overworld down below. The Development Roadmap incorpo

  14. Developer post

    KOL Insights #21 // Update EA.020

    Hello fellow Looters, today we patched update EA.020 which adds a dynamic camera system to the game. Due to the non proportional size of the screen (16:9) view distance in the y-axis were limited to a point where especially distance attack based classes hoped for a way to compens

  15. Developer post

    KOL Insights #21 // Update EA.020

    Hello fellow Looters, today we patched update EA.020 which adds a dynamic camera system to the game. Due to the non proportional size of the screen (16:9) view distance in the y-axis were limited to a point where especially distance attack based classes hoped for a way to compens

  16. Developer post

    Sunday Secrets #20 // Overworld Prototype

    Hello fellow Looters, this is Presbyter letting you in on some insights about KOL and its development and future. I will try my best to give you a short update on whats going on each or at least every other Sunday - hence the name. We continued to work on the overworld redesign t

  17. Developer post

    Sunday Secrets #20 // Overworld Prototype

    Hello fellow Looters, this is Presbyter letting you in on some insights about KOL and its development and future. I will try my best to give you a short update on whats going on each or at least every other Sunday - hence the name. We continued to work on the overworld redesign t

  18. Developer post

    Sunday Secrets #19 // World Concept

    Hello fellow Looters, this is Presbyter letting you in on some insights about KOL and its development and future. I will try my best to give you a short update on whats going on each or at least every other Sunday - hence the name. A few SS ago I rambled about the future of KOL.

  19. Developer post

    Sunday Secrets #19 // World Concept

    Hello fellow Looters, this is Presbyter letting you in on some insights about KOL and its development and future. I will try my best to give you a short update on whats going on each or at least every other Sunday - hence the name. A few SS ago I rambled about the future of KOL.

  20. Developer post

    Sunday Secrets #18 // Update EA.019

    Hello fellow Looters, this is Presbyter letting you in on some insights about KOL and its development and future. I will try my best to give you a short update on whats going on each or at least every other Sunday - hence the name. A lot of people keep asking about the Cleric cla