- Updated the Unity to a newer version and updated libraries which were required for google. The Unity upgrade caused a few issues, I think I managed to fix most of them, but some UI issues are still there. Like font sizes seem to be bigger than it was before, especially bold tex
- Updated the Unity to a newer version and updated libraries which were required for google. The Unity upgrade caused a few issues, I think I managed to fix most of them, but some UI issues are still there. Like font sizes seem to be bigger than it was before, especially bold text. I will go through all the UI text in a future update and might reduce the font size of them so it fits better. If they look too big to you now, you can go to the settings and reduce your font size multiplier until then. - Changed the scaling of the slow kill bonus from z21+ and it is now additive to the exp bonus from equip and passive skills. - Added Milestones for the T4 classes. - Some fixes.
Changes for Version 4.63.1698 (2026-08-21) - The multiverse page shows now how much creating speed bonus you have from godly liquid or bonus points. - Right clicking the spread buttons now uses all clones instead of the set clones (pc version). - Increased the exp of z21 and decr
Changes for Version 4.63.1698 (2026-08-21) - The multiverse page shows now how much creating speed bonus you have from godly liquid or bonus points. - Right clicking the spread buttons now uses all clones instead of the set clones (pc version). - Increased the exp of z21 and decreased the exp a bit for z22 and z23. - The golden set costs now half as much as before. - The upgrade prices for the old event items are now cheaper and old event statues from the tokens can now also be upgraded with event currency while an event is active. - Fixed some typos and other issues.
I wish you a nice summer time! Even if a bit late, there is still a summer event in the game. It lasts for 2 weeks again and you have a flexible starting time so you can start it when you have time and still get the full reward, as long as you start it within the next few days. I
I wish you a nice summer time! Even if a bit late, there is still a summer event in the game. It lasts for 2 weeks again and you have a flexible starting time so you can start it when you have time and still get the full reward, as long as you start it within the next few days.
It is still a generator event and works similar to last time. This time you can get additionally an old event token from each statue to get one of the older event items for free, if you missed one!
- Thanks for participating in the art contest! PieOtter won with the art for cat, Auri got second place with the art for Tenko in Kitsune form and Nerdabelle third place with the art Pignata. The winners and around 10 other alternative arts for pets are added to the game now. You
- Thanks for participating in the art contest! PieOtter won with the art for cat, Auri got second place with the art for Tenko in Kitsune form and Nerdabelle third place with the art Pignata. The winners and around 10 other alternative arts for pets are added to the game now. You can see the list in the ingame credits. - Also sorry for the delay on the summer event, it is not in this update yet, but will start in a few days along with the next update. - Added the first T4 classes for adventure, Ninja, Holy Archer and Tea Rogue. While I tested them a lot the last days, there might still be some balance changes in future updates and milestones and some animations are still missing. - Added zone 21, 22 and 23 for adventure. They are meant for high level T4 classes, you will probably have problems to survive with T3 classes. The time based exp multiplier is not added yet, but will be with the event update. - Increased the mana regen of T4 and T5 mana potions, decreased their cooldown, but T4 classes only have half of the mp regen from stats (they get more stats than T3s, though). - Updated the statistics for overall game progress to reflect the new things added over the last 2 years and also added adventure progress to it as that has become a bigger part of the game by now. To reach 100%, and 100 Points in adventure, you would need 34 adventure milestones, Main Level 600+, highest class level 200, maxed bestiary (up to zone 22), Dark Reaper Lv 8 beaten and 50 million research points spent. Like for other stats, the calculation for the 100% will change in the future to reflect new content, but calculation for the points will stay the same. - Added a yellow warning if div hut is empty and you have pets slotted in there and a green warning if you have tavern ultimate quests and they run over 24h. - Added a list of all commonly used abbreviations to the FAQ under help. If some are still missing, please report, then I can add them. - As usual fixed some bugs and typos, too.
- I started another art competition as the players liked it last time and wanted me to repeat it. You can submit art for it to me via email to [email protected] or dm me in discord at best before July 25th. Please check the rules for it in-game on the event tab. The summer even
- I started another art competition as the players liked it last time and wanted me to repeat it. You can submit art for it to me via email to [email protected] or dm me in discord at best before July 25th. Please check the rules for it in-game on the event tab. The summer event will be soon after that art competition is over. - Rewrote the help pages quite a bit and also moved everything to the ? tab so it less clustered and easier to find info. Thanks to everyone who helped with the doc for it. It is probably easier to find info and help in-game now, if there are unclear or wrong things, or something missing, please report then I can improve on it. - Added some more statistics to the statistics page. Please be aware that newly added stats do not count values you got before this update even if you got them before. - Fixed some bugs.
- Added some missing trackers for pets which give bonus stats like growth, god power or something else. As that are quite a lot I added a new tab on the statistics for pets. Also added some other new values to statistics. - Fixed quite a few bugs and typos.
- Added some missing trackers for pets which give bonus stats like growth, god power or something else. As that are quite a lot I added a new tab on the statistics for pets. Also added some other new values to statistics. - Fixed quite a few bugs and typos.
- Added Boar as a new pet. It has an item campaign bonus and finds up to 600k pet stones extra! It has a secret unlock, check the description. - Added Monk as a new T3 class for adventure. That is the last T3 before T4s are added soon. - Added z20 for adventure. A high lv Monk is
- Added Boar as a new pet. It has an item campaign bonus and finds up to 600k pet stones extra! It has a secret unlock, check the description. - Added Monk as a new T3 class for adventure. That is the last T3 before T4s are added soon. - Added z20 for adventure. A high lv Monk is best here, Priest probably second best. Other classes might have trouble to survive. - As it will be possible in future events to gain some of the earlier pets as a bonus (if not unlocked yet), if locked, they are now hidden by default in the pet list. You can show them in the pet order page. The pet order page now also has some extra options. - Changed the UI for auto converting cores as the last one was a bit confusing. - In dungeons you can now do difficulties up to 20 if you have beaten at least D4-5. - Fixed quite a few bugs and typos.
- Added a new pet village building. Divine Hut. In this building you can sacrifice divinity for stat and rebirth bonuses for your god. - The next at settings for div gen and sdg have now their own value and are not shared anymore. - Added a chp purchase to get bonus points for ov
- Added a new pet village building. Divine Hut. In this building you can sacrifice divinity for stat and rebirth bonuses for your god. - The next at settings for div gen and sdg have now their own value and are not shared anymore. - Added a chp purchase to get bonus points for overflow challenges if you spend there overtime. - It is now possible to restart the eggs or ultimate quests with one click. Also changed the logic a bit as using the ultimate quests in tavern lv 10 or lower is not intended. - Changed in the damage calculation for adventure that you stop hitting an enemy which got killed the hit before in multi hit skills. This reduces overkill in most cases. - Also fixed a crash issue, typos and some other issues.
- In the spacedim page you can now switch the view between names of the elements and the boosts they give. - The you can now chose between going directly into the upgrade/core slotting view if you click an equip in the adventure equip page and showing all available equips for thi
- In the spacedim page you can now switch the view between names of the elements and the boosts they give. - The you can now chose between going directly into the upgrade/core slotting view if you click an equip in the adventure equip page and showing all available equips for this position. - The slotted cores view in the adventure inventory tab shows not always equipped things first. - The supposed speed change from last update did only affect tooltips and not actual battles. That is fixed now. - The core upgrade view is now in a different tab than the core convert view so people don't miss-click there. - Added a remove all button for equips to remove all slotted cores at once and if the removal cost is 0, there is no confirm dialog anymore. - Fixed some typos and other issues.
- You can now slot cores into equip. Check the info tab in adventure for more info. You can upgrade them in the inventory tab. - Changed balance of some skills: Mark, Sharpshooter, HP boost got a buff and Backstab a nerf vs non squirrel mages. Reduced duration of Empower HP, but
- You can now slot cores into equip. Check the info tab in adventure for more info. You can upgrade them in the inventory tab. - Changed balance of some skills: Mark, Sharpshooter, HP boost got a buff and Backstab a nerf vs non squirrel mages. Reduced duration of Empower HP, but made cast time faster. - Speed in adventure was in general too powerful which made speedy classes also better defensively than tanky classes. I changed it so it now does not affect the player casting time anymore. For enemies the speed still affects their casting time, but it is rooted now. Player casting time is now always the minimum time, enemy casting time still scales depending on their speed. This results in a buff to slower classes. - The boss is now immune vs stun. - Changed rp gained from cores to be better early game but does not increase that much anymore from rank S onwards. This makes RP gain better for all cores except rank SS and SSS. - You can now upgrade the Tavern to level 11. That is rather expensive, but gives good reward quests which are cancelable like the eggs quest (not in gp reset challenges). - Increased the cap of day challenges to 666 CHP. - Improved scaling of DEBC. - Added a toggle to the crystal factory to set level to max possible add clones from defenders when you click up low or up all. - Fixed some issue with the avatar and the skill trainings.
- As the cost row in adventure research confused people, especially with the free researches and free slot, I changed it into 'Factor' which just compares the research times to each other. - Fixed more bugs.
- As the cost row in adventure research confused people, especially with the free researches and free slot, I changed it into 'Factor' which just compares the research times to each other. - Fixed more bugs.
- Changed drops from empress and golem a bit so each has drops for 2 pills. Empress now also has earth weakness and gives a bit more exp. - Fixed most of the reported bugs.
- Changed drops from empress and golem a bit so each has drops for 2 pills. Empress now also has earth weakness and gives a bit more exp. - Fixed most of the reported bugs.
- Core slotting is mostly implemented, but as I'm away for almost a month from next week on, I had not enough time to properly test it and to do a beta before that. So I disabled that for now, but you can see what the cores will do in the tooltips and some preview on equip slotti
- Core slotting is mostly implemented, but as I'm away for almost a month from next week on, I had not enough time to properly test it and to do a beta before that. So I disabled that for now, but you can see what the cores will do in the tooltips and some preview on equip slotting to prepare for it. The bonuses and formulas will likely stay similar but could still change in a final version for core slotting. - Added a wind set, 2 new staffs and a bow for adventure. - Renamed the old "Windy" equip names into "Aim" as that fits better for hit bonus and so that people don't confuse wind set with wind bonus. - Added 2 new zones to adventure. One is the new zone 15 and one zone 18. This moved some zones up so you might be in a different zone now if you were in a zone 15 or higher, so please check and move to your new zone. Sorry for that. I also adjusted the timers a bit to make some of the zones faster. - Some bestiary improvements. - You can now sort pets to if improveable. - Also fixed some typos and quite a few of the bug reports. I will do another, mostly bugfix update in a few days before I'm away.
- Since google changed how they gives ids from google play games so every game gets its own id, it broke the connection from Idling to Rule the Gods to Idle Cooking Emperor for new players. So people on android who do not have connected them yet for the golden dragon pet, can now
- Since google changed how they gives ids from google play games so every game gets its own id, it broke the connection from Idling to Rule the Gods to Idle Cooking Emperor for new players. So people on android who do not have connected them yet for the golden dragon pet, can now manually input their id, which is shown on Idle Cooking Emperor to connect them instead. - Some more bugfixes. Most importantly the issue that research points display and it was capped at 300k while many people would get more than that in a few days.
Happy Easter to you all! I hope you have a nice time. Here the full changelog: - Added an easter event. For 2 weeks after you start it, you can gain bonus pet stones, research points, growth and event currency from a generator event. As usual that also lets you get a free pet tok
Happy Easter to you all! I hope you have a nice time.
Here the full changelog:
- Added an easter event. For 2 weeks after you start it, you can gain bonus pet stones, research points, growth and event currency from a generator event. As usual that also lets you get a free pet token and a new statue. The statue this time adds 1 base growth to all your unlocked pets every hour. Like last time, you can choose your starting time. The event will be removed in around 3 weeks, so you have up to a week to start it for the full bonus. - As the new statue and some other increases to growth gain the last years devalued the growth you gain from the daily packs quite a bit, I increased the growth you gain from them now. - You can now also get the lamb statues from last year again via pet stones or money. - Added a new challenge: Divinity Accumulation Challenge. With this you can auto unlock the divinity generator tab and make the upgrades of the div gen free. - Added a new challenge: Boosting Capacity Challenge. With this, leveling up your divinity capacity will also boost your divinity output. - Added a new challenge: Powerful Worker Challenge. With this your worker clones can boost the output of your divinity generator higher and make it also count for UBs or Pet Campaigns and they don't need stones anymore. - Added auto worker clones as pet stone purchase. With it, it adds a toggle to your div gen page to auto CAP max worker clones when your div gen levels up. It will first use idle clones, then clones on div gen and if you level up your clones on planet + might, it will auto move not needed worker clones to that might once that might is leveled up. - Added a token improvement for the shadow clone pet. With it, it will auto add idle clones up to your clones spread setting to fight your idle pets once a minute (you need to have improved half stats first). - Added an improvement to preselect might as a pet stone purchase. With it, it will move a set amount of clones from your RTI clones to Might as soon as Might unlocks (needs preselect might and an RTI done before that). - You can now get Improved Campaign Cancel via pet stone purchases. - Added a new pet stone purchase: Optimal Campaigns. You need to have improved campaign cancel first and if you have that, you can always finish or restart campaigns without loss if your current rebirth is at least 2 hours, end rewards are rounded down to the second. If you finish a campaign between 1h and 2h into your rebirth it is rounded down to 1h. - Changed the balancing of research slots in adventure a bit. Now the first slot is free, the 4 after that a bit cheaper and from slots 6 afterwards more expensive than before. - The Golem Core (Z17) gives now 30% more RP than before. - Added a boss to adventure. It is beatable with around level 170/80+ on a T3 class and it gets stronger each time you defeat it. Beating it will add auto leveling of all the main game stats without needing a research slot at 1% * active research slots for each time the boss was beaten. For example if you have beaten it 2 times and have 6 researches active, each main game research is researched at 12% of your research speed. - Rearranged the tabs for adventure a bit so they make more sense. - Added a new research for adventure to increase skill experience. - Changed the hit multi from back stab from 200% vs all to 200% vs Squirrels only and 100% as default to make it less of an issue vs future high speed enemies. - Increased Killing Strike hit multi from 70% to 90%. - Lamia has now a bit less hp. - The pills from the alchemist in adventure now have a small additional permanent effect of 0.1% of its bonus. This is capped at 1000 usages. - Also as usual some bugfixes and bugs added.
- DorgegeBelle was supposed to give bs/cs additional to pet equip instead of god stats. That is changed now. - Fixed a bug with sim/offline calc of squirrels, multislotting of the same skill, bugs with dorgebelle and smaller issues.
- DorgegeBelle was supposed to give bs/cs additional to pet equip instead of god stats. That is changed now. - Fixed a bug with sim/offline calc of squirrels, multislotting of the same skill, bugs with dorgebelle and smaller issues.
- Added 3 new pets (DorgegeBelle: token unlock adventurer from shinrais, Dark Gift: token unlock mage from blarke and a some people wanted me to add a bear so I added a bear (free unlock if you have honey, adventurer)). - Alchemist should now be finished with the implementation,
- Added 3 new pets (DorgegeBelle: token unlock adventurer from shinrais, Dark Gift: token unlock mage from blarke and a some people wanted me to add a bear so I added a bear (free unlock if you have honey, adventurer)). - Alchemist should now be finished with the implementation, but might still need some balancing adjustments and equipping the same skill twice still does not work right offline. I improved the alchemist potions and passives a bit so it should be reasonable to level up now. Still rather weak as a T3 class, but with the right potions and pills it should be decent now. The scaling of the milestone is also better now and can give up to 50% alchemy speed maxed out. - There was an issue where you got billions of skill experience if the same skill was equipped multiple time offline. That is fixed now and people who got an impossible high amount of experience and skill usages got their skill level reduced to level 10. - The default accuracy of adventure offline is now set back to 30 as 100 crashed on some devices. You can set it higher in the settings now if you think 30 is not enough. - I did a few performance improvements to reduce cpu usage. - Fixed some more bugs.
- Please beware that the new alchemist class and new pills and potions for adventure still have some issues, missing animations and the balancing might still need some changes. Setting the same skill twice also only works with different settings until you restart the game. It is
- Please beware that the new alchemist class and new pills and potions for adventure still have some issues, missing animations and the balancing might still need some changes. Setting the same skill twice also only works with different settings until you restart the game. It is playable but you might wait until the issues with it are fixed. You can test it and give feedback, though. As it plays a bit different than other classes. Itself it is probably one of the weaker classes, but has permanent buffs for all classes. It also has better scaling and customizability than other classes. I just did that update now mostly because of that of the event statue upgrade issue with event currency so people can do that before the event is over.
- Added Alchemist as a new class for adventure. The alchemist class can unlock battle potions (only useable with alchemist) and pills (useable with all classes, effect does not work yet but you can create some of them already) and improve potion efficiency for all classes. - Added a new zone where you can find materials for Pills. This is a rather high lv zone for people at level 300+. - Added new drops for current enemies for new potions (useable with alchemist only). - Added a cauldron as a new equip for the alchemist. - Did some slight balance change for special bonuses for weapons to give more value to equip quality. - You can now claim that newbie milestone for rebirthing even if you don't rebirth if your playtime is over 180 days. With this people who never rebirth should also be able to claim adventure and other milestones. - It is now possible to set an active skill in adventure multiple times. This gives a bit more customizability. Please be aware that only the first slotted copy of the same skill gets bonus experience after an enemy is killed. - Fixed some issues, upgrading the new statues with event currency and small things.
It is soon valentine again. I wish you a lovely time and even if not in real live, in ITRTG you will get some nice bonuses. Here the full change log: - Added a valentine event. You can start it after 17:00 UTC+1 today. I hope you have a great time. The event is a generator event
It is soon valentine again. I wish you a lovely time and even if not in real live, in ITRTG you will get some nice bonuses.
Here the full change log:
- Added a valentine event. You can start it after 17:00 UTC+1 today. I hope you have a great time. The event is a generator event again and you have 2 weeks after you start it, but you can decide when you start it with up to one week later. This time I added Research points for adventure as an additional element. Balancing is also a bit different. As usual you can get a free pet token and a new statue from it. This time the statue boosts overflow points from new overflow challenges you complete. - Added two more root challenges. - You can now buy the valentine statue from last year if you don't have it yet. - In adventure you can now save up to 5 different class with skills loadouts in the class switch page. - I didn't come to add a new pet this time, but there will new pets before the event ends so you can spend the free token if you already have all pets. - Fixed a few bugs and typos like usual.
- Added Scholar as new class for adventure. The scholar plays a bit different than other classes as you don't really defeat enemies, instead you analyze them, make a bestiary out of them and this boosts rewards from enemies if you defeat them with any classes. - Along with that,
- Added Scholar as new class for adventure. The scholar plays a bit different than other classes as you don't really defeat enemies, instead you analyze them, make a bestiary out of them and this boosts rewards from enemies if you defeat them with any classes. - Along with that, I added the bestiary in a new tab, which shows all enemies which where analyzed from the Scholar at least 100 times along with their stats, drops and bonuses. - Added new alternative images for some of the pets, which won in the contest. Discord names of the people who drew them are also added to the credits page. Thanks to all who participated! As people in general liked that art contest event, I will probably add another one in half a year or so. To make the code here easier and to add more images in the future more easy, I rewrote some code and now in general alternative images do not distinguish between normal and evo versions anymore and are all only available if a pet is evolved. - Removed all of the remaining AI art and now the game should be free of any AI-made things. With this also sorry for the players who gave me their AI art for some of the pets and people who liked them and don't have them anymore. While there are people who like the AI-images, it also caused some hate from others and less new players who installed the game because of that. And to be able to remove that AI disclaimer on Steam I had to remove all AI-content first. - Fixed some typos and small bugs.