Moonstone Tavern - A Fantasy Tavern Sim!

Trevor JonesTrevor Jones

Released
May 13, 2016
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    The Return of the Classic God-Game: "Gods of Havoc: Fall to Earth"

    Michael Flynn releases 'Gods of Havoc: Fall to Earth', a tribute to the forgotten god game genre. A game so far removed from it's RPG Maker roots that the RM Forum staff required pictorial proof of it's construction in the engine before they'd allow it to be posted on the site. C

  2. Developer post

    Gods of Havoc - The return of the God Game

    'Gods of Havoc: Into the Void' launched today. A strategy god-game with high levels of nostalgia, and the first game of it's type to be created in RPG Maker. Take a look...

  3. Developer post

    Gods of Havoc - Trilogy

    Gods of Havoc heralds a return to the classic God-Game. Gods of Havoc is a three-part series offering difficult, turn-based strategy. Each game places the player as a god in different eras of a planet’s history. Fall to Earth: takes place in an early medieval setting; After the F

  4. Developer post

    Void Monsters - 20% off this weekend!

    Hoping to escape your destiny as a monster trainer you left the home of your famous parents to find your own way in the world. Within two years of leaving home your parents had been murdered and now you've been called back to inherit their failing farm. With the farm heavily in d

  5. Developer post

    Void Monsters - 20% off this weekend!

    Hoping to escape your destiny as a monster trainer you left the home of your famous parents to find your own way in the world. Within two years of leaving home your parents had been murdered and now you've been called back to inherit their failing farm. With the farm heavily in d

  6. Developer post

    News, and Void Monsters Release!

    The launch of Void Monsters sees the completion of our new engine. With that comes a release date for Fortunes Tavern 2 (a free update for all FT owners.), July 2018. After that we plan to re-release both Star-Box and Apocalypse hotel using this far better engine, and of course,

  7. Developer post

    News, and Void Monsters Release!

    The launch of Void Monsters sees the completion of our new engine. With that comes a release date for Fortunes Tavern 2 (a free update for all FT owners.), July 2018. After that we plan to re-release both Star-Box and Apocalypse hotel using this far better engine, and of course,

  8. Developer post

    'Unhappy Ever After' - Kickstarter Launch

    You may know that we are porting this game (and our others) to a new engine, which will be free for all of you who already have bought them. The new engine is amazing but I've needed a lot of help in beginning the process. A friend over at Warped Tales has been a great help and s

  9. Developer post

    Patch 1.0.0.8

    Firstly I'd like to apologize for the huge delay between patches. I don't want to bore you with my life but I've had some heart wrenching issues with family that meant that work got completely overlooked. However, though those issues are not sorted I am back in a smaller capacity

  10. Developer post

    Patch 1.0.0.7 - New vendor and fixes

    * A new vendor at the adventurers market which sells some rare ingredients, ores, and crystal dust. * Gnomish ore will now drop correctly. * Crystal dust price increased. * True Hero can now use all mer weapons. * Some grammar and spelling fixes. * Number input won't crash during

  11. Developer post

    Patch 1.0.0.7 - New vendor and fixes

    * A new vendor at the adventurers market which sells some rare ingredients, ores, and crystal dust. * Gnomish ore will now drop correctly. * Crystal dust price increased. * True Hero can now use all mer weapons. * Some grammar and spelling fixes. * Number input won't crash during

  12. Developer post

    Patch 1.0.0.6 - Some Fixes

    * Food drop no longer deletes existing meals. * Code Parchment now reads correct numbers. * Teleport lightning effect slowed. * Enemy gold/item drops remain for twice as long. * God's Shield skill - text corrected.

  13. Developer post

    Patch 1.0.0.6 - Some Fixes

    * Food drop no longer deletes existing meals. * Code Parchment now reads correct numbers. * Teleport lightning effect slowed. * Enemy gold/item drops remain for twice as long. * God's Shield skill - text corrected.

  14. Developer post

    Patch 1.0.0.5 - Autoloot corpses

    Sorry for the multiple patches but we've had differnt people working on different fixes/content. This one has been much requested and I thought deserved to be uploaded straight away and not in the next batch. * The gold and items dropped by enemies will now be picked up when you

  15. Developer post

    Patch 1.0.0.5 - Autoloot corpses

    Sorry for the multiple patches but we've had differnt people working on different fixes/content. This one has been much requested and I thought deserved to be uploaded straight away and not in the next batch. * The gold and items dropped by enemies will now be picked up when you

  16. Developer post

    Patch 1.0.0.4 - Mini Content Patch (Shadow Familiar)

    Adds a small new room underneath the chapel where the strange black pillars suck away at your skill points in order to feed the Shadow Familiar. * Sacrifice your skill points to grow the Shadow Familiar. * Grow them through six evolutions. * Take them with you on adventures. * Gr

  17. Developer post

    Patch 1.0.0.4 - Mini Content Patch (Shadow Familiar)

    Adds a small new room underneath the chapel where the strange black pillars suck away at your skill points in order to feed the Shadow Familiar. * Sacrifice your skill points to grow the Shadow Familiar. * Grow them through six evolutions. * Take them with you on adventures. * Gr

  18. Developer post

    Patch 1.0.0.3 - Teleport Stone and Bigfixes

    Content: * A stone in portal grove that, once activated, allows you to teleport to the grove from any location. Changes: * Visiting priests, heroes, cooks, and foragers now stay for longer periods. Fixes: * Prayers for Magic now grant magic rather than health * Guests now report

  19. Developer post

    Patch 1.0.0.3 - Teleport Stone and Bigfixes

    Content: * A stone in portal grove that, once activated, allows you to teleport to the grove from any location. Changes: * Visiting priests, heroes, cooks, and foragers now stay for longer periods. Fixes: * Prayers for Magic now grant magic rather than health * Guests now report

  20. Developer post

    Patch 1.0.0.2 - Code optimizations - simplified hud

    I know some of you are still experiencing lag and hopefully this patch will go some way to reducing that. This morning, 3 of the 8 machines we ordered (ones with similar hardware to those having lag issues) arrived. This patch fixed the issue on two of them. Hopefully this will s