Temple of Rust

James Mearman · dev-zoo

Released
Dec 12, 2023
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

18 posts
  1. Developer post

    PLEASE REVIEW THE GAME!

    Heya! So I've been told that a game needs to get at least 10-ish reviews from people that buy the game at launch to not be considered 'shovelware' and get drowned into oblivion. So if you have bought the game then PLEASE leave a review! That would help me a LOT. Things are not lo

  2. Developer post

    Steam Deck Support

    Heya, I just wanted to share my plans regarding Steam Deck compatibility and verification. I've done my best to make Temple Of Rust playable on Steam Deck and TV. As far as I can tell it meets all criteria to get verified but I have no way to request a slot in the review queue an

  3. Developer post

    FULL RELEASE v1.0

    I've spent the last Months polishing and finalizing the game. I'm pretty exhausted so I can't say much. I hope it plays smooth for everyone and that you enjoy this game as much as I do. I'm pretty happy with how it turned out. If you notice any issues PLEASE let me know in the st

  4. Developer post

    ENTERING STEAM BASH BASH!

    So, after 2 months of 'crunch time' I'm happy to give you a fresh update! With better graphics and a lot of new features! Also this update comes to celebrate the upcoming steam BashBash event and I am super happy to be invited to participate! However the last days/weeks have been

  5. Developer post

    Hello Again!

    Heya Folks! It's been a while again since I've had the time and focus for working on this game or doing digital work in general. BUT I'M BACK! And I want to roll out this game! I don't want to overpromise and I guess it's best to keep expectations realistic and low since I'm the

  6. Developer post

    UPDATE v0.07

    I'm currently forced to ice the development on this until I've recovered financially but I'll be looking forward to finishing this game sometime in the next few years. I may however find some time inbetween to make small steps and hope that you are all still around then! Anyway,

  7. Developer post

    Temple of Rust: Back to PAID

    It's been a few ruff months for me lately and I seriously had to rethink how I'm going to move forward... If I want to complete Temple of Rust and if it's going to be good, I will eventually have to make at least enough money with it to survive and recoup some of the investments

  8. Developer post

    This won't be easy...

    I really want to make this game. But it's been quite a ruff ride and I cannot afford the development alone any longer. So I need your help to make this happen! I'm preparing a Kickstarter campaign to find out if there are enough people out there that can and will support me on th

  9. Developer post

    UPDATE v0.6

    Here's the next update to Temple Of Rust! Warming up with the rising sun. I did not spend so much time with screen work in the last few months. It's nice to enjoy some real life too and join some real campfires. Anyway, here for you to play with... List of changes: reworked menus

  10. Developer post

    MISSION WOOD STOVE COMPLETE!

    The northern hemisphere is now slowly warming up as the planets axis shifts once again. And we have finished installing our wood burner! Getting all the necessary parts in Spain was quite a hassle at first and we built a few things ourselves. Our first test was to go up into some

  11. Developer post

    Low Sun = Low Energy

    Currently standing at the south-tip of Europe near Gibraltar. We are approaching the lowest energy levels for the solar collectors and the damp air is crawling into the mattress at night. Heres a little update on my status: I work on Temple of Rust almost every day for 1-4 hours

  12. Developer post

    DonationWare - food for thought

    Still bad weather here and lots to do. But it is great to see that a lot more people can now find my games and play them. I still need to eat and make ends meet and for that reason I've added donation DLC packages to both games. The DLC has no content and does not affect the game

  13. Developer post

    FREE Temple of Rust

    Since I've made this choice for ENYO Arcade I will do it here too... I will be making this game available for FREE, no ingame purchases, no advertising. I am trying to get a propper 'Tip Jar' / 'Pay what you want' option for those that want to donate or express their gratitude in

  14. Developer post

    UPDATE v0.05

    Here's the next update to Temple Of Rust! HELLO TO YOU ALL! AND THANK YOU FOR SUPPORTING THIS GAME! The weather is pretty cloudy here lateley so I'm working on battery limits and that is slowing me down a bit. Anyway I have added a few things and started a lot of 'background - co

  15. Developer post

    UPDATE v0.04

    Here's the 2nd update to Temple Of Rust! HELLO TO ALL YOU PLAYERS! THANK YOU FOR SUPPORTING THIS GAME! I've focused on optimizing the render pipeline. I've tested a few options on how to sort the moving objects depth to keep the illusion of a 3D world. Objects off screen now beco

  16. Developer post

    UPDATE v0.03

    Here's the first (of plenty to come) update to Temple Of Rust. But first: HELLO TO ALL YOU PLAYERS! THANK YOU FOR SUPPORTING THIS GAME! I've been waiting for YoYo Games to update GM2 (the engine/framework that I'm using to create this game) and now that they fixed the 3D Audio on

  17. Developer post

    Temple Of Rust is out in early access NOW!

    In this launch version you get to explore the first mission on the path of carnage and chaos. I've been working on this a while and doing my best do make this another super fun experience with a little help from you! If you share with me your dollar then I'll share my story with

  18. Developer post

    Preparing Temple of Rust for early access...

    Hello! You might remember me from ENYO Arcade or from the Dev-Zoo group. I would like to invite you to join my next big journey! I've been working on Temple of Rust, a top-down wasteland action rpg with procedural level generation and a sling. I'm currently polishing the game for