The Undercut: Racing Manager

Staz.Tech · Staz.tech

Released
Sep 2, 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Hotfix 0.5.4-4 — Steam Workshop and Various Fixes

    Hotfix 0.5.4-4 — Steam Workshop Is Live Steam Workshop — Now Live Subscribe to a Workshop item and the game reads it straight away — mod packs, hand-drawn circuits and language packs. Nothing to copy, nothing to move. A file in your own mods/ folder still wins over a subscribed i

  2. Developer post

    Launch Discount Ends Tomorrow — and 0.5.5 Is the Next Big Update

    Launch Discount Ends Tomorrow — and 0.5.5 Is the Next Big Update The –12% launch discount ends tomorrow. After that, the price goes back to $14.99 / €14.99 / £13.75. If you've been on the fence, this is the time. Buy The Undercut: Racing Manager Thank You The first week has been

  3. Developer post

    Hotfix 0.5.4-3 — UI Scaling, Strategy Fixes, Mid-Season Signings

    Hotfix 0.5.4-3 Auto-Fit UI New: Auto-fit UI in Settings → Display (on by default). The whole game scales to your screen — menus, career apps, live race. This should fix most display and text overlap issues on high-resolution and Retina screens. Fixed: text overlapping at high zoo

  4. Developer post

    Hotfix 0.5.4-2

    Hotfix 0.5.4-2 Stability Fixed: the World Data screen could freeze and crash the game. Displays & Controls Fixed: mouse wheel scrolling jumped a whole block per notch on Windows and macOS. Fixed: clicking a scrollbar's arrows or thumb also triggered the button or row behind i

  5. Developer post

    Hotfix 0.5.4-1

    Hotfix 0.5.4-1 Displays & Performance Fixed: fullscreen at a resolution smaller than your monitor could draw the track as a black rectangle under the HUD. Fullscreen now always renders at your screen's native resolution. To render at another resolution, use windowed mode. The

  6. Developer post

    The Undercut Is Out — Early Access Starts Now

    The Undercut Is Out — Early Access Starts Now It is 09:00 CEST on Wednesday, September 3. The Undercut is out. Early Access starts now, on Steam, at $14.99 with –12% for the first seven days. Early Access opens on build 0.5.4 — a bugix update addressing reports from the last week

  7. Developer post

    v0.5.3 — Build ready for Early Access. September 3, 09:00 UTC+2.

    v0.5.3 — September 3, 09:00 UTC+2. Early Access opens in two days. Here's what's new. 11 Series. One World. Eight new championships join the simulation: CTC, CUP, CTM, SCTC, HGC, AGS, CGT, and LRC — touring cars, GT, and open-wheel across four continents. Each one drafts drivers

  8. Developer post

    v0.5.2 — The Development Ladder, Weekend Loadout, and Pre-Season Testing

    v0.5.2 — The Development Series, Weekend Loadout, and Pre-Season Testing 0.5.1 gave the calendar a world to live in. 0.5.2 gives the championship a ladder — and it lands eleven days before Early Access on September 3. ⭐ The PFS Development Series Two feeder series now run underne

  9. Developer post

    The Price and Early Access Roadmap

    The Price, and Five Updates After Launch Thirteen days out from Early Access on September 3. Two things you've been asking for in one post: what it costs, and what happens after. 💰 The Price The Undercut goes into Early Access at $14.99 / €14.99 / £13.75 . For the first 7 days,

  10. Developer post

    v0.5.1 — Race calendar improvements and bug fixes

    v0.5.1 — The "Everything Should Actually Work" Patch The last patch before Early Access on September 3. No new systems — just making sure the ones you have don't lie to you, crash on you, or quietly charge the wrong car for someone else's damage. Race Calendar — Circuits Have Con

  11. Developer post

    Early Access Launches September 3 — and Here's Update 0.5.0

    Early Access Launches September 3 — and Here's Update 0.5.0 After two years of solo development, a closed alpha and a free demo, The Undercut: Racing Manager enters Steam Early Access on Wednesday 3 September 2026 at 9:00 CET . The build heading there is 0.5.0 — Partners & Ri

  12. Developer post

    v0.4.1 — The Commercial Game: Negotiations & Engine Architectures

    v0.4.1 — The Commercial Game: Negotiations, Engine Architectures & a World of Manufacturers 0.4.0 made the driver market a real system. 0.4.1 does the same for the commercial side. Signing sponsors and suppliers is no longer a menu of instant offers — it's a negotiation campa

  13. Developer post

    Update 0.4.0 — Scouting, Driver Traits, Driver Academy & a Talking Tutorial

    Update 0.4.0 — Scouting, Driver Traits, Driver Academy & a Talking Tutorial The biggest update since The Undercut began. The driver market is now a real game system. Money management matters. Every driver, team and circuit has a profile page. And the entire game is voice-guid

  14. Developer post

    v0.3.3 — R&D Pipeline Rework, Living Race Sim, and a UI That Finally Scales

    v0.3.3 — R&D Pipeline Rework, Living Race Sim, and a UI That Finally Scales A large depth-and-polish pass built from player feedback. R&D is reworked, races feel more believable, the inbox is richer, and the UI finally scales properly. R&D & Car Development — The

  15. Developer post

    v0.3.2 — Audio Overhaul, R&D Redesign, and a Big Polish Pass

    v0.3.2 — Audio Overhaul, R&D Redesign, and a Big Polish Pass A patch built almost entirely from player feedback during Next Fest. No new systems — just making the existing ones work the way they should. Audio — Finally Usable The engine volume slider was broken — the usable r

  16. Developer post

    v0.3.1 — Quick Race Mode + Hotfixes

    v0.3.1 — Quick Race Mode + Hotfixes A small but important update during Next Fest. New: Quick Race Want to see the race engine in action without the management layer? Quick Race drops you straight into a live 2D race on a procedurally generated circuit. Pick your team, choose you

  17. Developer post

    Alpha 0.3 — Car Traits, Part Rolls, Live Replay, and Playable Free Practice

    Alpha 0.3 — Car Traits, Part Rolls, Live Replay, and Playable Free Practice The biggest update yet — and the version powering our Steam Next Fest demo starting June 15 . This update overhauls how cars work, how parts behave, and how you experience race weekends. Every system here

  18. Developer post

    The Demo Is Live — Play Now for Free

    The Demo Is Live — Play Now for Free You can download and play The Undercut: Racing Manager right now. For free. 👉 Download the Demo What's in the Demo A trimmed pre-season phase — make real management decisions: hiring, contracts, early development calls A full race weekend — p

  19. Developer post

    Alpha 0.2.7 — Dynamic Lighting, Procedural Liveries, and a Living Paddock

    Alpha 0.2.7 — Dynamic Time-of-Day Lighting, Procedural Liveries, and a Living Paddock The most visual update so far — and the last major one before our Steam Neo Fest demo. A Sun in the Sky The track used to be lit flat. Now there's a real sun. A full time-of-day system drives a

  20. Developer post

    Alpha 0.2.6 — Opening Ceremony, Race Debrief, and a Big Polish Pass

    Alpha 0.2.6 — Opening Ceremony, Race Debrief, and a Big Polish Pass 0.2.6 just landed on the closed-test channel. This update was built largely around real tester feedback — and it's a big one. What's New FIA-style Opening Ceremony Before the first GP, a full-screen opening seque