GraveRun

W@ Games

Released
Sep 21, 2016
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

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  1. Developer post

    👾 Birthday of GraveRun

    14 years ago, GraveRun was first "ready" as a competitive game for a small game jam. At that time, I spent two weeks on development.

  2. Developer post

    New version 20210325

    What’s new: New system for swapping a weapon for a new one. Weapon boxes are now picked up instantly in an empty slot You can empty a slot by throwing away your secondary (the bottom one) weapon by pressing and holding Q on a keyboard or Y on a gamepad If the slot is empty, an at

  3. Developer post

    3/3 Remote Play Together festival stream

    Third of three RPT festival streams I gonna develop\balance and play new version of GraveRun via Remote Play Together And hope I still have avairanse to answer the questions 😅

  4. Developer post

    2/3 Remote Play Together festival stream

    Second of three RPT festival streams I gonna develop\balance and play new version of GraveRun via Remote Play Together And hope I still have avairanse to answer the questions 😅

  5. Developer post

    1/3 Remote Play Together festival stream

    First of three RPT festival streams I gonna develop\balance and play new version of GraveRun via Remote Play Together And hope I still have avairanse to answer the questions 😅

  6. Developer post

    The work on modding manuals continues

    Recently I leaked micro-news about the update. Is was about the fix for several pretty serious bugs that prevented playing multiplayer The work on the project didn't stop there, and now I'm preparing for the upcoming Steam Fest dedicated to Remote Play Together At the moment, the

  7. Developer post

    Bug fixes

    Fixed staying still enemies. Fixed connecting multiple local players.

  8. Developer post

    We are making GraveRun Wiki! 📖

    Recently, I’ve been making a lot of creating and updating manuals. After I tried a lot of different platforms to store manuals, like Google Documents, Wordpress, Steam Guides, we have decided that the best way to do that is creating our own Wiki-project. It will make it easier to

  9. Developer post

    New version 20200322 🥳🎮

    Hi everyone! I’m happy to write a post about new version 😄 There’s a lot of changes in this update. Something new, something not forgotten old. Anyways, fun and balance came back to the game. Now some specific information: Game yet again becomes well balanced. Removed an overpow

  10. Developer post

    🆙 Mod Uploader has been updated to v1.1!

    What's new: - It works again 😅 - Steam SDK updated from 4.28 to 5.19. - Now, if the preview image is not valid for uploading, the error message will show the correct description.

  11. Developer post

    🆙 Map Editor update!

    🍳 Few people know, but GraveRun has an online map editor: This fact was not particularly highlighted anywhere, except in a pair of streams, and this is why: In order to save server resources, cloud storage was cut down and the use of the editor resembled a cartridge with Zelda w

  12. Developer post

    Rubric: MyFirstMod

    My acquaintance with the game in 2011. Hello everyone. I'm one of those players who likes to change games for themselves, to add something of their own. In 2011, I looked through a list of indie games with the "shoot'em up" tag and came across GraveRun. After a quick content chec

  13. Developer post

    Fixed desync problem with weapons, crates and NPC

    DEAGLE WITH AN UNDERBARREL LOLWUT? Not the strangest thing you can see while testing! In multiplayer, there was a desync problem with weapons, crates and NPC, which caused similar problems. 😅 So, we fixed this one already. 😎

  14. Developer post

    We have our own studio site! 😃

    Back to the topic: Yes, unfortunately on endless levels desynchronization progressing by time and braking all fun. I'm working on it. And on balance, because jeeps are ruining it too 😅

  15. Developer post

    A new version 20190723, with an online play! 🎮☎️🎮

    Added multiplayer! Oh, it has finally happened! But don't judge it too harshly, it's still in beta. Expect some bugs 😅 I will be happy if you share your experience. Will try to release some fixes as soon as possible. But that's not all, there's more changes: Added protection sys

  16. Developer post

    We know you like games where you can kill zombies

    Did you know that the background in GraveRun main menu is also a game? 😎 If you didn't try it yet, you can now also have fun in the main menu by shooting zombies with your cursor

  17. Developer post
  18. Developer post

    Multiplayer WIP

    This weekend will be the first internal test of the online gameplay! 😃 For now, we'll play only on simple scenario maps like Zmbpcmn and Survival. Synchronization of a multithreaded script like independent NPC scenario turned out to be a slightly bigger issue than I expected. Re

  19. Developer post

    First packets over the internet!

    It's just player x,y coordinates transfer, but I'm really happy about it 😊 Most complex problems with lobby, connection, and packet transfer are solved.

  20. Developer post

    Matchmaking WIP

    Oh, the start server button on player selection screen was blacked for too long. It's dark times are ending! 😌 I have successfully expanded library to work with Steam matchmaking. Now you can search, host and connect to lobbies. This is not an online play yet, but it's a right s