It's Happening!! After 10 long years in development much of which was spent painstakingly building a limited run of arcade cabinets and distributing them all around the US , Armed and Gelatinous: Couch Edition is available now! Grab it right here on Steam for Windows, Mac, and Li
After 10 long years in development much of which was spent painstakingly building a limited run of arcade cabinets and distributing them all around the US, Armed and Gelatinous: Couch Edition is available now!
Grab it right here on Steam for Windows, Mac, and Linux for $14.99 USD or any console under the sun! Also works great on Steam Deck.
Many thanks to Mega64 for bringing the hype with that insane video. Y'all killed it!!
Gameplay Launch Trailer
Check out the Launch Trailer below for a closer look at the gameplay and hit us up in the discord for some tips and tricks!
It's Finally Happening!! What's Different from the Arcade Edition? Some of you may have played our game at one of our Arcade Locations around the US. We're actually planning a big arcade update after our Couch Edition release that'll synchronize a number of features but to note s
Some of you may have played our game at one of our Arcade Locations around the US. We're actually planning a big arcade update after our Couch Edition release that'll synchronize a number of features but to note some of the big updates...
16 New Levels
Lots of unique levels to experience with a variety of features across 4 galaxies. Destructible satellites, tons of explosive crates, weapons on demand, and toggle-able energy gates!
Melee Weapons
Knives and swords are here and do extra damage when dashing. They also can only be blocked with other melee weapons so dashing back into a melee weapon won't save you!
Super Weapons
Four new super weapons have been introduced that can be unlocked by playing through all 16 levels! I would list them all here but that would ruin the element of surprise! Maybe you can spot them in the trailer above?
Blob Dojo
A sandbox training mode of sorts where blobs go to become unblobable. Mess around with all the weapons and mechanics with no real goal other than blasting everything in sight to smithereens! Spawn droves of Drones or CPUs and take them down one by one or fill the screen with explosive crates and light em up! Set it to a team match so you don't kill your friends!
Blob Bombardment
Dodgeball but with cannons! You can customize the number of dodgeballs with up to ten for maximum pandemonium. The dodgeballs turn neutral if they hit the wall or another dodgeball and are safe to be collected. Horde all the dodgeballs if you want but you'll bloat up with each one slowing you down and making it harder to avoid incoming shots!
Food Fight
Try and eat the most tacos within the time limit or be the first blob to reach the target number of tacos! Weapons can be turned on in the settings to make this game mode even more ridiculous!
Combo King
Every consecutive kill adds to your score but it resets when you die! Either try and be the first blob to reach the target combo or have the highest recorded combo when the timer runs out! This one can go on for a while without a timer so don't set it too high unless you know how to block those dashes!
What About Online?
This was something we spent a lot of time and money developing and testing and trying to figure out. Ultimately we realized we couldn't swing it on our own, not to mention we weren't going to be able to afford server costs. We felt it was best to focus our energy on the core gameplay and we could possibly revisit development of the online component in the future if there was a community large enough to warrant such an endeavor. Online development is nightmare-level difficult and that hard work doesn't really mean anything if no one ends up in the servers to support its existence. Suffice to say, it's still in the cards if we can build a vibrant player base and find the right person for the job!
The End Is Near! Less than 48 hours remain on our Kickstarter Campaign and we've just hit 3/4 of our goal. We really need all the help we can get with spreading the word! We've somehow only managed to get about 700 views on our video over the last 3 weeks and could really use a h
[img=https://i.imgur.com/0Jv6uyg.gif]
The End Is Near!
Less than 48 hours remain on our Kickstarter Campaign and we've just hit 3/4 of our goal. We really need all the help we can get with spreading the word! We've somehow only managed to get about 700 views on our video over the last 3 weeks and could really use a hand in getting more eyeballs!
PAX East 2018
[img=https://i.imgur.com/PMy4MJ7.jpg]
We just returned from an epic 4 days of showcasing the game at PAX East. Thanks to everyone that came by our booth and congrats to our tournament winners! We were located right under the PAX Rising sign surrounded by a bunch of other fantastic indie games. We encourage you to go and check them out on the PAX Rising page!
Media Coverage
Grateful to have had the opportunity to show off the game to so many journalists at the show! Here are a few particularly awesome tweets...
Check out this article that dropped after the first day of the show as well as [url=]this video interview[/url] we gave at our booth! Not used to all this attention. Hopefully it helps our cause!
READY SET BLOB Armed and Gelatinous is out on Early Access after a 2 year development hiatus! We pulled the plug after our poorly-timed Kickstarter got buried in the GDC madness of 2016. This time, we're launching a week before GDC, proving that we've learned absolutely nothing w
[img=https://i.imgur.com/BPcNv70.gif]
READY SET BLOB
Armed and Gelatinous is out on Early Access after a 2 year development hiatus! We pulled the plug after our poorly-timed Kickstarter got buried in the GDC madness of 2016. This time, we're launching a week before GDC, proving that we've learned absolutely nothing whatsoever! High fives all around!
Armed and Gelatinous: Online
It's actually kinda crazy that we've somehow managed to get to this point without a publisher but Armed and Gelatinous: Online is now in the beta testing phase! Expect more announcements on this in the coming weeks and hone your dash skills for the big leagues!!
DevCast Updates
Making video games is really challenging. Maintaining a YouTube channel with frequent updates at the same time is insanity. Yet here we are trying to do both simultaneously again because we've quite clearly gone insane years ago the first time we tried it. Watch as we try and entertain you.