CitiesCorp Concept - Build Everything on Your Own

SaintWorks · SaintBunny

Released
Apr 29, 2016
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    CitiesCorp Concept Director's Cut #8 Gameplay

    Hi All, let's continue to build Bunnyham - this time, I'm discussing how to use the renting cheat. In fact it was such a funny bug, so I decided to keep it ... but be careful, it has some implications on your town..... enjoy and have a great day, Sebastian

  2. Developer post

    CitiesCorp Concept Director's Cut #8 Gameplay

    Hi All, let's continue to build Bunnyham - this time, I'm discussing how to use the renting cheat. In fact it was such a funny bug, so I decided to keep it ... but be careful, it has some implications on your town..... enjoy and have a great day, Sebastian

  3. Developer post

    CitiesCorp Concept Director's Cut #7 Gameplay

    Hi All, let's continue to build Bunnyham - this time, I'm discussing how to not to over-scale buildings in small cities and what's the point about building small buildings. Enjoy and leave a like. Sebastian

  4. Developer post

    CitiesCorp Concept Director's Cut #7 Gameplay

    Hi All, let's continue to build Bunnyham - this time, I'm discussing how to not to over-scale buildings in small cities and what's the point about building small buildings. Enjoy and leave a like. Sebastian

  5. Developer post

    CitiesCorp Concept Director's Cut #6 Gameplay

    Hi All, let's continue to build Bunnyham - this time, I tried to elaborate on scaling the buildings and blueprints. Enjoy and leave a like. Sebastian

  6. Developer post

    CitiesCorp Concept Director's Cut #6 Gameplay

    Hi All, let's continue to build Bunnyham - this time, I tried to elaborate on scaling the buildings and blueprints. Enjoy and leave a like. Sebastian

  7. Developer post

    CitiesCorp Concept Director's Cut #5 Gameplay

    Hi All, There was a small patch this week, fixing some minor bugs - this might have an influence on your set-up in shops and factories. In this episode, I decided to start the city's first supermarket - the profitability is questionable, as you can image :-) Don't forget to like

  8. Developer post

    CitiesCorp Concept Director's Cut #5 Gameplay

    Hi All, There was a small patch this week, fixing some minor bugs - this might have an influence on your set-up in shops and factories. In this episode, I decided to start the city's first supermarket - the profitability is questionable, as you can image :-) Don't forget to like

  9. Developer post

    Check Out New Trailers - Big Thanks to the Creators

    The guys from MicroHazarD - TV , youtubers who are coming from one of the coolest cities in the world, Berlin, and who spent a lot of time on playing and presenting the game, have created new trailers in English and in German. I wanted to thank them a lot, because they have not o

  10. Developer post

    Check Out New Trailers - Big Thanks to the Creators

    The guys from MicroHazarD - TV , youtubers who are coming from one of the coolest cities in the world, Berlin, and who spent a lot of time on playing and presenting the game, have created new trailers in English and in German. I wanted to thank them a lot, because they have not o

  11. Developer post

    CitiesCorp Concept Director's Cut #4 Gameplay

    Hi All, today I've been playing with adding apartments to the city, before moving into big business with shops. Watch the video here: Have a great weekend, Sebastian

  12. Developer post

    CitiesCorp Concept Director's Cut #4 Gameplay

    Hi All, today I've been playing with adding apartments to the city, before moving into big business with shops. Watch the video here: Have a great weekend, Sebastian

  13. Developer post

    CitiesCorp Concept Director's Cut #3 Gameplay

    Hi All, Today I started to build Bunnyham's downtown and setting up the city's first intersection lights. Watch the video here: Enjoy and have a nice weekend, Sebastian

  14. Developer post

    CitiesCorp Concept Director's Cut #3 Gameplay

    Hi All, Today I started to build Bunnyham's downtown and setting up the city's first intersection lights. Watch the video here: Enjoy and have a nice weekend, Sebastian

  15. Developer post

    CitiesCorp Concept Director's Cut #2 Gameplay

    Hi All, During testing, I got so much into playing the game, so that I did not accomplish my daily tasks (again XD). At least I can present to you another episode of Director's Cut and I really hope you like it :-). Enjoy and leave a like! have a great weekend.

  16. Developer post

    CitiesCorp Concept Director's Cut #2 Gameplay

    Hi All, During testing, I got so much into playing the game, so that I did not accomplish my daily tasks (again XD). At least I can present to you another episode of Director's Cut and I really hope you like it :-). Enjoy and leave a like! have a great weekend.

  17. Developer post

    CitiesCorp Concept Director's Cut #1 Gameplay

    Hi All, As I'm playing and testing the game on my own as well (you know, bugfix and implementation of ingame hints is ongoing), I thought it might be a good idea to share with you also some thoughts about the game itself during such sessions I hope you like it. Please find the vi

  18. Developer post

    CitiesCorp Concept Director's Cut #1 Gameplay

    Hi All, As I'm playing and testing the game on my own as well (you know, bugfix and implementation of ingame hints is ongoing), I thought it might be a good idea to share with you also some thoughts about the game itself during such sessions I hope you like it. Please find the vi

  19. Developer post

    CitiesCorp Concept Patch #1 out now

    Hi All, Right after release, the game turned out to be too buggy and too difficult to play due to missing in game hints. This patch #1 - fixes the bugs that have been found (in case not, please let me know), - includes an alpha version of in game hints. The implementation of in g

  20. Developer post

    CitiesCorp Concept Patch #1 out now

    Hi All, Right after release, the game turned out to be too buggy and too difficult to play due to missing in game hints. This patch #1 - fixes the bugs that have been found (in case not, please let me know), - includes an alpha version of in game hints. The implementation of in g