Released
May 5, 2016
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Removal from the steam store

    Dear Chicku community, It's with a sad heart we post this announcement. For a while as a studio we've struggled to find our core, we've been working on different concepts but nothing really felt great. We tried for so long, keeping the company afloat but as you might have guessed

  2. Developer post

    Chicku officially leaving early access.

    We are happy to announce that Chicku is leaving early access! We would like to thank everyone who helped us make the game better by reporting bugs and highlighting issues! Of course we will continue supporting the game by fixing bugs as they appear. Thanks, Gatling Goat Studios d

  3. Developer post

    1.05 - Live

    * Added signs in all the levels indicating the level number. * Implemented new sounds for various items. * Texture tweaking. * Added VSync as an option allowing the player to unlock the FPS. * Added text under the brawl portrait showing which weapon is equipped.

  4. Developer post

    1.04 - Live

    * Last level in world 3 now rewards three coins on completion. * Fixed mosquito gravity bug which was introduced in UE 4.11 * The time required for coins have been balanced in world 3. * Minor sound fixes. * Fixed a bug where the brawl mace would go wacky bannas. * Fixed a bug wh

  5. Developer post

    1.03 - Live

    * Chicku now runs the latest version of the unreal engine(4.11) Performance improvements for everyone! * Last level in world 3 now rewards three coins on completion. * Added a new type of rock - Awesome! * Changed the likelihood of body parts to start bouncing around. * Added a n

  6. Developer post

    1.02 - Live

    * Adjusted various effects and lights to have a more similar FPS across the different worlds. * Changed the algorithm for cleaning corpses to keep the FPS from droping. * Fixed a bug where hats would be stuck in the air without a head after death. * Fixed a gamepad stepping issue

  7. Developer post

    1.01 - Live

    * Added a splash-screen on first launch to encourage gamepad use. * Added support for 'esc' to navigate menus on PC. * Fixed a saw trap in level_39 which did not deal damage correctly. * Fixed some Z-Fighting in level_15 * Minor graphical fixes in World 3 - Nightmare

  8. Developer post