Atomik: RunGunJumpGun

ThirtyThree · Good Shepherd Entertainment

Released
Aug 31, 2016
Platforms
WindowsmacOS
Last updated
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Updates & announcements

15 posts
  1. Developer post

    End of Summer Benefit Sale Now Available!

    Hey there again you lovely people! The next few days are going to be really special for us, as we’ve teamed-up with the amazing folks from One Gamer Fund and have put our entire library of Good Shepherd Entertainment published titles on sale for the lowest prices each respective

  2. Developer post

    End of Summer Benefit Sale Now Available!

    Hey there again you lovely people! The next few days are going to be really special for us, as we’ve teamed-up with the amazing folks from One Gamer Fund and have put our entire library of Good Shepherd Entertainment published titles on sale for the lowest prices each respective

  3. Developer post

    RunGunJumpGun Now Available in your pocket!

    Hey there guys, We've been listening to the many requests for a mobile version of the game that we've received from the community and gaming press alike, and we're thrilled to announce that RunGunJumpGun is now available on iOS and Android as well! The game launched today as an o

  4. Developer post

    RunGunJumpGun Now Available in your pocket!

    Hey there guys, We've been listening to the many requests for a mobile version of the game that we've received from the community and gaming press alike, and we're thrilled to announce that RunGunJumpGun is now available on iOS and Android as well! The game launched today as an o

  5. Developer post

    Little Update

    Some people with high refresh rate monitors have been reporting that the game runs way too fast. I've just put out an update that should automatically override VSync if the game detects frame rates too high (We're supposed to be frame-locked at 60fps).

  6. Developer post

    Little Update

    Some people with high refresh rate monitors have been reporting that the game runs way too fast. I've just put out an update that should automatically override VSync if the game detects frame rates too high (We're supposed to be frame-locked at 60fps).

  7. Rock, Paper, Shotgun

    Chiptuney RunGunJumpGun Will Kill You In August

    I haven’t played a masochistic gravity-defying platformer since I finished the Veni Vidi Vici run back in the good old days. But this side-scrolling runner looks like the business. RunGunJumpGun features a spaceman out of his depth in a galaxy of weirdos, armed with a gun that ca

  8. Developer post

    RunGunJumpGun coming August 31st from ThirtyThree and Gambitious

    We're beyond thrilled to announce today that we'll be working with Gambitious Digital Entertainment to release RunGun this summer. Besides them having worked hard to bring several amazing games to life, they're also some of the swellest people we've ever met. They also have ruthl

  9. Developer post

    RunGunJumpGun coming August 31st from ThirtyThree and Gambitious

    We're beyond thrilled to announce today that we'll be working with Gambitious Digital Entertainment to release RunGun this summer. Besides them having worked hard to bring several amazing games to life, they're also some of the swellest people we've ever met. They also have ruthl

  10. Developer post

    World 2 out now! (Sorry 'bout the atomiks!)

    RunGunJumpGun 0.2.0-beta – AtomikTummy is out now! The good: -refined difficulty in World 1 -World 2 now playable! Let us know what you think. We're seeking feedback. -A bunch of graphics fiddled with. -Some new writing -New pause menu. -New 'act' structure. -For everyone who com

  11. Developer post

    World 2 out now! (Sorry 'bout the atomiks!)

    RunGunJumpGun 0.2.0-beta – AtomikTummy is out now! The good: -refined difficulty in World 1 -World 2 now playable! Let us know what you think. We're seeking feedback. -A bunch of graphics fiddled with. -Some new writing -New pause menu. -New 'act' structure. -For everyone who com

  12. Developer post

    Changelog 2016-19-4

    RunGunJumpGun 0.1.0-beta – LaughingPup New: Crazy trail path behind bullets. Changed: Levels 'Descentropy', 'Xlabraxian Soda Pop', 'Master Blaster', 'Labsynth', 'I’ll Have One of Everything' moved later for better difficulty curve. Changed: We changed button-switching so you can

  13. Developer post

    Changelog 2016-19-4

    RunGunJumpGun 0.1.0-beta – LaughingPup New: Crazy trail path behind bullets. Changed: Levels 'Descentropy', 'Xlabraxian Soda Pop', 'Master Blaster', 'Labsynth', 'I’ll Have One of Everything' moved later for better difficulty curve. Changed: We changed button-switching so you can

  14. Developer post

    Updates to Graphics and Music

    While Logan has been huffing away with his regular improvements, Jordan and I backtracked a little bit to improve the look and feel of the first world. For my part, it meant totally changing the ruleset the defines how the world tile sprites appear. So in general the world should

  15. Developer post

    Updates to Graphics and Music

    While Logan has been huffing away with his regular improvements, Jordan and I backtracked a little bit to improve the look and feel of the first world. For my part, it meant totally changing the ruleset the defines how the world tile sprites appear. So in general the world should