A House of Many Doors

Pixel Trickery

Released
Feb 3, 2017
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Occlude is OUT NOW!

    Hello, all ye faithful! Today sees the launch of Occlude , the latest release from me and everyone else at Tributary Games. I wrote the game narrative, top to bottom, so if you liked the writing in AHOMD I hope there's something for you here as well. I'm really pleased with how t

  2. Developer post

    2.3 Update Changelog

    - The amount of apprehensions one can get from poetry no longer correlates to Esoterica stat, in order to avoid a massive exploit; - Fixed one small borked branch of election concern during Gallows Minister's interview; - Amended one miniscule inconsistency during Violante's conc

  3. Developer post

    Update Notes - v2.2

    Thanks to Altotas for the new build! The following changes have been made: - Added an option to randomly pick your portrait and backgrounds at the start of the game; - Writing poetry en masse and advertising for new crew members should be more convenient now; - Fixed exploits inv

  4. Developer post

    v2.1 Update

    Thanks to Altotas for another excellent patch to bring us into 2024! The following issues have been addressed: New Frontier: potential crash fixed Waste Disposal: removed "South" option that erroneously appeared on the location screen Wordhunters' Hearth: first time discovery pop

  5. Developer post

    V2.0 Quick Hotfix

    A quickfire patch from Altotas that fixes a few bugs, some long-standing, some introduced in the update: - Fixed game crash on talking to Lucetta Quetzl after rescuing her from the Cathedral of Stolen Gods - Fixed the Vampire Hunter achievement not triggering for some players - F

  6. Developer post

    V2.0 Update + Changelog

    Hello again! As outlined in my previous post , A House of Many Doors is finally being updated with much-needed bugfixes and quality-of-life improvements, thanks to the hard work of super-fan Altotas. Please note that this update is massive and, as such, it will break existing sav

  7. Developer post

    V2.0 Update Incoming!

    Greetings, denizens and visitants. I bring some fantastic news to brighten your November. As most of you may already know, there's an unofficial patch for House of Many Doors, created by an incredibly talented and hard-working fan named Altotas. The patch fixes a huge number of b

  8. Developer post

    Join the House of Many Doors Discord!

    Hullo explorers! I'm just popping up to promote A House of Many Doors' unofficial (but officially endorsed) Discord, at the request of one of its hard-working admins. Follow the invite link below for game discussion, off-topic chatter, and memes about Morbazar. Thank you so much

  9. Developer post

    The Unofficial Patch

    Hello, all. Long time no see! Apologies for the long absence. I'm just posting to draw your attention to an unofficial patch created by a HOMD fan named Altotas. This patch restores some content that I had to cut for time, as well as fixing a few long-standing bugs and implementi

  10. Developer post

    V1.2 Update: All's Well

    This momentous update finally fixes all the bugs I know about on Windows, apart from a few lingering and very hard-to-fix ones that are unique to specific machines. (If you have one of these, please let me know.) Bugs fixed are as follows: - Fixed dependency issues preventing pro

  11. Developer post

    V1.2 Update: All's Well

    This momentous update finally fixes all the bugs I know about on Windows, apart from a few lingering and very hard-to-fix ones that are unique to specific machines. (If you have one of these, please let me know.) Bugs fixed are as follows: - Fixed dependency issues preventing pro

  12. Developer post

    V1.19 Update: Rebindable Keys

    Hi all, Sorry for the absence over the last few weeks - I couldn't maintain that bugfixing rate, and I ended up crashing a little. But now I'm back! The latest HOMD update adds rebindable keys, a much-requested feature. It also fixes a major CTD issue unique to the Mac build of t

  13. Developer post

    V1.19 Update: Rebindable Keys

    Hi all, Sorry for the absence over the last few weeks - I couldn't maintain that bugfixing rate, and I ended up crashing a little. But now I'm back! The latest HOMD update adds rebindable keys, a much-requested feature. It also fixes a major CTD issue unique to the Mac build of t

  14. Developer post

    V1.18 Update: Scuttle On!

    Once again, a number of minor fixes. The next update will feature rebindable keys! The Mac version of 1.18 will update tomorrow. Here's the fixes: - Fixed bug getting the Explorer achievement. - Fixed bug/exploit in the Kind: when buying things for Apprehensions, it would take go

  15. Developer post

    V1.18 Update: Scuttle On!

    Once again, a number of minor fixes. The next update will feature rebindable keys! The Mac version of 1.18 will update tomorrow. Here's the fixes: - Fixed bug getting the Explorer achievement. - Fixed bug/exploit in the Kind: when buying things for Apprehensions, it would take go

  16. Developer post

    V1.17 Update: UI Improvements!

    As promised yesterday, this update allows you to look through your crew while in a city (via the new "Current Crew" section of the Logbook). You can also now see who you'll be replacing when you hire a new crewmember. And as always, some other miscellaneous fixes: - Fixed blank-d

  17. Developer post

    V1.17 Update: UI Improvements!

    As promised yesterday, this update allows you to look through your crew while in a city (via the new "Current Crew" section of the Logbook). You can also now see who you'll be replacing when you hire a new crewmember. And as always, some other miscellaneous fixes: - Fixed blank-d

  18. Developer post

    V1.16 Update: Unlockable Doors on the Map!

    The game's bugs are almost entirely gone now. This gives me time to focus on more quality-of-life features suggested by players. One of the most popular of these suggestions is now implemented: Unlockable Doors are now automatically marked on your Map when you stumble across them

  19. Developer post

    V1.16 Update: Unlockable Doors on the Map!

    The game's bugs are almost entirely gone now. This gives me time to focus on more quality-of-life features suggested by players. One of the most popular of these suggestions is now implemented: Unlockable Doors are now automatically marked on your Map when you stumble across them

  20. Developer post

    V1.15 Update: Various Fixes

    Various small fixes. Expect more updates throughout the week! Later patches will add map markers for unlockable Doors and a way of examining your current upper-deck crew while recruiting new characters in the city. Total fixes in this patch: - Sped up WASD scrolling on map. - Fix