Dear players, For fans of The Town of Light and the wider immersive and concept-driven universe that LKA have created, we have some exciting news to share. Following two creative story-based cinematic reveals that introduced the game's atmosphere, themes, and central mystery, LKA
Dear players,
For fans of The Town of Light and the wider immersive and concept-driven universe that LKA have created, we have some exciting news to share.
Following two creative story-based cinematic reveals that introduced the game's atmosphere, themes, and central mystery, LKA Founder and Director Luca Dalcò, guided viewers further into the world of the forgotten people during the Day of the Devs: Summer Game Fest Edition. Here, he revealed more of what awaits players as they uncover the truth behind a series of kidnappings and murders.
In When Sirens Fall Silent you will play as Mila, a determined policewoman thrust into a high-profile case of kidnappings and murders. As the case unravels, you must engage in key character interviews and interactions, branching dialogues, investigation mechanics and environmental puzzles, to uncover the truth.
When Sirens Fall Silent marks an evolution in the immersive and concept-driven exploration of the universe that LKA have created. Continuing LKA’s vision to shine a light on the forgotten people through the ‘Storie Senza Voce’ franchise, When Sirens Fall Silent explores difficult and deeply human themes of trauma, addiction, misogyny, and human trafficking
Martha Is Dead's biggest Steam Discount Starts Tomorrow. Don't spend any money until then! View game page In other exciting news within the LKA Universe, the countdown to the second instalment for the When Sirens Fall Silent story continues at the Galaxies Showcase on April 16th.
Martha Is Dead's biggest Steam Discount Starts Tomorrow. Don't spend any money until then!
In other exciting news within the LKA Universe, the countdown to the second instalment for the When Sirens Fall Silent story continues at the Galaxies Showcase on April 16th.
Head over to the When Sirens Fall Silent Steam page for further updates:
Dear players, Today we're excited to share that on April 16th, live during the Galaxies Showcase, the premiere of When Sirens Fall Silent's story, Act II: The Station, debuts. When Sirens Fall Silent is a dark psychological thriller set in early 1990s Italy. This is LKA’s third g
Dear players,
Today we're excited to share that on April 16th, live during the Galaxies Showcase, the premiere of When Sirens Fall Silent's story, Act II: The Station, debuts.
When Sirens Fall Silent is a dark psychological thriller set in early 1990s Italy. This is LKA’s third game, following Martha Is Dead and The Town of Light, and once again the studio turns its lens toward the human mind - its distortions, its scars, and its resilience.
Now, as more details emerge about the reported kidnappings across the Lazio region, the mystery is deepening... with each new development leaving us with more questions than answers.
Dear Players, For many of you, The Town of Light was not simply a game. It was a confrontation with memory, a descent into the fragile space where trauma reshapes truth, and an invitation to walk alongside Renee as she tried to understand a world that abandoned her. Her story ope
Dear Players,
For many of you, The Town of Light was not simply a game. It was a confrontation with memory, a descent into the fragile space where trauma reshapes truth, and an invitation to walk alongside Renee as she tried to understand a world that abandoned her. Her story opened conversations that reached far beyond the walls of Volterra. It brought forgotten histories back into the light and gave voice to the pain carried by those who were never heard.
Today, we want to share the next step in that creative journey.
When Sirens Fall Silent
This is LKA’s third title, and it continues our shared commitment to telling human stories set in real places, shaped by real histories, and grounded in emotional authenticity. While each experience stands apart, When Sirens Fall Silent carries forward the thematic legacy that began with The Town of Light and evolved through Martha Is Dead: an unflinching examination of the mind, its wounds, and the echoes of the past that linger long after the moment has passed.
Just as The Town of Light guided players through the ruins of Volterra, uncovering the emotional scars held within its walls, When Sirens Fall Silent places you in another moment where personal trauma collides with the darker truths of society. It asks different questions, but they arise from the same core: how do our pasts shape us, and how far must we go to confront them?
A New Story with a Familiar Spirit
While not a sequel, players who connected with The Town of Light will recognise the creative DNA:
characters shaped by history, memory, and emotional truth
meticulous research into real Italian environments and cultural context
an atmosphere designed to immerse, unsettle, and provoke reflection
Your support for The Town of Light allowed its message to resonate in ways we could never have predicted. It helped bring attention to overlooked stories and encouraged difficult but essential conversations around mental health. For that, we are deeply grateful.
Be Part of the Next Chapter
You can wishlist When Sirens Fall Silent now to receive updates, behind-the-scenes insights, and future reveals:
It’s the most wonderful time of the ‘Fear’ as we enter the spooky season and welcome you to the Wired Productions Fang-Tastic Halloween Sale. We have game deals that will chill even the most warm-blooded bodies! Chopping into some of our deepest-ever cuts! So, when you are ‘gobli
It’s the most wonderful time of the ‘Fear’ as we enter the spooky season and welcome you to the Wired Productions Fang-Tastic Halloween Sale. We have game deals that will chill even the most warm-blooded bodies!
Chopping into some of our deepest-ever cuts! So, when you are ‘goblin’ down your candy. Carve yourself a slice of these ‘devilish’ discounts as we have slashed prices with up to 80% off our games!
*Halloween trailer* Town of light 80% OFF https://store.steampowered.com/app/433100/The_Town_of_Light/
Those Who Remain -75% OFF https://store.steampowered.com/app/715380/Those_Who_Remain/
Martha is Dead 45% OFF https://store.steampowered.com/app/515960/Martha_Is_Dead/
Close to the Sun -78% OFF https://store.steampowered.com/app/968870/Close_to_the_Sun/
Hello everyone - taking a brief moment from all of the launch day chaos and excitement to pop in and say 'Thanks' - seriously, it's been one hell of a ride up til this point and it's nice to take a step back and just take it all in you know? Right at the finish line as LKA wrappe
Hello everyone - taking a brief moment from all of the launch day chaos and excitement to pop in and say 'Thanks' - seriously, it's been one hell of a ride up til this point and it's nice to take a step back and just take it all in you know?
Right at the finish line as LKA wrapped up development on Martha Is Dead, we asked the dev team to record their thoughts on the journey as a whole for a special episode of Martha Uncovered, you can catch the episode below, as well as some personal words from Luca to you, the fans :
I am Luca Dalcò, LKA's art director and writer. I'm here to talk about Martha is Dead, our new game that will be released today! Today…needless to say, I, and the whole team, are very excited and nervous! The moment of release is a special one. Years of work and passion become something real. All the passion, all the emotions, all the love we put into the game becomes a public thing and we feel naked, it's inevitable!
It is very difficult for me to describe Martha is Dead in a few words: It is a psychological horror/thriller that follows the dramatic story of a girl who suffers a great trauma in the context of a world where war is unleashed with all its insane violence. It is set in real places, in Chiantishire, Tuscany in a historical context that is also real, that of July 1944. But it is much more than that, and it is above all an intimate relationship between the player and Giulia and her way of seeing the world.
With Martha is Dead our main aim is to convey feelings, emotions, so my advice is to try to live the game by favouring emotionality over rationality. Not that you don't need to reason in order to understand all the details of the story, far from it! But I think that at least the first time you play it you should let yourself be captured by the atmosphere, let yourself be dragged into Giulia's mind, more and more deeply.
Martha is Dead required more than 5 years of development, constantly driven by passion. Additions, improvements, changes have made the game much richer than what was originally thought... we never wanted to stop developing and telling Martha's world: the protagonist with her dystopian family, the raging war, the lies, betrayals, the presence of a past still present, religion, superstition.
But here we are, the game is going to be released!
We wanted to create something special to launch Martha is Dead. The thing I cared about most was communicating the atmosphere you will breathe in Martha's universe. On this idea the launch trailer was born. Julia tells about a nightmare that blurs into reality. A nightmare that is not present in the game, but that, like all the contents outside the game, serves to deepen Martha’s universe. The whole thing has been realised with Unreal Engine, in real time, as if it were a scene from the game. A brief meeting with Giulia before entering her mind!
I will never thank enough all those who have been following us since The Town of Light, but also all those who will trust us and immerse themselves in the experience offered by Martha is Dead. A special thanks to the players who are looking for the connections between Martha is Dead and The Town of Light. It's amazing and rewarding to see how you can uncover even the most hidden details, the ones we thought no one would ever notice!"
Couldn't have put it better ourselves to be honest! so we'll keep it short and sweet, we hope you enjoy your time in Tuscany, there is a LOT of extra things to be excited about today - some of which you might have missed - so for patch notes, schedules and competitions, make sure you visit out launch blog : Martha Launch Blog
We're off to grab a little rest and start grabbing your feedback - until next time, hit the socials below, and we'll see you in Tuscany!
Welcome To Tuscany The time has finally arrived! Martha Is Dead is now... err. LIVE on Steam! You can catch our chilling launch trailer right here If you haven't already - get yourself over to the store page now where our launch stream is well underway, featuring some behind the
Welcome To Tuscany
The time has finally arrived! Martha Is Dead is now... err. LIVE on Steam!
You can catch our chilling launch trailer right here
If you haven't already - get yourself over to the store page now where our launch stream is well underway, featuring some behind the scenes footage, competitions, and streams of the game from content creators around the world!
On top of the launch we've got a couple of extra things to update you on, so let's get stuck into them so you can get playing!
Patch Notes
Yes there is a day one patch! It fixes lots of small bugs and gives everything a layer of polish and a performance boost, for those that like knowing what's included - here's the list :
- Game content brought up to date, encompassing hundreds of gameplay fixes. - Hundreds of console specific fixes and polish items. - Lighting rebuilt to rectify obvious issues. - Stability drastically improved. - Old gen console graphics enhanced, textures are now clearer. - Skip optional functionality added to sensitive scenes - Performance improved for all platforms
Should there be any bugs or issues encountered during play - don't panic! Get yourself over to our Discord and ask for assistance in the support channel - or hit us up on our Twitter DM's with your issue and we'll investigate it ASAP
We'll be collecting all of peoples known issues and bugs shortly after launch and will provide an FAQ / Known issues bug collection post in the forums here once we can see what isn't a one off occurrence - so help us help you with that feedback!
Competitions
It wouldn't be a Wired launch without a healthy dose of competition goodness to go with it!
We'll have multiple social competitions dropping on our socials over the next few days, focusing on some nifty peripherals and gaming gear, so be sure to keep your eyes on all our socials listed at the bottom of this post!
However we have three 'big' competitions coming off the back of the launch - where you can win a steamdeck, a 3080 video card, or for the superfan, a vinyl player, rare test pressing of the OST and some hand made marionette dolls!
(There is also some super scret code hidden in our launch stream loop that will give you lots of bonus entries for the Steam Deck comp)
And finally, thank you - every single one of you - from the OG Town Of Light fans, to those that have joined over the course of Martha development, to those that played the demo and gave feedback and everyone in between!
This project is a special one, Luca and the team at LKA really poured their heart and soul into the game, and we feel privileged to be able to help them get their story and world out for you all to play!
There will be a special edition of Martha Uncovered later today with some words from the team themselves at the finishing line, so keep an eye out for that - but in the meantime, if you have played the game, PLEASE LEAVE A REVIEW! An honest one! It helps so much more than you'll know, and is the absolute best way to support developers of games you've enjoyed!
Now, stop reading this and go get playing! Take lots of screenshots and photos and share them with us... they might have use in a little while ;)
We're here! After six years of development and delays though covid, we're finally here! Martha Is Dead will be going live in about 3 hours, and we thought we'd give you a quick run down of what to expect across the course of the day! At about 13:30 GMT / 08:30 - ET / 05:30- PT /
We're here! After six years of development and delays though covid, we're finally here!
Martha Is Dead will be going live in about 3 hours, and we thought we'd give you a quick run down of what to expect across the course of the day!
At about 13:30 GMT / 08:30 - ET / 05:30- PT / 15:30 CEST - Our launch celebration live stream will begin on the Martha Is Dead steam page!
Q) What's in the stream?
A) Lots! There'll be a little thank you prelude from one of our community staff as well as the reveal of our launch trailer and some bonus entries for our Steam Deck competition!
We've got localised gameplay from several regions from some of our content creator friends (keep an eye for the flags in the corner of the streams to click on the one that you'd like to watch!)
And just in case folks have been missing out an episode or two of Martha Uncovered, where Luca and the team go through some behind the scenes development bits!
At 14:00 GMT / 09:00 - ET / 06:00 PT / 16:00 CEST - MARTHA IS DEAD WILL BE LIVE ON STEAM!
Q) Wait it's that time and it still doesn't say live?! What gives!?
A) Sometimes it takes a moment, refresh and try again!
At 16:00 GMT / 11:00 - ET / 08:00 PT / 18:00 CEST We'll be sharing a thank you from Luca and the team for all your support and a special launch episode of 'Martha Uncovered!
And at about 09:00am on Friday the 25th Martha Is Dead will be live on Steam for all our fans in China!
We promise you, every ounce of love and passion within LKA Games has gone into Martha Is Dead, and we can't WAIT for you all to find out what happened to Martha (No, she's not in need of being saved by Batman, Yes we've seen the thousands of memes sent out way! :) )
We do ask you try not to post spoilers, we'd love players to experience the game in full and we really look forward to reading your reviews!
We're already working on a patch but if you do spot issues, drop it in the discussions or email us direct at [email protected]. We'll be going live for a stream from 1:30pm where we'll be playing some of Martha, share details on our launch competitions (everything from Steam Decks to Razor gear! Keep an eye on our socials for more info!) From everyone at Wired and LKA - thank you.
Last week at the Golden Joysticks awards we dropped a brand new teaser for Martha Is Dead, not only that, after two years... we have a release date and it's only weeks away! Launching February 24th, Martha Is Dead combines real-world locations, working in links to historical even
Last week at the Golden Joysticks awards we dropped a brand new teaser for Martha Is Dead, not only that, after two years... we have a release date and it's only weeks away! Launching February 24th, Martha Is Dead combines real-world locations, working in links to historical events during the latter stages of World War II, superstition, folklore, and deep psychological distress. Martha Is Dead has been a long journey for the team at LKA, but we’re now nearing the point where the whole world will get to play it and we cannot wait. It's an experience curated to be faithfully accurate to the era, from our authentic recreation of the Tuscan countryside through to the impact that WWII had on Italy.
Wired October Fest has begun, and you can save up to 90% on a range of indies from the Wired family! That’s not all we’re celebrating though – Wired have released a brand new trailer for Martha Is Dead (Our Next Game!), as well as a demo for both Martha AND Arcade Paradise! That’
Wired October Fest has begun, and you can save up to 90% on a range of indies from the Wired family!
That’s not all we’re celebrating though – Wired have released a brand new trailer for Martha Is Dead (Our Next Game!), as well as a demo for both Martha AND Arcade Paradise! That’s right, you can play both of these games RIGHT NOW!
Check out the new trailer here, then visit the store pages to give them a spin - and don’t forget to wishlist them and tell your friends if you like what you see!
If THAT wasn’t enough – there is also a competition where you can win $100 in Steam credit! Yup, $100 in whatever currency applies to you to get whichever games take your fancy – you can enter by clicking right here!
You can also check out a whole loot chest full of incredible indie games in the Wired Publisher Sale!
GRIP 84% AVICII 58% Deliver Us The Moon 42% Fractured Minds 15% Close To The Sun 62% Those Who Remain 52% The Falconeer 25% The Falconeer EOTW 15% Vostok Inc 75%
And check out the rest of the upcoming Wired catalogue and wishlist the games here :
What Is Black Label? The Black Label is a reflection of the way Wired Productions curates its games. It is a celebration of art, music and most importantly; the teams behind each release and their ethos and experiences. Limited to a maximum of 2,500 units, each is beautifully cra
What Is Black Label?
The Black Label is a reflection of the way Wired Productions curates its games. It is a celebration of art, music and most importantly; the teams behind each release and their ethos and experiences. Limited to a maximum of 2,500 units, each is beautifully crafted and carefully selected to spotlight one of the many eclectic games Wired publish from developers we love
Release #02 of the Black Label includes:
THE TOWN OF LIGHT PS4 enclosed in the limited Black Label variant inlay and sleeve.
Stunning art prints hand-chosen by LKA developer founder Luca Dalcò.
CD and Digital Download soundtrack by acclaimed artist and musician Aseptic Void.
A Wired Razor authenticity card – individually numbered.
Iconic razor cut Alu-dibond art print.
Collectable trading cards from the Wired Productions collection.
All housed in a bespoke high-end Black Label silver box wrapped in the Wired Razor Sleeve – a black finish with an embossed tattoo motif.
Wired and The Town Of Light :
For Wired Productions, there has been no game that has had a bigger impact to the business greater than The Town of Light. It changed not only the type of game Wired signs, but really kick started a movement within the company that led to some of the team co-founding the now global video games mental health charity Safe In Our World. From the first time the publishing team played a demo of title, they were shocked, in awe and knew instantly that this was a game that needed to be played. This challenged the whole team to evaluate the Games Wired scouts, changing truly to finding indie games that deserved more players, who needed support to get their story told. Its deep routes in historic facts, its personal story and the way it truly made the player think, long after gameplay had finished, was like nothing the team had played. It’s journey to publishing saw the teams collaborate on video shoots, press tours of the very really building in Tuscany, Italy and a global campaign to raise player awareness around mental health. Close to 5 years later, Wired and LKA collaborated again with the release of Martha Is Dead, a title than continues the almost cinematic story telling the studio has now become famous for - which you can visit on Steam here to learn more about
This is a great day for The Town of Light . Five years ago the adventure started on Steam and even today, after 5 years, we continue to receive your reviews and emails, thank you! In The Town on of Light the story is paramount and being able to follow it in your own language help
This is a great day for The Town of Light. Five years ago the adventure started on Steam and even today, after 5 years, we continue to receive your reviews and emails, thank you!
In The Town on of Light the story is paramount and being able to follow it in your own language helps to immerse yourself even more in Renée's mind.
For this reason, even though we are a small team, we have always tried to support as many languages as possible. We have decided to celebrate this anniversary by adding new languages:
Simplified Chinese subtitles Traditional Chinese subtitles Japanese subtitles
Japanese full voice-over
We hope to add more languages to the already long list of those supported ones in the future.
The game will be on sale till Monday, -85% off.
Don't forget to support us by adding our new title Martha is Dead to your wish list!