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Final Flavor is celebrating Party-Based RPGs together with thousands of others on Steam. After all, we are stronger together, especially when facing epic adventures!

Developer posts and news about this game.

Final Flavor is celebrating Party-Based RPGs together with thousands of others on Steam. After all, we are stronger together, especially when facing epic adventures!

Been a while since our last update since the team has been busy with events (we are at Gamescom, if anyone wants to meet us!). The good side is that watching people play our demos at these events helps us identify many opportunities for improvements in the game! That's what this

This time around we are focusing on some requests and bug reports from players. The two main highlights is that we now have a proper options menu with volume controls and VERY MINIMAL support for gamepad controls (which includes Steam deck!). Changelog Added User profile preferen

This one took double the usual time but now we can finally grace our fellow Brazilians with a Portuguese localization of the demo! The language switcher is a temporary measure until we have a proper preferences menu. You might have to change it every time you play too. But don't

We are releasing this update a little earlier than usual because it contains improvements people have been asking for a lot. Hopefully, we won't regret pushing to production on a Friday! There are two highlights in this updates: mid-dungeon camps and no more soft-locks due to lac

Fixed a crash that prevented the game from running on Windows and Linux. That's all for now!

A new update! This time we bring some much needed quality-of-life improvements: Changelog Added Available ingredient count to recipe slots Dialogue events about not wasting the chance to gather ingredients Warning that SP and food effects are lost when returning to base A proper

Just a quick hotfix of bugs we caught the last two days! Changelog Fixed Partial Portuguese translations showing up when they shouldn't TAB not showing help anymore Hover SFX playing at odd times

Now that the demo is publicly released, I'll try to share here any updates we make to the game that affect the demo. I usually make a new build once per week. For now, there are only a few tweaks and fixes, given last week was short due to holidays. Changelog Changed Skills witho

You can finally have a taste of Final Flavor and experience everything we've shown at the Latin American Games Showcase 🔥 Stay tuned for more updates as we keep working on the full game 📝

The first teaser for Final Flavor is out and a free demo is coming soon! You'll soon be able to meet this ragtag group of adventurers in their quest for the best gourmet experience inside the dungeon! Stay tuned for more updates in the coming weeks 📝