Update
Added a description to the upgrade purchase screen showing the bonuses that are already applied.

After a long time in development, EON Survivor is now available on Steam . I want to give a special thanks to everyone who helped bring the game this far: everyone who played it during development, shared their gameplay, left comments, reported bugs, made suggestions, and shared

We’re now in the final days before the launch of EON Survivor , and I’m continuing to actively work based on the feedback I receive, watching streams and trying to polish the experience as much as possible. Over the past few days, for example, I’ve been improving the visual prese

Fixed an issue introduced in the previous update that could cause crashes in Level 2.

Multiple performance improvements have been made during gameplay.

Only 3 weeks to go until the launch of EON Survivor ! Over the past few days, I’ve continued working based on the feedback I’ve received, making performance improvements, fixing bugs, and polishing different aspects of the game. One of the areas I’ve been focusing on is bosses an

Several changes have been made to improve game performance. We’re continuing to work on optimization to provide an increasingly smooth experience.

The release date is getting closer, and I’m continuing to work on making sure EON Survivor is ready in the best possible shape. These final weeks are focused on finding and fixing bugs, as well as fine-tuning and balancing weapons, enemies, and various mechanics. A new way to pla

- Completed levels in "Hard" mode will now display a star below the skull in the menu , making it easier to identify which levels you have already conquered. - Several issues related to the leaderboards have been fixed that could, in certain situations, cause the game to crash. -

The release date is getting closer, and we’re moving full speed ahead! I’m continuing to work on, polish, and fine-tune the mechanics to deliver the best experience possible on September 21 . This time, I’m happy to announce that leaderboards are now implemented . You can now rec

Fixed several issues related to weapons, particularly electric and beam-based weapons, including sound-related problems and balance adjustments.

The launch of EON Survivor is getting closer, and during these final weeks I'm continuing to work on the game every day—polishing its mechanics, fixing bugs, refining the balance, and making improvements to deliver the best experience possible at launch. 💀 A New Challenge for Th

I'm excited to finally share that EON Survivor will launch on September 21! Reaching this point has been an incredible journey, and I couldn't have done it without all of you. Until launch day, development won't slow down. I'll continue polishing every aspect of the game, improvi

Fixed an issue that could cause the Cargo Ship to never depart. Fixed an issue that prevented the player's shields from recharging during unloading. Fixed an issue that could cause duplicate weapons to appear during the weapon selection screen. Fixed an issue in the Armory where

Increased the maximum mining speed bonus obtained through upgrades from 30% to 50% . Sector 3 - Level 5: The rocks surrounding the mineral deposit are now destroyed much faster. Increased the spawn chance of VIP enemies. End-of-run and end-of-stage summaries now display the numbe

New Collaboration: We’ve teamed up with composer Bråk, who brings another fantastic track to match the action. Music Notifications: When the music track changes, the artist’s name and song title will now appear in the bottom-right corner. Post-Cargo Screen: A new screen has been

Experience Orb Optimization: During the most intense battles, especially in later sectors, hundreds of experience orbs could accumulate on screen. To improve performance and reduce visual clutter, nearby experience orbs will now automatically merge into larger ones. Their color c

Replaced the weapon images with new icons. Combined with their descriptions, they're now much easier to identify. Fixed an issue that could cause the game to crash in Level 3 of Sector 1. Continued balancing weapons, enemies, and levels.

Fixed an issue that could cause the game to crash when modifying the fourth weapon. Continued balancing weapons, enemies, and levels.