7-9-2017 Sustenance Update
-Updated sustenance so it decreases at a slower rate.

Modesto Rabena · Divergent Game Studio

-Updated sustenance so it decreases at a slower rate.

-Updated sustenance so it decreases at a slower rate.

Check out Hover x Souls at

Check out Hover x Souls at

Rise of the Elders: Cthulhu You can check out their Kickstarter here: The project is somewhere at the crossroad between XCOM: EU, Eldritch Horror and The Call of Cthulhu. A game that has the accessibility of a video game, the tactical challenge of a board game and the flavor of a

Rise of the Elders: Cthulhu You can check out their Kickstarter here: The project is somewhere at the crossroad between XCOM: EU, Eldritch Horror and The Call of Cthulhu. A game that has the accessibility of a video game, the tactical challenge of a board game and the flavor of a

-Flashlight can now be turned on and off -UI tweaks -Dialogue/End story tweaks -Inclusion of Day being visible in the bottom left hud -Silent ones can now be devoured for 5 sustenance

-Flashlight can now be turned on and off -UI tweaks -Dialogue/End story tweaks -Inclusion of Day being visible in the bottom left hud -Silent ones can now be devoured for 5 sustenance

Hello everybody small update I've finally figured out what is causing the flying head to glitch into the sky. The update is now live.

Hello everybody small update I've finally figured out what is causing the flying head to glitch into the sky. The update is now live.

Hello everybody, I hope all is well. The new enemy has finally been implemented. I have posted two new screen shots for those that want to see what they will look like. A blind flying entity of some sort hovers in the sky. It is impervious to bullets, and now you will have to kee

Hello everybody, I hope all is well. The new enemy has finally been implemented. I have posted two new screen shots for those that want to see what they will look like. A blind flying entity of some sort hovers in the sky. It is impervious to bullets, and now you will have to kee

Hello everybody I have included a big update of including chat into the main menu. I implemented this in hopes of allowing the community to be able to help each other out in beating the game, as the game is pretty vague on purpose. I hope this will allow for a more close knit com

Hello everybody I have included a big update of including chat into the main menu. I implemented this in hopes of allowing the community to be able to help each other out in beating the game, as the game is pretty vague on purpose. I hope this will allow for a more close knit com

New features: -Hit indicator icon showing which direction damage is taken -Option to toggle allowing invaders into your game Tweaks: -Big enemy speed for invaders increased to keep up with players easier -Camera Placement placed closer to the center, and less to the right of the

New features: -Hit indicator icon showing which direction damage is taken -Option to toggle allowing invaders into your game Tweaks: -Big enemy speed for invaders increased to keep up with players easier -Camera Placement placed closer to the center, and less to the right of the

There will be a new enemy that will be included in the game soon. The silent ones will become more of the foot soldier, and the new enemy type will arrive that will provide more of a new challenge to the player and provide a more scarier experience. Also invaders, I know that the

There will be a new enemy that will be included in the game soon. The silent ones will become more of the foot soldier, and the new enemy type will arrive that will provide more of a new challenge to the player and provide a more scarier experience. Also invaders, I know that the

Adding multiplayer was a big update, but this update has definitely surpassed that accomplishment. I have added many building and areas to flesh out the surrounding areas around the base. There is now a food stat, in which the player will be required to search the buildings, huts

Adding multiplayer was a big update, but this update has definitely surpassed that accomplishment. I have added many building and areas to flesh out the surrounding areas around the base. There is now a food stat, in which the player will be required to search the buildings, huts