VROOM: Galleon

VROOM

Released
Oct 27, 2015
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

16 posts
  1. Developer post

    v1.11: Small Update

    Just a small update to address a few reported issues: Changed Vive teleport to appear on Touchpad press instead of touch, to address issues some users are experiencing. Fixed missing collider on whipstaff base, made coin-pile a teleport target. Increased scale of mermaid, sword,

  2. Developer post

    v1.1: Massive Update - Cloth Sails, Oculus Touch Support, and More!

    I'm excited to release this massive update with a lot of improvements! Most notably: cloth sails and Oculus Touch support. (Finally!) I overhauled almost everything, fixed all known issues, made things "holdable/throwable", flying as a Seagull is now even more fun , and so much m

  3. Developer post

    v1.1: Massive Update - Cloth Sails, Oculus Touch Support, and More!

    I'm excited to release this massive update with a lot of improvements! Most notably: cloth sails and Oculus Touch support. (Finally!) I overhauled almost everything, fixed all known issues, made things "holdable/throwable", flying as a Seagull is now even more fun , and so much m

  4. Developer post

    Coming Soon: Oculus Touch support and more...

    I'm hard at work adding Oculus Touch support, plus fixing a few bugs and adding some nice improvements, like one of the most requested: sails! Yes, I've finally found a way to get cloth sails performing fast enough to maintain VR framerates, which means the ship will soon be movi

  5. Developer post

    Coming Soon: Oculus Touch support and more...

    I'm hard at work adding Oculus Touch support, plus fixing a few bugs and adding some nice improvements, like one of the most requested: sails! Yes, I've finally found a way to get cloth sails performing fast enough to maintain VR framerates, which means the ship will soon be movi

  6. Developer post

    Updated Trailer!

    Please post a review when you have a chance! Most of them are from 6+ months ago, when this was a very different experience. I just posted an updated trailer; see above! Also, I checked-in a very small update for a couple of niggles: v1.01: - Ocean caustics on Rift are now animat

  7. Developer post

    Updated Trailer!

    Please post a review when you have a chance! Most of them are from 6+ months ago, when this was a very different experience. I just posted an updated trailer; see above! Also, I checked-in a very small update for a couple of niggles: v1.01: - Ocean caustics on Rift are now animat

  8. Developer post

    Vive Support is Here!

    VROOM: Galleon now fully supports the HTC Vive! It took longer than expected, due primarily to both the vastly different input methods and rendering performance between the Rift and Vive, but here it is! I also added several new features, including a fun flintlock-shooting mini-g

  9. Developer post

    Vive Support is Here!

    VROOM: Galleon now fully supports the HTC Vive! It took longer than expected, due primarily to both the vastly different input methods and rendering performance between the Rift and Vive, but here it is! I also added several new features, including a fun flintlock-shooting mini-g

  10. Developer post

    Vive Support is Coming!

    I'm busy adding Vive support but ran into some performance and rendering issues with the ocean so it's taking longer than expected. I hope to have them resolved within the next couple of weeks.

  11. Developer post

    Vive Support is Coming!

    I'm busy adding Vive support but ran into some performance and rendering issues with the ocean so it's taking longer than expected. I hope to have them resolved within the next couple of weeks.

  12. Developer post

    v0.96: Now Compatible with Oculus Runtime v1.3!

    I'm excited to announce that VROOM: Galleon is now compatible with the consumer version of the Oculus Rift! It was a fair amount of work getting such a complex and graphically-intense experience running at 90fps and higher resolution, but I think you'll be pleased with the result

  13. Developer post

    v0.96: Now Compatible with Oculus Runtime v1.3!

    I'm excited to announce that VROOM: Galleon is now compatible with the consumer version of the Oculus Rift! It was a fair amount of work getting such a complex and graphically-intense experience running at 90fps and higher resolution, but I think you'll be pleased with the result

  14. Developer post

    v0.95: Achievements!

    Here's something fun I wanted to include in yesterday's big update: Steam Achievements ! Who will be first to collect them all?

  15. Developer post

    New Version: v0.95!

    With thanks to your feedback, I am pleased to announce several fixes and improvements: - New introduction screen now displays keyboard controls. - Player-moving transitions now default to a fade-in/out teleport. (You may toggle back to movement animations via the F1 key.) - Buoya

  16. Developer post

    New Version: v0.95!

    With thanks to your feedback, I am pleased to announce several fixes and improvements: - New introduction screen now displays keyboard controls. - Player-moving transitions now default to a fade-in/out teleport. (You may toggle back to movement animations via the F1 key.) - Buoya