Swords and Sorcery - Underworld - Definitive Edition

OlderBytes

Released
Dec 15, 2015
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

16 posts
  1. Developer post

    v1.0.42 August 25th 2022 minor update

    v1.0.42 A specific type of event could cause hangs in the next battle. Auto attack fix on delay=0. 3 items re-evaluated. Clover stew description did not match actual effect. Effigy and Brand effects fixed. Goblin realm special effect fixed. Clear indication of party curses. Rest

  2. Developer post

    v1.0.41 Memory leak fix and more.

    v1.0.41 - Fixed a memory leak caused by a faulty array. - Tweaked enemy leader behavior. - Fixed an end game text misalign in French version.

  3. Developer post

    Swords and Sorcery - Sovereign

    Underworld has been updated 40 times since launch, but that's not all that's been happening. Swords and Sorcery - Sovereign has also been in constant development and is looking like it'll be fit for release by the end of the year! For now, here's a little teaser to help set the m

  4. Developer post

    July 2nd 2022 minor update:

    - Dungeon ambient kept going when ambient sound was deactivated. - Kill stats were wrong: affected to player next in line. - Buff effects would sometimes not show in character sheet (but worked in combat). - Higher loot rates. - Targeting glitch (mobs with ranged specials would s

  5. Developer post

    NVIDIA compatibility fixes and more

    Build 38 fixes: - NVIDIA compatibility issues resolved (no more freezes!) - Stores bonus values for items on sale fixed. - Screen captures should be restored (to be confirmed). - Improved audio files.

  6. Developer post

    Fixes and requests

    v1.0.37 - Added Combat Delay in options. - Fixed a text glitch in 'Radiate Life' spell. v1.0.36 - Character delete erased abreviation and title flags for that slot. v1.0.35 - Quest items were discardable after (U)se. Fixed.

  7. Developer post

    Swords and Sorcery - Underworld March 14th 2021 patch notes

    - Total runes per sorcerer limited to intel * spell level. - Equipped slot indicators darkened as they were invisible in some setups (Head, Torso, etc...) - Move entire stacks by holding down CTRL. - Rare item duplications addressed. - (U)se option color coded for better visibili

  8. Developer post

    Swords and Sorcery Underworld patch notes March 14th 21

    - Runes limited to intel * character spell level - Empty equipped slots indicators made more visible (Head, Torso, etc...) - Rare item duplications addressed - Move entire stacks by holding down CTRL - Ability to stack beyond limit fixed - Glitch allowing Left Hand items to be eq

  9. Developer post

    Iron Ruler on Greenlight!

    Hello everyone, While I'm steadily making progress on Sovereign, the sequel to Underworld, I'm not quite ready for a new anouncement on that front. There will be one soon showcasing things like a new GUI and flight, but I've mostly been focusing on content lately and that is best

  10. Developer post

    Iron Ruler on Greenlight!

    Hello everyone, While I'm steadily making progress on Sovereign, the sequel to Underworld, I'm not quite ready for a new anouncement on that front. There will be one soon showcasing things like a new GUI and flight, but I've mostly been focusing on content lately and that is best

  11. Developer post

    Sequel on Greenlight!

    Hello everyone, A quick word to announce that Swords and Sorcery - Sovereign is just now starting its campaign on Greenlight for inclusion on Steam. If you enjoyed Underworld, Sovereign expands on that formula on numerous fronts. Please do stop by to upvote :) Charles

  12. Developer post

    Sequel on Greenlight!

    Hello everyone, A quick word to announce that Swords and Sorcery - Sovereign is just now starting its campaign on Greenlight for inclusion on Steam. If you enjoyed Underworld, Sovereign expands on that formula on numerous fronts. Please do stop by to upvote :) Charles

  13. Developer post

    Demo available and v1.0.29

    *** Demo *** There is now a demo available that gives access to the starting town of Highnest and the catacombs. These starting areas should take a few hours to explore and give you a good grasp of the Swords and Sorcery gameplay. Find out what kept the older gamers up all night

  14. Developer post

    Demo available and v1.0.29

    *** Demo *** There is now a demo available that gives access to the starting town of Highnest and the catacombs. These starting areas should take a few hours to explore and give you a good grasp of the Swords and Sorcery gameplay. Find out what kept the older gamers up all night

  15. Developer post

    Working on Sequel after 26 Updates

    It's been a couple months already, and they've been quite busy! 26 updates have been published, some larger than others. If you missed the release notes, you'll find them in a pinned discussion here: Things have calmed down a bit and while there may still be a small fix needed he

  16. Developer post

    Working on Sequel after 26 Updates

    It's been a couple months already, and they've been quite busy! 26 updates have been published, some larger than others. If you missed the release notes, you'll find them in a pinned discussion here: Things have calmed down a bit and while there may still be a small fix needed he