SAVAGE: The Shard of Gosen

Planet Tobor

Released
Aug 30, 2019
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Savage Updated to ver. 2.679

    Hail, barbarians. It is time for a fresh update! This update for September 12th sees a several fixes and improvements, including eliminating some softlocking issues in certain rooms. Also included are some scenario/room, enemy, and puzzle rebalances. Crashes and Game Breaking Bug

  2. Developer post

    Savage Updated to 2.672 - Game Breaking Issues

    Big thanks to those of you continuing to find bugs causing crashes, softlocks, etc. - stuff preventing progress (especially a nasty one where a room wasn't properly initialized, causing you to not progress through the game whatsoever in Highland Cliffs). Still hunting down some m

  3. Developer post

    Hotfix - Softlocked in Skills/Codex menu

    Much to my chagrin, while testing on the Steam deck, I discovered a pretty nasty softlock -- if you MASTER a weapon (i.e. Pickaxe), then go into the menu > Codex > Skills tab, and select an entry, once the dialogue box plays, you are stuck in a loop and can't exit back to t

  4. Developer post

    Merry Christmas! Savage Update

    Merry Christmas! It's been quite some time. I'm very sorry for that. A combination of the Venezuelan stuff (everybody lived happily ever after), some ongoing health issues, and work overloaded me for quite a while there. I've been chipping away at things, but without a good solid

  5. Developer post

    Happy Thanksgiving! Barbaric Autumn Update

    Hail and Happy Thanksgiving, barbarian, to all who slay, eat, drink, and be merry today! The battle rages on with porting Savage over to GMS2. I have encountered many pitfalls and speedbumps along the way, but the porting process is nearly complete, with only a few remaining loca

  6. Developer post

    GMS1 Exodus Part 2

    Hail and happy weekend, Barbarians! ⚔ The exodus from GMS1 to GMS2 goes on, and I wanted to be a bit further along with it before patching the game, but certain issues have come up (thanks for letting me know!) that I couldn't let go without another batch of fixes. This patch inc

  7. Developer post

    HOTFIX - Game Not Running/Installer Running Every Time

    Very sorry to anyone having trouble playing the game! There are now two launch options for Savage when you play the game, one for 32-bit Windows and one for 64-bit: If you were having trouble launching the game, go with the first option. The game will now no longer run the instal

  8. Developer post

    Savagepocalypse – From The (1.X) Ashes

    ⚔ HAIL Barbarians! ⚔ This update is a complicated one, and while it does not contain a massive amount of new content, it changes a massive amount of stuff under the hood thanks to a necessary move to GMS2 (I was developing on GMS 1.X). Ticking Time Bomb It recently came to my att

  9. Developer post

    HOTFIX - 2.5.1

    BONED (badumtish) HOTFIX! Hail, barbarians! 🗡️ Here's a quick hotfix to fix a few issues that have been recently reported. If you have run into these issues, sorry for the inconvenience and thank you for taking the time to let me know about them! Fixed the Femur 1 handed club we

  10. Developer post

    SAVAGE Enhanced!

    SAVAGE Hits 0.2.5 Hail barbarian! ⚔️ Hither comes a new update with some important improvements, as well as some "quality of life" changes! New weapons and items have also been added, and the world of Gosen becomes just a bit deadlier with new traps, puzzles, and enemy behaviors.

  11. Developer post

    Pre-Volunheim Mega Patch

    Hail, Barbarian Horde! ⚔ This update is big, juicy AND nutrient rich - but does not include Volunheim. We will get there! For now, I wanted to deliver a video to you covering the bigger, more interesting additions, fixes, and improvements to SAVAGE as I hack and slash my way towa

  12. Developer post

    MEGA Update - Pre-Volunheim MegaPatch!

    HAIL Barbarian Horde! This patch brings with it a hefty amount of fixes, improvements, some new features, and some new content to make ready for Volunheim, and beyond! Some of the main highlights here include: LOTS of fixes and improvements to general traversal (speed fixes, runn

  13. Developer post

    Happy New Year and Thank You!!

    Thank you all so much for a great year, all of the support and patience! I hope you had a great holiday season and are set to have an even better new year! I wanted to take a moment to throw a video together thanking you - whether you picked Savage up in Early Access, you are an

  14. Developer post

    Early Access Mega Post!

    YES, SAVAGE: The Shard of Gosen has made it to Early Access! Hey everyone, Matt here, coming out of the grind cave for another update! Apologies for the lack of any news across EVERYTHING - it's been a pretty heavy grind to get the game where it is now, and I generally am not ver

  15. Developer post

    New Patch - Series of Fixes

    First of all, thank you so much for all of the support!! All of the feedback, livestreams and encouragement has been insane and is absolutely flooring me! I managed to fix a few issues that have been brought up - but there's one here definitely worth mentioning on its own: If the

  16. Developer post

    Cultural Differences - New Build!

    **IMPORTANT** GameMaker games and Windows 10 seem to be butting heads on certain systems. If your display goes black and then white (showing nothing and no response from Savage) when starting the game in Fullscreen, here's what seems to fix the issue. TO FIX: RIGHT CLICK on the S

  17. Developer post

    Retropalooza - Coming Up for Air and Mini-Update

    Hi everyone! Firstly I want to apologize to you all for the lack of updates. I have been buried up to my neck in this game (for probably too long, ha!) and I forget to come up for air sometimes -- especially with the end of the year looming. I'm still grinding away on Savage full

  18. Developer post

    2017.12.13 - Corpse Party and New Build!

    Hail, Loinclothed Heathens! Let's get some bad news out of the way RIGHT NOW, shall we? It is becoming crushingly apparent that I won't get to a 100% finished Savage powerhouse of a game by the end of this year. BUT, what I've got right now is fantastically close. It's feeling be

  19. Developer post

    2017.12.13 - Corpse Party and New Build!

    Hail, Loinclothed Heathens! Let's get some bad news out of the way RIGHT NOW, shall we? It is becoming crushingly apparent that I won't get to a 100% finished Savage powerhouse of a game by the end of this year. BUT, what I've got right now is fantastically close. It's feeling be

  20. Developer post

    2017.09.12 - Thrusting All Over (and New Build!)

    Horizontal thrusts? Up thrusts? DOWN thrusts?! I've got you covered, Barbarian Horde! The last few months I've been grinding away at the one last juicy feature I felt was necessary to make Savage really shine: Directional combat! I mean, I can't cite one of my big inspirations as