update 26/5/26
-Made the ghost and chase parts easier -Made the path during the alien battle clearer -Added a few new sequences -Other small things Keep reporting anything, thanks! Edd

Technical data

-Made the ghost and chase parts easier -Made the path during the alien battle clearer -Added a few new sequences -Other small things Keep reporting anything, thanks! Edd

It's been reported that the rock monster near the end just stands still instead of attacking, but I checked and didn't encounter any issues. Maybe it's just when I updated to the latest version of the engine that it broke the AI path in the final build, so I just rebuilt it and

Made the alien sentry part easier, keep reporting anything thanks!

Fixed the black screen issue after the first death. It was an issue with Steam achievements. When I updated to the latest version of the engine, the function broke because that had also been updated. No errors were reported by the compiler and the compilation succeeded, but in th

Added a message clarifying that you need to press the button (quicktime) in the ghost section, and a few other fixes. IMPORTANT: I renamed the project, so the current save will no longer work, but it's not lost. To recover it, do the following: - Go to the "C:\Users\YOURNAME\Ap